Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Dooleus
Feedback comments for LD29
Dooleus's games and stats for all events →
| Timestamp | Since previous | Game | Dooleus's comment |
|---|---|---|---|
| Apr 28 02:56:00 | John The Miner | The room with tons of boxes and multiple players gave me massive slowdown. The walljumping felt clunky - you move too fast back towards the wall and you can only walljump when moving INTO the wall, so it makes doing the bouncing back-and-forth thing not work so well. The art is simple but clean. The audio could be more developed. The slowdown issue previously mentioned was a deal-breaker for me, so I didn't see how much content there really is. | |
| Apr 28 11:13:00 | 8h 17m | Mr. Dwarf | I like the art and gameplay. Wish there was some music. |
| Apr 28 12:01:00 | 48m 00s | Surface Tension | The health bar being yellow on white makes it really difficult to see peripherally - should be yellow on black or something high-contrast like that. The sprite works is decent, and the SFX are about the same - what really kills it for me is the lack of music. Good gameplay, but weak thematic interpretation IMO. |
| Apr 28 15:00:00 | 2h 59m | Clean Them'All ! | Fun gameplay, art looks pretty good. SFX and music are a little weak, but definitely not terrible. Good job! |
| Apr 28 15:49:00 | 49m 00s | The Money Beneath Our Ground | It says press any key to start, but no key (including the mouse) works. |
| Apr 28 17:20:00 | 1h 31m | Beneath the surface | your web link just leads to the source, not a playable version. |
| Apr 28 17:29:00 | 9m 00s | Save your tribe! | This is a lot of fun at first! You should be hurt by the obstacles to make it more challenging - is it even possible to die? <br/> <br/>I love the art and the music ain't bad, but I don't think they really match each other, somehow. |
| Apr 29 02:59:00 | 9h 30m | Lunch: A Space Odyssey | Hey dude, I chatted with you on GameJolt with my suggestions for this game: add some kind of lose condition - enemies/obstacles/jetpack fuel - and some SFX and music would make this AWESOME. good job! |
| Apr 29 03:05:00 | 6m 00s | Igneous | Cool concept and nice looking art, dug the music and SFX too! I wish I could dig a little faster, though :) |
| May 2 15:43:00 | 84h 38m | Manliest Man : Manly Fishing | If you make it so the bottom doesn't stop your horizontal motion it would control much smoother - that or just lower the bottom way down and make it kill you if you touch it - also have the ocean get darker as it gets deeper. I like the game mechanics and the art. I hated not having a restart button and just sitting at the bottom. I would also recommend making the player do a generic auto-dive if no special dive move is selected. |
| May 2 15:50:00 | 7m 00s | Platform Hero | I absolutely LOVE this game! My only criticism is that the note lanes should be in the middle of the screen, semi-transparent, so you can watch the cat-player do the platforming while looking at the falling notes. You could even have it veeeery slowly slide back and forth across the screen. I think the screen could move a bit slower to the right, too. The art and music are AWESOME. |
| May 2 16:02:00 | 12m 00s | Planet Corp. | Aw man, that intro screen with the newscaster is SWEET! Loving the gameplay, but when the planet destabilized and I didn't get to see is blow up I was SO DISAPPOINTED! Haha. I know it's not a good thing to blow up a planet (or ex-planet, since we're talking about Pluto), but still... a videogame about space mining can never have too many explosions in my book. |