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Feedback comments for LD28
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| Timestamp | Since previous | Game | teamMightyFingers's comment |
|---|---|---|---|
| Dec 24 13:14:00 | Asphyxia | Damn this long unskippable dialog intros are a bane of ludumdare... I cam to play, and sitting waiting for what seems to be a minute when there are thousands of other games waiting -_- <br/> <br/>Other then that, job very well done, loved your use of sounds + atmosphere you created in the game! | |
| Dec 24 13:22:00 | 8m 00s | the only one left | Nicely done, though I got lost in darkness... Can you attack with that sword? <br/> <br/>Did you do all graphics yourself? If so then pretty impressive! |
| Dec 24 13:26:00 | 4m 00s | Thrust Issues | Wah, great use of theme that turned out unexpectedly fun. Nicely done! |
| Dec 24 13:34:00 | 8m 00s | Singularity | Not sure I got the core mechanic -_- <br/>So you play as long as you want and then use bomb, the longer you played the more score you got? |
| Dec 24 13:54:00 | 20m 00s | Fighter's last hope | Wah, so addicting, I just spent half an hour playing this :) <br/>Not very best use of theme but still I had loads of fun wit this. <br/>And man last two guys are strong. Failed to kill them -_- |
| Dec 25 14:50:00 | 24h 56m | Wotricalix | Agree with jsjwooowooo <br/>Nice graphics, sounds and stuff, just somehow does not motivate to try again when you die somewhere far -_- <br/>And I did not exactly understood how theme was used -_- |
| Dec 25 15:02:00 | 12m 00s | Blueprint | Very nice idea for a theme. <br/>Music and graphics are nice too. Very well done. <br/>Only got as far as that invisible spike labyrinth... <br/>How many levels are there? |
| Dec 25 15:48:00 | 46m 00s | Don't Lose It! | Failed to pass it as it should be done, but found a bug. If package is outside the screen they can't get it. I lost it near a slope and fell down, as a result I passed the game lol :D <br/> <br/>Anyways, well done, can't say that it uses theme in clever way but otherwise fun game with nice graphics and sounds! |
| Dec 25 16:05:00 | 17m 00s | 0RBITALIS | Heh, nice game. <br/>I actually made similar game for LD when theme was exploration, doing solo run back then(now in Jam team) <br/> <br/>http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=232 |
| Dec 26 13:54:00 | 21h 49m | You Only Get One Shot | Yeah, nice for 3 hours. I do think that idea has some potential. Aka looking for a best spot to do a shot. <br/>I am not exactly sure how it works though... Is it a sniper shot trough or just being in proximity works? <br/>My best was 16 so far... |
| Dec 26 14:07:00 | 13m 00s | Elves' Eve | Pretty fun, my record 11616 <br/>With some more work on "variations/techniques" of throwing it could be a fun game, with levels may be :) Great work man! |
| Dec 26 14:22:00 | 15m 00s | The One | Hmm, I was thrown out two times for pushing buttons in security room. And its too far to run there again... -_- |
| Jan 5 11:28:00 | 237h 06m | Save Octavius | Nice graphics. <br/>Can't say that its very engaging tho -_- |
| Jan 5 11:36:00 | 8m 00s | Two Options... | I liked retro graphics. I like how passable it is but I did not pass it -_- Still job well done. Though I did not get how you used theme -_- <br/>Still liked it a lot :) |
| Jan 5 11:43:00 | 7m 00s | Bowerbird Quest | Nice game and graphics. Has issues though. That you can't drop along with not always being able to see makes for weird combo... You often loose for reasons unrelated to you -_- You just did not see... <br/>Also it would have benefited greatly from some ambient forest background sounds. <br/> <br/>Still nice graphics and idea :) |
| Jan 5 11:56:00 | 13m 00s | Sixteen in One | Wow, I actually really liked the idea. You got only one level. That changes each time you pass it tho :) Very nice man! |