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Dooleus

Feedback comments for LD28

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TimestampSince previousGameDooleus's comment
Dec 16 04:55:00 0RBITALIS Great concept and visuals. Would have liked some music.
Dec 16 05:00:00 5m 00s Space Escape Catastrophe I don't really see the theme in this. Really lacking in atmosphere due to the bland visuals and absence of audio. The gameplay wasn't too compelling to me, either.
Dec 16 05:40:00 40m 00s Jump Chip I loved the first half - the concept was fresh and fun to wrap my brain around, and when the difficulty increased adding a second player helped smooth it out. When the second player gets removed, though, and it switches to a traditional platformer, it lost its charm for me. I tried far too many times to beat the killbot (or whatever) level - not out of enjoyment, just because I wanted closure on the story. <br/> <br/>Really nice visuals and the first half felt very cool, and though I was disappointed that it switched to the standard platformer format halfway through, the levels were still well-designed. The sound effects are good, but the music is too repetitive. <br/> <br/>Wouldn't be surprised to see this near the top of the results. Very polished.
Dec 17 04:23:00 22h 43m TekkuNikku Cool visuals and interesting toribash-esque gameplay, but doesn't seem to have a lot of depth or skill involved. Needs music.
Dec 17 04:28:00 5m 00s Tough Couldn't figure out how to kill him. Didn't enjoy trying to figure it out.
Dec 17 04:38:00 10m 00s Into the Fortress The art is great but the gameplay mechanic, while an interesting concept, is too frustrating to me, especially when combined with the speed of the enemies. The lack of music really highlighted how much I hated the jump sound, too. :(
Dec 19 04:26:00 47h 48m Bullet Spy Didn't understand that I could shoot on the second level after having tried (and failed) on the first - had to come back to read the controls. <br/> <br/>The difficulty curve is a little high - would be nice to have more levels gradually increasing the challenge.
Dec 19 04:32:00 6m 00s Spectral Sword Nice art and cool gameplay mechanic - would be nice to have the instructions in the game rather than on the page, as having the game start and immediately dying due to not knowing what to do was a little frustrating. Might want to list the movement controls on the page (unless they are already there and I just missed them) as I didn't figure out how to move at first, either.