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foolmoron

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TimestampSince previousGamefoolmoron's comment
Apr 28 04:13:00 Underneath Our Faces Hard to get into the rhythm, but when you do, it feels really good
Apr 28 04:49:00 36m 00s Spiel-Flache Great lighting and controls
Apr 28 17:06:00 12h 17m Crazy Virus Web link crashes :/
Apr 28 17:16:00 10m 00s Dungeon Jelly Really cool use of graphics and physics to make basic squares way more interesting
Apr 28 17:18:00 2m 00s Drillo - The Happy Driller Super polished!
Apr 28 17:30:00 12m 00s Fish Photographer Simulator The game doesn't capture the mouse cursor, which makes taking pictures kinda difficult. But otherwise, enjoyable gameplay and nice atmosphere.
Apr 28 17:33:00 3m 00s Atoms - Literally beneath the surface Cool idea for visualizing ionic bonds, but the music overlaps itself and becomes terrible
Apr 28 17:44:00 11m 00s Water Temple Really cool mix of short-term and long-term planning in the gameplay. Graphics, audio, presentation, everything is very polished.
Apr 28 17:46:00 2m 00s Goat Guzzler Awesome graphical style and concept. Controls for eating goats seems kinda random, I'm just clicking as much as possible.
Apr 28 23:35:00 5h 49m The Eggventure of Mad Mr Gregg! Controls weren't the best, but I loved the platforming tricks you could do by skillfully switching between light/dark. That kept me playing all the way to the end.
Apr 28 23:49:00 14m 00s Guidance Puzzles are simple but non-obvious. Really got my brain going.
Apr 29 20:59:00 21h 10m Barry the Avalanche Dog Really great concept, graphics, audio, presentation, but it was pretty boring just going around and digging randomly.
Apr 30 18:25:00 21h 26m Helevenium Amazing style and polish and gameplay. Very hard but engaging enough to keep trying to win.
Apr 30 18:31:00 6m 00s Life story Really good art and controls. Bubbles are spaced out well, but I had no idea where to go at one point and died.
Apr 30 18:35:00 4m 00s Dig'em Very cool concept
Apr 30 18:44:00 9m 00s Atomicle - LostAutumn.net Everything is top notch. One criticism is that it's hard to remember whether left click makes you go in or out.
May 14 15:09:00 332h 25m Icesome! Great concept. Timing the underwater "jumps" felt kinda random though. The graphics and audio are great ("ICESOMEEEE").
May 14 15:14:00 5m 00s Arounder Cool idea but it never ended... and then I got isolated in an island and had to sit and watch my whole tunnel system get destroyed
May 14 15:22:00 8m 00s Fishes At War That was so dumb and hilarious in the best way. Love the combination of a trajectory-shooter game + RTS resource mechanics. Only thing is that it was hard to gauge the strength of your throw.
May 14 15:26:00 4m 00s Inferious Great level design. The tutorial was really great too. Although you should try to capture the mouse in the web player, and disable the right-click menu.
May 14 15:31:00 5m 00s Totems Awesome idea and atmosphere. Hard for me because I can't figure out tones at all.
May 18 20:55:00 101h 24m Diggleton Jr REALLY good presentation and content for just 48 hours
May 18 21:02:00 7m 00s Beyond The Dark Great graphics. Controls were a big clunky... jumping and moving and attacking was slow. I guess it ends after the elevator thing?
May 18 21:10:00 8m 00s Bistro Cafard AMAZING use of the theme. Great graphics, sound, humor, everything. I couldn't ever manage to make a carbonara though... I could make the others fine.
May 18 21:12:00 2m 00s Revenge (Ludum Dare 29 - Beneath the Surface) Surprisingly sharp and responsive gameplay. I like the attempt at a reactive camera, but it definitely needs some tweaking.
May 18 21:14:00 2m 00s Below Earth Very nice controls... using acceleration to aim the bombs feels really good.
May 18 21:16:00 2m 00s Underground Fortune Doom style controls are very fluid... fun to just run around