Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → sclark39

sclark39

Feedback comments for LD28

← LD25

sclark39's games and stats for all events →

TimestampSince previousGamesclark39's comment
Dec 16 16:27:00 The Radar Guy This seems more like a screensaver than a game, given that the best option is just to sit and watch. In terms of watching, it's got great images and sounds. The music is very fitting -- did you actually make that during the compo? Assuming you did, it's very impressive. :)
Dec 16 16:36:00 9m 00s Jump Chip Great integration of the theme, great graphics, great sound. The game is blindingly difficult for me, but the feel of the game is great. I love the little robot angels. Great work.
Dec 19 07:07:00 62h 31m Save Zoe Great music and graphics. I probably would have enjoyed the gameplay if it was focused less on the pillar-jump platforming and more on avoiding the enemies while my human takes them down. I didn't understand the point of allowing the game to continue after you lose your human, as at that point it seems the optimal decision is to just kill yourself and restart.
Dec 20 00:56:00 17h 49m E pluribus unum Well done, great sounds. The sounds really add to the experience. I'd suggest peggle-ifying every single square break (and especially pattern match) to make the whole thing even more rewarding, even if you lose. I played first without sound on, but went back and played again. It is quite a bit better with the singing tiles. :)
Dec 21 15:16:00 38h 20m Purpose Well done. The collision didn't feel great, but given your shrunken time-frame this is still amazing work. Good graphics, interesting puzzles, nice sentiments. :)
Dec 21 18:50:00 3h 34m Doubt I got stuck in the four-door room. I didn't really understand what the gameplay/objective was besides walking slowly. Great music in this game.
Dec 21 18:54:00 4m 00s The One Fork Restaurant Fun little mini-game. I'd be so pissed if I had to eat at this place. :)
Dec 21 18:56:00 2m 00s One Shot Good graphics/sound. The physics of the bullet are quite a bit unpredictable. I like the concept though, it could definitely be made into a fun western-bullet-time-puzzle-game if the bullet bounces were a bit more predictable. :)
Dec 21 19:00:00 4m 00s Curtain Call Lots of content, not a whole lot of gameplay. Great work with all the animations / story / satire bits. :)
Dec 21 19:07:00 7m 00s Jameson The Pilot I love all the options for stuff to do. I found it too difficult to live the life of a pirate, and very difficult to navigate, but a lot of fun none the less. I think it would have in some ways been better without any mouse input. There's a lot of potential to this one, good work.
Dec 21 21:01:00 1h 54m Batteries Not Included Cool game, I like the mechanics. The puzzles are interesting and the movement, while it could be improved, still feels very good. I didn't understand at first that all the robots shared the power bar. Some sort of animation to indicate the passing of the charge could help to convey this better through the gameplay.
Dec 21 21:05:00 4m 00s WaterColor Great music, fun controls. I wish the bullets went faster because a more twitch-shot color changing would fit more naturally with the way the jumping and platforming feel. Lots of fun though. I was a little confused about why the colored guys can stand on the white platforms. I'd love to see you continue work on this.
Dec 21 21:08:00 3m 00s Casual Friday Some more feedback to the player about when they're hitting NPCs at the right range or getting hit themselves would have helped me significantly. Nice graphics, and good work on succeeding at your first LD!
Dec 21 21:13:00 5m 00s Monochrome I agree, this is very easy to understand and very difficult to play. It would be great if you could continue standing on a block through the color changes so you don't need to be midair on your way to a block you can't see when it changes. As is, it's more a game of memory. I also was able to get stuck (temporarily) within a platform. The music was nice. I'd also suggest making it more like a rhythm game so that the color swap can be anticipated a bit more easily (like the music beat levels in New Super Mario World).
Dec 22 03:57:00 6h 44m Two Options... Re: your comment on my game (posted here because otherwise you'd never see it... this site needs better reply-notify capabilities). No audio played? Do you normally get audio with Love2d based games? The filetype is ogg. What OS are you using? Also you hit on it exactly--I set up the mouse controls the way I did with the intention of making a game that would work well on a tablet. A mouse is a poor replacement for touching the screen, but it works decently for a prototype. <br/> <br/>And as to your game... <br/>I got a bug where when I died it used a ladder sprite instead of the normal sprite. It was a bit annoying to me that I couldn't stand on top of the ladders (and so I fell back down the ladder a bunch of times right when i reached the top), but for some reason the sound and movement really made me think of how the 2d portions worked in Link's Awakening. The bat enemies are really fun and the platforming has some nice action to it. I'm not sure how the theme integrates, but everything else is very solid. Well done.
Dec 22 19:24:00 15h 27m Patch Windows version works for me. I think some quick scoring mechanic would have been a great addition to this, as it is, there's not really any incentive to avoid overlapping. It would be great if you could change the size of your tetrinimo as well as its rotation for larger areas to patch, as well as maybe a subtraction mode as well as an addition to get rid of some of the overlap (scoring would need to include number of moves as well as number of overlapped cells)
Dec 25 00:08:00 52h 44m Cure the infected! I feel like trying to do a 3d game held you back here and prevented you from fully realizing the design. Moving through the crowd was really difficult with guys teleporting in front of me. It also looked like I was able to just buy as many vaccines as possible. Impressive none the less as I think the amount of work required to make a 3d game in a game jam is substantially more than a 2d game.