Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → magicspark
Feedback comments for LD29
magicspark's games and stats for all events →
| Timestamp | Since previous | Game | magicspark's comment |
|---|---|---|---|
| Apr 29 02:44:00 | They Beep | This game was hilarious :) Nice job on the funny ambiance! | |
| Apr 29 03:00:00 | 16m 00s | CRUDE | A great game! It's already addictive :D |
| Apr 29 03:07:00 | 7m 00s | Army of Gnone | The puzzles are very innovative, and the whole idea fits the theme perfectly! Good job! |
| Apr 29 03:24:00 | 17m 00s | Leagues Above | Great concept, great art and fun game! Good job! |
| Apr 29 14:44:00 | 11h 20m | ResourceDivers | A bit repetitive but still addictive! Played it to the end :) |
| Apr 29 15:11:00 | 27m 00s | ScubaBear | Awesome game! Could find 21/24 treasures. <br/>Was really happily surprised by the different changes in the music while diving deeper and deeper :) I love the deep abyssal side of it! |
| Apr 29 18:14:00 | 3h 03m | Symbiosis | The intro was fun! In the game the keys "s" goes left and "a" goes down, I think it should be the opposite, no? |
| Apr 29 22:55:00 | 4h 41m | Treasure! | The idea could lead to a good game! I am just wondering why the "digging implement" decreased from time to time, like losing the excavator after some time. It's quite frustrating to have a great digging power (dynamite!) and lose it without knowing why ;) |
| May 1 13:05:00 | 38h 10m | Hey, you!! | Very original game :) Nice mood and fun to play! |
| May 3 12:45:00 | 47h 40m | GuppyShark | I thought it was well-balanced, I finished the game in the first try but with very little life! |
| May 3 12:53:00 | 8m 00s | Smash | Thanks to 01010111 I understood how the game is supposed to be played. The gameplay is interesting so you definitely have to describe better how to play, if you want people to be able to see what game you created! |
| May 3 14:22:00 | 1h 29m | Apologeticum | Good game overall, original inversion mechanism! I think the health punishing is good, but you should add a key for restarting the level. I got stuck in the level where you have to shoot red balls into blue walls, since when I was too close to the blue wall, the red ball went through and I had no way to restart the level or to die. |
| May 3 16:02:00 | 1h 40m | Under Our Feet | The hitxbox of the spikes is a bit too large, in my opinion the character shouldn't die when he is just on the side. Here is an example http://i.imgur.com/G4FFBwj.png I'm jumping up in contact with the wall, but as soon as I reach the spikes I will die, even without an obvious collision. Otherwise it was fun to play! |
| May 3 18:45:00 | 2h 43m | Dark Escape | Finished in 17 seconds :) You should at least let the winning screen last 1 second, the first time I won I did not see the exit and won, which means that I was still pressing an "up" key so the winning screen disappeared instantly... |