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Mezzomatto

Feedback comments for LD28

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TimestampSince previousGameMezzomatto's comment
Dec 17 05:35:00 Hide The Baby Many laffs were had. Good work.
Dec 17 06:32:00 57m 00s Lestac Doesn't work for me. Glitches out early on. Nice music.
Dec 17 06:56:00 24m 00s Save One For The Kids Very nice. Smooth, consistent, good number of well-designed stages. I may have read your readme and it has swears in it which is super offensive and makes me sad. Anyway, looking forward to killing more children in you games.
Dec 17 07:15:00 19m 00s SingleTown Very ambitious, very cool considering the scope. Good work!
Dec 19 11:41:00 52h 26m Alchemist Very polished and smooth. High scores did some weird things for me. Gave me a top score for a terrible game and didn't give me access for a good game.
Dec 19 11:50:00 9m 00s Stretch Bouquet Point That was... Well it was... How should I put this... It umm... I feel... Well... Hmmmm.
Dec 19 12:01:00 11m 00s Uno Terra Start wars, make money. Brilliant.
Dec 19 12:38:00 37m 00s One Element Nice little thing. Mages looked great. I liked the mechanic of running away placing traps while hoping not to trigger more encounters ahead of you. Also really enjoyed falling long distances while still battle enemies also falling. Bit disappointing that only the air mage was functionally different but time restraints do that. Climb ability worked well with the (procedurally generated?) level design. Nice simplified RPG elements - RPGs don't have to be super crazy complicated! Can't give it the best marks because of all the competition this LD, but there's a lot of potential from you two. Keep it up!
Dec 27 07:36:00 186h 58m Sensory Deprivation Tight and very interesting. Well done!
Jan 3 05:34:00 165h 58m One shot Nice idea, great aesthetic. Unfortunately many of the outcomes didn't fit. That is, the text indicated I had made it into the compound and yet it took me back to the start (after using the grappling hook for example). It was also frustrating that I had to start the game again to use a different item but it is still an interesting attempt at a game mechanic that may or may not have paid off. Points of trying something different.