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JoeProgram

Feedback comments for LD29

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TimestampSince previousGameJoeProgram's comment
Apr 28 02:55:00 Undermined Fantastic! The game is very well balanced - lost my last miner on the last turn. The rule about losing opportunities to open up to miners is brutal. Its refreshing to see someone tackle portrayal of social actions in games. A small suggestion: there's no reason the whole game couldn't be played with the mouse. Having the buttons instead of key presses would help teach the system, and make it portable to touch screens.
Apr 28 03:05:00 10m 00s Infinite Island I loved your style, but I had a hard time understanding which blocks I could remove. As best as I can tell, it's the blocks that are rotated to be at the top of the screen. If you could make the game screen a little smaller too - I missed some of the instructions because the Unity Window was larger than my browser window.
Apr 28 03:14:00 9m 00s It Came from Beneath the Surface of the Sea! Nice - you had great pacing, giving me time to play with the controls and slowly escalating the number of choppers. The most exciting part of the game for me was the end - I had just started running, and a huge cloud of choppers came to attack me as I was destroying Zungo Corp. I'd love to see some more variation in the buildings - I was disappointed when I was only able to punch the bottom floors of the scrapers, rather than being able to topple the whole thing.
Apr 28 03:23:00 9m 00s Me & My Metal Detector Very cool! Congrats on your first game! I really liked the guitar strumming - along with the voice sound effects gave the game a very chill feeling. Best I've done is 7/15 treasures - would have loved an easier intro level.
Apr 28 03:32:00 9m 00s You Must SMASH! I was able to get down to Floor 10. I liked when there were objects I could simultaneously smash, as I could do some planning. Either the controls should be less slippery, or the story should call it out with wet floor signs, ice, or something similar.
Apr 28 04:19:00 47m 00s Giant Pumpkin Very cool. The whole game looks great, and the novel content is awesome. Reminds me of "Reach for the Sun." I got hit by the energy negative feedback loop - the weeds and bugs had blocked enough of my leaves that it was hard to get enough energy to pay for the pesticides and weed killer. I also noticed that weed killer occasionally has a bug where it spends the resources but doesn't remove the weeds.
Apr 28 05:28:00 1h 09m Broken Heart I was drawn to your game because of the cool art style--it really matched the mood that I feel that you were going for. I was getting a bit frustrated that every time something went wrong, I spawned back at the very beginning. Maybe you could think about including checkpoints along the way? The other thing I noticed what that once I jumped on the flower creature, it did not respawn. This meant that if I did not make it onto the higher platform, or if I fell back down to explore, I would have to purposely die and go back to the beginning in order for the flower to respawn so that I could bounce on it again.
Apr 28 13:54:00 8h 26m Sandworm Rampage Great take on the game of snake! The burrowing mechanic feels good - it's really fun to sneak up on one of the purple shooters and jump out of the ground at the last second. I would have loved something that helped to establish the mood of the game - maybe some rampaging death metal in the background, screaming or fleeing people, a close-up shot of the worm for a title screen, or something along those lines. Nice work!
Apr 28 14:09:00 15m 00s Manliest Man : Manly Fishing You've got a great title, an awesome aesthetic, and a clear goal. The controls just need to be polished up so they work 100% of the time - it was easy to get stuck dead in the water. Nice work!
Apr 28 14:26:00 17m 00s Beneath the Surface My favorite part of the game is casting the spells - seeing an enemy on fire or trapped in ice is a nice reward moment. I would have loved to have more direct choice in the game - until you get your first spell, there's no way to strategize. Nice work!
Apr 28 14:52:00 26m 00s Moletube I liked the concept and being able to customize my own city. I would love to have seen more balance in the economy - it took me a long time to build my sixth station, so that I didn't have enough opportunity to experiment with station placement.
Apr 28 14:53:00 1m 00s MechSpider I'm getting an "invalid data file" error when I click on the web link.
Apr 28 15:01:00 8m 00s while(true); Nice work! I enjoyed deflecting the fireballs, but I wish there was a bigger reward for doing so. Having blue fireballs take out other obstacles or leave a trail of small gems in the wake would reward the player for accepting the risk of taking the fireballs head-on.
Apr 29 14:07:00 23h 06m Jetpack Caverns I really love the destructible walls and the two different enemy types. The health system was well balanced - I got low, but didn't die. The controls are really solid, and fun to jump into. I skipped over the charge shot instruction the first time I played - I think you were using the buried gate to try and teach the player, but I had already discovered the charge shot upgrade, and I thought I just had to farm enemies till I got it. Really solid work!
