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Feedback comments for LD29
bucketh3ad's games and stats for all events →
| Timestamp | Since previous | Game | bucketh3ad's comment |
|---|---|---|---|
| Apr 28 17:31:00 | Surface Battle | Loved the variety of weapons! | |
| Apr 28 17:57:00 | 26m 00s | Water Temple | Great job on the core mechanic! It's got a ton of potential, and is quite unique. I can envision a really interesting puzzle mode, where your goal is to achieve a certain score or final configuration given an existing board. However, I feel like experimenting with more interesting configurations is limited by the small size of the board. |
| Apr 28 18:41:00 | 44m 00s | Dwarves Manager, NES Game | http://nesbox.com/own <br/> <br/>For anybody too lazy to look for an emulator. <br/> <br/>Really fun game, man! |
| Apr 28 18:51:00 | 10m 00s | Core Fighter | Background gave me a headache after a while, but the gameplay itself was fun. |
| Apr 28 22:56:00 | 4h 05m | Moles Warriors | Great mechanics, but I found the controls frustrating. Shooting with the mouse button and controlling shot direction with the keyboard is an awkward combination. |
| May 1 16:00:00 | 65h 04m | Asteroid(s) | Loved the graphics! The collection mechanic made for an interesting variation. |
| May 1 16:10:00 | 10m 00s | Going Down | I like the idea, but the core mechanic needs some fine tuning. Without enough time to see and react to obstacles, there isn't really a way for the player to improve their skill level by playing more. |
| May 1 16:39:00 | 29m 00s | Gold Submarine | The music got repetitive quickly, but I think that with a long, evolving ambient track instead, the beauty in the simplicity would this a great casual game. |
| May 1 17:58:00 | 1h 19m | Moon Harvest | Hilarious flavor text on missions! The ship acceleration feels a bit touchy, but with a bit of adjustment to the handling, I see a lot of replay value here. |
| May 1 20:17:00 | 2h 19m | Lost Beneath | I liked the water effect. It really added a feeling of depth to the level. |
| May 1 20:22:00 | 5m 00s | Gold Diver | Controls were almost too sensitive to play, but it seems like the makings of a very fun game once the mechanics are more refined. |
| May 1 22:40:00 | 2h 18m | Fight The Infection | Cool variation on the standard twin stick shooter. I like that the world took damage rather than the player. |
| May 4 17:44:00 | 67h 04m | Pressure | This is a really fun and surprisingly complete game, although there is one game-breaking problem. The chasing enemies followed me back to the spawn point and I died immediately twice in a row without time to even fire a shot. Prevent that sort of instant death from happening and I see a lot of replay value here, especially when experimenting with different combinations of upgrades. |
| May 14 23:13:00 | 245h 29m | Warpigs | Surprisingly complete and well executed given the scope of the game. The enemy AI could be a little less aggressive, as I found myself overwhelmed early in my first two attempts while I was still trying to figure out how to play. It is difficult to manage units without control groups, so I usually end up making a large patrol for defense and sending out smaller raiding parties. Still, in spite of any issues, this is a great casual RTS. |
| May 15 00:15:00 | 1h 02m | neon subsurface | The neon aesthetic looks great. My main complaint it that it broke immersion to have the score appear as a pop up alert rather than inside the game. |
| May 15 01:11:00 | 56m 00s | Lim | Never before have I seen limericks used to tell a serious story, let alone within a game. Max points for innovation. Enabling fullscreen in the browser was a great way to add immersion. |
| May 15 02:25:00 | 1h 14m | It's An Invasion!!! | Very unique theme-oriented core mechanic with definite potential for refinement in this or future games. The background sound is the only obvious weak spot. |
| May 15 03:42:00 | 1h 17m | Undermine: A lesson in Middle Management | I really like the idea, but the mechanic doesn't quite seem there yet, mostly because 5, and 6 appear to be the only sensible choices. Since choosing 5 guarantees a gain of either 3 or 5 with no way to undermine, and 6 can only be undermined with 1, sticking with either or switching between those two randomly beats dice rolls the majority of games. <br/> <br/>Assuming your opponent plays randomly, choosing 1 or 2 averages a loss of -3/2(-1.5), 3 averages -5/6(-0.88), 4 averages +1, 5 averages +5/3(+1.66), and 6 averages +11/6(+1.83) <br/> <br/>If you want there to be more depth of strategy, you need to rethink the mechanic some in order to make lower point plays potentially more valuable. |
| May 15 22:21:00 | 18h 39m | Upheaval!: Rise of the Earthbounds | The controls could use some work, but it seems like an interesting idea. |
| May 15 22:30:00 | 9m 00s | Friend of the Fisherman | The graphics are fantastic, especially the way the boat moves on the surface. The bass riff in the background and the sound effects add a lot to the experience. Really fun game, man! |
| May 16 23:09:00 | 24h 39m | Dig! | Ha! Nice touch adding E.T. |