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Feedback comments for LD29
JuiceBox Entertainment's games and stats for all events →
| Timestamp | Since previous | Game | JuiceBox Entertainment's comment |
|---|---|---|---|
| Apr 29 22:06:00 | Mr Tibbles Lost in the City of R'lyeh | Very nice game, the graphics were nice, the audio fit the game and mood perfectly, and the gameplay is very smooth. The instructions don't show up when you click the 'How to Play' button (I see Objective and Controls but can't click them), but I managed to figure out how to play fairly easy anyway. <br/> <br/>The game only felt really playable, or winnable when I got the upgrade to 4 Action Points, as that allowed me to manipulate my distance from the basic enemies, which wasn't possible with 3. <br/> <br/>The UI is wayyy too big, and covers up a large section of the play screen. <br/> <br/>I didn't find any health-restores either, which sucks because it kind of nullifies the max-health upgrade. | |
| Apr 29 22:36:00 | 30m 00s | Sub-Surface Walk | Nicely done, you should stat you need to click to break the blocks, and I can verify it works on linux. |
| Apr 29 23:05:00 | 29m 00s | Digging for Gold | Love the puzzle design :) |
| Apr 29 23:43:00 | 38m 00s | StrataGEM | Managed 2175. <br/> <br/>[IMG]http://i.imgur.com/THE0m0g.png[/IMG] <br/> <br/>Great music, very relaxing; definitely a game that makes you think, so good job on your idea and execution. Overall I enjoyed it thoroughly. <br/> <br/>I really wish players would have the ability to rotate counter-clockwise instead of just clockwise. One small addition that would help this game go from good to great, IMO. |
| Apr 30 04:08:00 | 4h 25m | Goat Guzzler | Love the art and game play such a nice combination, lots of fun :) |
| May 3 19:14:00 | 87h 06m | Dark Maze Escape | Definitely could be great with a bit more work, fighting was difficult with the movement system. Also, due to the random generation, the maze ran me into the end block before I was able to get any keys or allow me to access the rest of the maze (it was blocking the way), so I got stuck with nothing to do. |
| May 3 19:22:00 | 8m 00s | Threading | Very interesting idea, but I felt like most puzzles were actually unsolvable (unless I'm doing something wrong). The backside always is missing 1 circle, and sometimes (all the time?) that forces you to lose. I even had a board full of greens and a single red before, when it asked me to connect the red, of course I lost. Either way, it seems like there is always going to be an odd number of some color.. Is this actually beatable? <br/> <br/>I also noticed, after a while, that there is white text on the screen after you run into a losing move. Pretty much impossible to read, only noticed over the bits of the colored circles. <br/> <br/>Great idea that could turn into a really fun and unique puzzle game. Some relaxing music once this is polished up would be a nice touch, I think. |
| May 3 19:30:00 | 8m 00s | Cave-In Jumpin' | Make and submit a Post-LD version! <br/> <br/>In addition to some of the other things that have been said, which are all really good ideas.. I found that jumping was slightly glitchy; when on top of a rolling block or being pushed by one, I often couldn't jump at all. Otherwise, too easy, made it to 120+ before I decided I probably wasn't going to die soon; difficulty needs to ramp up. <br/> <br/>Once you implement the pickaxe usage, our game will have quite some similarities. :P |
| May 3 20:25:00 | 55m 00s | HammerHead in the Sea of Monsters | Very nice, fun, addictive game. Definitely shows the large amount of work that went into it. <br/> <br/>I really feel like ammo should be increased, or there should be more slots for upgrades, or certain types of upgrades shouldn't take up a slot. With these limitations, I was forced to go back to the shop very often at the beginning (I played for a long time). Mostly, the ammo was a problem; there was no point in being able to go for longer, deeper dives when you can still only kill 1 or 2 things. And there was no point in going for longer dives when you don't have the ammo to back it up. I felt like the balance on upgrades wasn't quite reached. <br/> <br/>The laboratory took up a slot on my ship for far too long I think, after I got all the upgrades, not knowing I had all of them, I let it get to 500% before I realized that nothing new was coming. <br/> <br/>I eventually managed to reach the ocean floor. It was beautiful. Nice dark atmosphere at that depth. No new monsters or piles of carcasses from previously slain monsters waiting for me though, pity. <br/> <br/>Some bugs; I sold all of my weapons to make the afore-mentioned journey. Obviously this rendered me incapable of making any extra money for more weapons, forcing me to have to restart the game. Also, I managed to beach myself on the land on the right side of the map, leaving me unable to move. <br/> <br/>I thoroughly enjoyed the graphics, including the models and animations. I really liked how the crab-squid thing would try to surround and grab you with both of its claw-tentacles, and pull you down. It was very frustrating, in a mostly good kind of way. Good work there. <br/> <br/>Some music and sound effects would definitely take this to another level. |
| May 3 21:04:00 | 39m 00s | Fellow Mole versus Raccoons Thieves | Game worked fine for me on Windows 8 x64 laptop w/ nvidia card. Game looks like a nice start, some polish, sound effects and additional content would go a long way. Camera work needs polishing, too. <br/> <br/>The attack animation kept glitching out and the only way to reset it was to get hit by an enemy. Good thing I didn't have to actually kill them to beat the game. |
| May 3 21:27:00 | 23m 00s | Dig Hard | Love the arcade style; fast-paced, polished, action games are always a delight to play on LD. One of the best LD entries I've played so far. <br/> <br/>I managed to beat it on my very first playthrough with laser guns shooting straight downwards; not sure how I managed to do that because I couldn't do it again for another 20 tries.. but I eventually managed to beat it again without the laser guns. I really feel like the core (boss?) should have done something, though. I feel like an epic boss fight was in order, not just one-hit-kill. :( <br/> <br/>Either way, very great work. |
| May 4 00:05:00 | 2h 38m | Dream of Depth | I love the complexity of this game, very interactive. Although, I feel like a bit too easy. I was able to simply win on my first try but pretty much spamming the attack button. I feel like the units do way too much damage; on another playthrough I amassed about 20 units and had them attack, and they destroyed all of the enemy structures and damaged the core on a single dive. <br/> <br/>So yeah, some audio and balance tweaking, and fixing some minor bugs that you already know of, and you have a really great game on your hands! |
| May 4 00:13:00 | 8m 00s | Installation ZA-3 | "Sorry for shortness and lack of content" <br/> <br/>Haha, never a need to apologize for something like that in an LD. Very good work. |