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Feedback comments for LD28
Todd Luke's games and stats for all events →
| Timestamp | Since previous | Game | Todd Luke's comment |
|---|---|---|---|
| Dec 17 04:24:00 | G.T.F.O. | i really dug that art, music, and sound design. i wasn't really into the surprise deaths and cramped platforming bits. | |
| Dec 17 04:37:00 | 13m 00s | Space Voyage | i really liked this! i did have trouble keeping track of which character was feeling what once i swapped them around a bunch. i hope you expand on this because i think it could turn into something really neat. |
| Dec 17 04:39:00 | 2m 00s | One Legged Jonny | i really wanted to play this, and i hate to echo everyone here, but i didn't have the required dlls :( |
| Dec 17 04:58:00 | 19m 00s | un-Equipped | i loved the idea of having only one shot. i think it could have been better if there were less enemies paired with more interesting levels, and some kind of mechanism so i didn't have to fetch my projectile across the level. great entry overall! |
| Dec 17 05:12:00 | 14m 00s | Corn Quest | nothing in this worlds transcends the value of corn. super cute art and music. the level design is interesting as well, but it's a shame how tedious it is to get around. also, i thought i found all the corn in the first level of the spikes but it didn't progress. got a smile out of me for sure. |
| Dec 17 05:26:00 | 14m 00s | Boomerang Blade | not gonna lie, i played this for like 20 minutes. it was cool to get the glaive spinning around me, but was it programmed to avoid the beibs on its return course to the player? |
| Dec 17 05:35:00 | 9m 00s | Weapon of Choice | i'm not really sure how this related to the theme, but the poop grenades, katanas, and lizards won me over. it was kind of frustrating that there was no way to fend off the lizards once the were on your character because they move the same speed as you. |
| Dec 17 05:51:00 | 16m 00s | ONE AT A TIME. PICK WISELY TO PROSPER. | trippy, confusing, surreal. pretty cool for 3 hours man. ugh, are we just parasites moving from host to host? |
| Dec 18 00:51:00 | 19h 00m | BOIDCAK | excellent game dude. my favorite things were the signature mushbuh sound design and how the enemies interacted with the obstacles/traps as much as the player. you are great job!! |
| Dec 18 01:19:00 | 28m 00s | TITAN SOULS | i don't have the patience to walk back as much as is required, but what a super solid game for being made in a weekend. great job. |
| Dec 18 01:31:00 | 12m 00s | Deep Sea Mining Company | nice art, but the game is kind of one dimensional. some other mechanics, a goal, or obstacles could have added a lot. |
| Dec 18 01:37:00 | 6m 00s | Go Long!! | i... i don't even know... thank you |
| Dec 18 01:43:00 | 6m 00s | Molten Progeny | 0198 beat THAT <br/> <br/>super good art. is there some kind of conclusion, or is it endless? |
| Dec 18 01:45:00 | 2m 00s | intervalo | i really dig this. i can see the mechanics being expanded into something really interesting. |
| Dec 18 01:55:00 | 10m 00s | Give Me A Hand | nice production for just a weekend. i noticed that i could just snipe enemies without aggroing them, or run completely through the level without fighting. good job overall dude! <br/> <br/>i find it funny that we chose almost the exact same colors for our ground and tiles :) |
| Dec 18 02:17:00 | 22m 00s | One Life, One Baby | i got to the boss and beat it, but i think he may have been broken. his shots were coming from the very top of the screen, forming a wall in front of him. i just stood a space away and fired away until he died. the movement is pretty stiff, and i'm not sure how it related to the theme, but not a bad attempt over all. good job, man. |
| Dec 18 04:39:00 | 2h 22m | Single Dragon: You Owe N. Lee $1 | i played all the way through. the combat wasn't very interesting but the overall production made up for it. really sweet for a 48 hour game. more people should check this out! |
| Dec 21 04:10:00 | 71h 31m | One Job One Shot | this is super difficult but i really enjoyed everything about it! best use of the theme out of the games i've tried. great work! |
| Dec 21 04:38:00 | 28m 00s | The 9th Life | i really dig the art. the sound was ear piercing. i thought the flying enemies could have spawned a tile lower so you don't have to jump and hit them. some other commentors were having issues with the double tap attack, but i think the underlying issue is where they spawned that made them frustrating to kill. not bad overall. keep it up! |
| Dec 22 06:42:00 | 26h 04m | One-legged man | i thought this was a really cool take on the theme. it was funny without even trying to be, which i really liked. <br/> <br/>the level where there are two caged monsters could have been designed a bit differently. i was able to kill the monster on the left through the bars before flipping the switch. <br/> <br/>overall great entry! |
| Dec 22 07:19:00 | 37m 00s | Super Christmas Teeth Basher 5000 | i was confused at first, then some kind of maternal instinct awoke within me and i was able to pull off a final score of like, 11k. the visuals were super clean nice to look at. good job. |
| Dec 22 07:26:00 | 7m 00s | Defuser | i honestly really like the concept of the game, but it feels a little too luck based. there were long stretches where i was able to input each letter, but it was the wrong letter. <br/> <br/>one way to maybe solve this is to have multiple letters drop simultaneously, and one of them is always the needed letter. you would be able to let letters pass without dying, but you would need to quickly choose out of the 4 falling letters. just a suggestion! <br/> <br/>anyway, great entry and use of the theme. |
| Dec 22 07:45:00 | 19m 00s | Lift Up | oh bless your soul. i really enjoyed this. completely charmed. i didn't figure out until the very end that i could control both. i was controlling just the purple dude the whole time. i wish i had someone here to play this with me D: |
| Dec 23 00:24:00 | 16h 39m | The Samurai's Lonesome Heart | not bad! i really dug the vignette effect and simple visuals. i think the sumo bros enemy bugged out because it kept repeating a sound effect really loud and one ran off the stage. |
| Dec 23 00:35:00 | 11m 00s | Dangerproof Dan and The Temple of Aarg! | it's a bummer you weren't able to pack some more levels into this! i enjoyed what i played. it's unashamedly a game of pure quick time events and that's cool |
| Dec 23 00:48:00 | 13m 00s | Nero Is Falling | this was amazing for only 72 hours. the portraits, music, and environment really set the tone. i admittedly found the escape pod by trial and error rather than deducing who was telling the truth. |