Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → misterwalter

misterwalter

Feedback comments for LD29

LD32 →

misterwalter's games and stats for all events →

TimestampSince previousGamemisterwalter's comment
Apr 29 02:23:00 Drip This was cool! I like the idea of it, going underground to find water to bring life back to the surface. Tracking down what I needed was interesting as well, as far as I got at least. Well done!
Apr 29 02:45:00 22m 00s Sepsis The art was excellent, but the gameplay felt a bit repetitive.
May 11 01:53:00 287h 08m Helevenium Fun and challenging, the comparisons to Dark Souls kinds of difficulty are apt, but it doesn't seem to have much to do with the theme.
May 11 02:09:00 16m 00s Beneath the Surface Felt a bit ham-fisted, I think you could have been more effective if you had reined in the blatant masturbatory nature of the violence a little. Perhaps bring it...Beneath the surface? *Dons sunglasses* <br/>Still excellent though, really well done.
May 11 02:16:00 7m 00s Deep Shit Not bad for 4 hours! I agree with George though, there was a bit too much maze. If you wanted to develop it further, I'd recommend a smaller maze with more hazards, and smoothing out the controls a little bit. I often got hung up on the last pixel of corners that I'd thought I had already rounded.
May 12 06:39:00 28h 23m Core Collector Great job! <br/>My only real criticism is that I think the controls for the ship should have been a little juicier, moving it was pretty sterile. And perhaps allowing steering the ship via the mouse, to avoid the awkwardness of sometimes having to hit left to go right? Just a thought, probably not a good one. It's a someone intractable issue.
May 12 06:52:00 13m 00s Something Beneath the Surface (Sea's will) The graphics were wonderful, but the game was only slightly playable. Try to focus more on gameplay and player goals in the future, you have the graphical sides covered without question.
May 12 07:09:00 17m 00s Dark Depths Very nice! I really like the look and feel, and the maze of loot was fun to navigate. <br/>The biggest problem I saw was that the money was kinda worthless, and the win condition was way too easy. I was expecting the ship to be an upgrade/repair station, and I feel like that would be much better. <br/>Of course that's not terribly viable during the jam, but if you wish to continue, that's where I would take it.
May 12 07:16:00 7m 00s Arounder Definite Five star innovation here, the perimeter scoring system is totally out there and get's me thinking in weird ways. It was pretty incomprehensible at first, but it was so simple that I was able to piece things together pretty easily, so I think that's fine. Perhaps some effort could be made to make the red and green dots into more immediately understandable icons, such as cracks and bricks perhaps, but it wasn't a huge issue. <br/>Also I see no connection to the theme...but whatever, it was a fun and inventive game so I personally don't care. <br/>Great Job!
May 12 07:25:00 9m 00s Agents & Assassins Made me surprisingly paranoid. I enjoyed it quite a bit. Sadly it did freeze up at one point, and I'm not really sure why. Still a game well made though!
May 13 15:38:00 32h 13m Tsunami Cruiser Very jiggly, very fun. Not as hard as I had anticipated, but that's not a bad thing.
May 13 15:52:00 14m 00s Miner The constraints on the miner made this much more of a challenge than I thought it would be. I actually dug down and collected all the diamonds right away, and only then realized the implications of my jump height. <br/>The princess was obvious, but in a funny way. Well done and welcome to the party.
May 13 15:59:00 7m 00s Strawberry in the Underworld I enjoyed it. The controls were definitely frustratingly floaty, but I really liked the two different worlds. having them merely touch instead of being almost exactly the same doubled the explorable world, which I liked.
May 13 16:09:00 10m 00s Ninja VS Worms The game over message was perfect, thank you for that. <br/>The worms rotation was a bit weird. I think that having them face in the direction they are going, and having some dirt particles fly up when they reenter the ground would go a long way. <br/>It was fun though, keep it up!
May 13 16:57:00 48m 00s Doomsday Bunker Played for about an hour as well, then I realized that there was no lose condition, so I just made all the bunks I could and watched as hundreds poured in and suffocated...I can only assume my character "hunted" this way, as he seemed totally unaffected. <br/>All that aside, well done. I too would have appreciated more flexibility with my base, building sideways and re-purposing rooms being the biggest priority. Also the lack of capacitor or other power electricity saving option was a bit sad.
May 13 17:19:00 22m 00s Rojan My first left click did not at all meet my expectation of swinging my sword, which I found hilarious. Finding myself suddenly disarmed was a great entry. The whole thing was pretty entertainingly random, though perhaps you should have made it more obvious that the "Your ad here" screen was meant as a joke. I think the graphics are the biggest issue, I had no idea what the wall were at first, and I'm still not sure which is which. <br/>I also feel obligated to mention that I didn't see a connection to the theme...perhaps that was why there was a Microsoft surface level?
May 14 01:59:00 8h 40m "It's all Ogre now" I was just going through the source code trying to figure out what I'm supposed to do in this game, when I saw that the enemy starts at a height of 420. This humor runs deep.
May 14 02:12:00 13m 00s Wormhunter Short and sweet for sure. Wonderful pixels. The worm was far too easy though.
May 14 15:03:00 12h 51m Dig Hard Wonderfully done. My only complaint was that I had a lot of deaths that felt unfair, but the short session duration and overall silliness made it hard to feel frustrated.
May 19 05:28:00 110h 25m Train Wreck The controls felt awkward at first, but once I got to know them they provided a novel way of moving. I think that the biggest thing to work on with this would be non-random levels, because I found that the difficulty of a particular run varied from effortless to impossible. <br/>I had fun though, keep it up!
May 19 05:33:00 5m 00s Beneath The Surface All I got was a blue screen after I hit start. 8(
May 19 05:43:00 10m 00s Fake Zoo I spun the dolphin until children cried. It was the only way I knew to make money. Now the crowds have vanished, and I am alone with my fake animals.
May 19 19:43:00 14h 00m And the Moment Is Gone This game was physically painful. Beautifully done.
May 19 20:02:00 19m 00s Fight The Infection Damage upgrades were kinda useless after about level 4, because I was one-shotting enemies already, which was a little sad. <br/>I really enjoyed the steep ramp up though, it was a wonderful moment, even if it was probably some variety of glitch. I also liked the "health" system of the game, with an invulnerable player avatar and helpless "civilians" to protect. I started off making sacrifices for the greater good, then focused all my efforts on the last survivor. <br/>All in all quite fun, and honestly much more so than I anticipated.