Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Zemmi
Feedback comments for LD28
Zemmi's games and stats for all events →
| Timestamp | Since previous | Game | Zemmi's comment |
|---|---|---|---|
| Dec 16 22:02:00 | Destructoblast | Really like that the only floor is destroyed as you fight but would have preferred if falling killed you. As it is now so many health power ups are dropped I feel like I could last forever since nothing hurts too much. Good weapon variety, that plasma hose thing had a wicked effect. | |
| Dec 16 22:15:00 | 13m 00s | Imposter | The questions that had a subtle difference in the answer like: "5:03" being way too specific a time for a scheduled class to start or knowing where in the school they met rather than only which school, were cool. But a lot of the answers felt really random and I would just guess blindly, although it is funny that picking a question like "Which of you is real?" forces you to guess. |
| Dec 16 22:43:00 | 28m 00s | Wall of Fingers | That was sweet, so many things I liked. Character sprite, wicked; audio, twisted (jump sound was the best); and that end of game face will happily haunt my memories. <br/> <br/>Although not so keen on the one life to beat the whole game deal, only being able to pick one power-up per level was awesome. I'd really like to see this game with more power-up variety since the Levitation Cat mask was god-king levels of superior. |
| Dec 16 23:09:00 | 26m 00s | Graham Vs Lord Nebulon | Oh how I wanted to beat this, played for a long time and had fun throughout. Yet alas I make a poor space adventurer and Nebulon remains dastardly as ever. One issue, after dying by stalactite where you can't return to the level select. <br/> <br/>Good work, I'll definitely try to clear all the worlds in the future. |
| Dec 16 23:32:00 | 23m 00s | The Library *Real Name: Welcome to the Library* | Ditto the above, good start & the first Ludum is always the hardest. <br/> <br/>Personally I don't like to develop graphics beyond just a bunch of colored squares until the core of the game plays as I want to. That why at least the game is done even if doesn't look like anything. |
| Dec 16 23:43:00 | 11m 00s | One Douchebag | Haha that was hilarious. Wish I could alternate fists left, right, x, c, and smack 'em super speed. Calm that douche storm with my fist storm. Oh no, perhaps I'm developing an ultimate fighting obsession. |
| Dec 17 00:03:00 | 20m 00s | You only get one COLOUR | Great entry, quite fun and I loved the sound effects "bo, be, ba, beh". Always tried making little ditties at the level starts by switching colours. Personally I found the platforming too finicky on Neil Gagarin, couldn't make that jump to and from the single green for the life of me. But then again my platforming skills be weak. |
| Dec 17 09:30:00 | 9h 27m | Wrecked | Wow good job, your artwork is great. I agree with AtomicVikings the rotation could increment less or maybe just having a stripe down the middle of his head would make it clearer which way he is turned. Had fun and got a high score of 12. |
| Dec 17 09:57:00 | 27m 00s | Weird Egg & Crushing Finger | That was awesome. Visually I really liked the mix of pixels, clay and photos. First play I was a terrible god, crushed every living thing that came across my path and was left with a barren island haha. Favourite thing was definitely the star-struck party. |
| Dec 17 10:06:00 | 9m 00s | Monocraft | Cool idea, excited to see what comes out of this. Any chance we could get a download link for the song? It was so damn happy. |
| Dec 17 10:26:00 | 20m 00s | HootBow | Your tiles are gorgeous. Kind of wish there was no ceiling, when enemies get up there there isn't really anything I can do but wait. Made it to round 6 then when I had killed everything the next round didn't load. Lots of fun though, would've liked to play further. |
| Dec 18 02:11:00 | 15h 45m | Blue Harpoon | Cool game. Definitely had good stuff going for it, like being able to smash fireballs out of the air with the harpoon and having to run around the enemies retrieving it. Biggest issue I came across was sometimes the enemies would spawn on top of me, always a bummer when a good run ends that way. |
| Dec 18 02:22:00 | 11m 00s | Charon | Agree with everyone that this art is gorgeous. Well done. Would have been cool if there was some graphic in the background of each room so it was easier to figure out where I was going. Although having nothing to go on but latin and some guess-work kinda fits being lost in the River Styx. |
| Dec 18 15:32:00 | 13h 10m | superfrozenkittengetsonlyonesecretbottleforyou | Awesome style, would recommed everybody right-click and play this fullscreen. Do you know about Unity's LockCursor function? Basically just lets you hide the cursor and keep it within the game, would be nice if the cursor didn't keep showing up and interrupting your visuals. I tried and tried but could not find that secret bottle. |
| Dec 18 15:52:00 | 20m 00s | Penguins Gone Mad | That was a lot of fun. Good variety of enemies so it never stagnated although it would have been cool to see a weapon type or two more. Perhaps a spread shot or an ice arrow to slow guys down that causes aerial units to crash and break on the ground. The planes were my favourite artwork, hilarious design. <br/> <br/>The giant penguin was the death of me and when I restarted my score didn't reset to 0 :P |
| Dec 18 16:12:00 | 20m 00s | TITAN SOULS | Ah man, only beat two bosses but I feel the need to win so I'll be back for more punishment later. Art and audio is extremely well done and so far the brain boss is my favourite. |
| Dec 21 18:20:00 | 74h 08m | Servassacre | Gotta agree with everyone, the controls are really hard. I had a previous LD entry that controlled similarly and everyone had problems with it too =P <br/> <br/>I imagine a different shape like a star or rotatable horseshoe that had a place to cradle your minions would make it far more playable. If cradling defeats the purpose of your controls then maybe an octagon so there is at least a flat surface to work with. <br/> <br/>Nevertheless cool idea and I adore how they fight each other. I could watching mobs of dots clashing all day. |
| Dec 21 18:39:00 | 19m 00s | Better Half | That was a neat mechanic, well done and good use of theme. <br/> <br/>Since your partner walks around the whole level I can just hang with her and get everything I need with time to spare. I would enjoy if she moved less, forcing the player to run out of range and risk their ties being severed. <br/> <br/>Cute graphics btw, loved the pandas and your partner's heart-shaped face. |
| Dec 22 04:27:00 | 9h 48m | Glitcher //nuts = 1 | Haha man I love this character. Especially his pose while he's being slammed. Personally I didn't have troubles with the controls but maybe changing it so you can drag from anywhere instead of just from the character would make it easier for everyone. |