Apr 29 14:29:00 22m 00s The Westport Independent Really loved the game. It was a great take on the theme, and did a great job putting me in someone else's shoes. I would have loved if for at least part of the game I got more feedback on how my choices were making the numbers go up or down - only getting feedback after all the articles are submitted made it hard to distinguish which action caused what result. Also, it was hard to find the proper point to grab a paper from - being able to grab the title or having a little handle would have helped.
Apr 29 15:05:00 36m 00s Under My Bed The voice overs are really fun. Maybe you could escalate the difficulty by having multiple beds going at the same time?
Apr 29 15:43:00 38m 00s ScubaBear Great work! Maybe you should group all the usable items together? I wasn't really sure which item allowed me to swim through the strong current.
Apr 30 14:11:00 22h 28m The Sea Has No Claim Very cool concept and interpretation of the theme. I had difficulty playing it - it seems in the first level if I did't get all 3 buoys within range of the wreck, I would just lose. I would have loved to be able to move resources around, or control the submarine so I still had a chance of winning.
Apr 30 14:58:00 47m 00s Submersed Joe The controls felt intuitive. Hitting the jellyfish was very difficult - having larger bullets or shadows would help with aiming. I wasn't sure what would make the red wall come down - it needs to provide some feedback so I know what effect my actions are having.
Apr 30 15:07:00 9m 00s Going Down I like the simplicity of your controls - the one button auto-spelunker. I found that I didn't have enough time to respond to a stalactite once I saw it. I was much more successful by just guessing the timing of when it would appear, and trying to stay in the center of the screen. Would have loved for the descending speed and jumping charge time to be balanced so I'd be responding to the obstacles rather than predicting them.
Apr 30 15:14:00 7m 00s In the Lair of a Basilisk As simple as the basilisk is, he's great at being very creepy! The controls took some getting used to - would have liked the standard WASD + mouse instead.
Apr 30 15:22:00 8m 00s Kraken Controls felt fine, liked the call back to the days where you could only fire a single bullet. The squids didn't feel like they were actually getting close to me - would have loved for them to get much bigger, move towards the ship, become a brighter shade of red - something like that.
May 3 01:47:00 58h 25m Super Plumber Brothers I just kept getting reset to the beginning of world 1-1. At first I thought this was some sort of gimmick, but after I tried all sorts of things - falling down the gaps in the floor, trying to go down pipes, running as fast as I could - I just kept being reset. It didn't seem to happen at any particular time - sometimes it was when I was near the end, sometimes it was right at the beginning.
May 3 01:56:00 9m 00s Suck My Dig! I like the mechanic of being able to build underground tunnels. Would have loved being able to see or hear guards close to directly above me, and a longer dig time to establish a new tunnel so that I'd need to use a bit more strategy.
May 3 02:05:00 9m 00s Down The Rabbit Hole - The Search for Golden Carrots Congrats on your first game! I would have loved a powerup that zoomed the camera out - it's pretty hard to figure out what to do when you can only see such a small portion of the maze at a time.
May 3 02:13:00 8m 00s Beneath the Covers I like the interpretation of the theme. A hidden object mechanic - where you have to identify your items under the covers - could make it a more satisfying experience.
May 3 02:17:00 4m 00s The Mad Engineer Couldn't run it. Got "The program can't start because MSVCR100D.dll is missing from your computer. Try reinstalling the prgram to fix this problem." Running on Windows 8 machine.
May 3 04:48:00 2h 31m Under the Paper A very fun entry! It's a great take on the theme, and easy to understand and play. I would have loved to see the paper theme go even further, with sheets that were torn, notes from a character, or other elements that showed us progressing backwards through time.
May 4 01:19:00 20h 31m Ant Slaves Very interesting! The mechanic is really fascinating, particularly when the ants start crawling on top of each other. Would have loved some animation or alternate frames for the ants so it illustrated them standing on diagonal blocks or climbing. The light mechanic seemed unnecessary, particularly when a bunch of ants got together in an inferno of light. The ant theme fits the mechanic so perfectly though - I love it!
May 6 04:29:00 51h 10m They Beep Is this a puzzle game? I'm not sure whether I'm supposed to find the robot, or if its just about me playing a weird character. Would love some clarity, either way!
May 6 04:37:00 8m 00s The Enemy Within Very startling! I'm not sure I understand why the aliens had big stars around them.
May 11 17:15:00 132h 38m Room Cleaning Simulator 2014 Pretty excellent. I thought the game was over at first when the cookies dropped - it would have been better to start with something easier to push into the furnace. The playthrough video really helped too.