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Feedback comments for LD28
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| Timestamp | Since previous | Game | Maple's comment |
|---|---|---|---|
| Dec 17 12:16:00 | One Cigarette | At first I was getting nowhere but after a few tries I realised that there was far more to the game than at first would seem! After getting the machine gun and 2nd cigarette I tried to kill everyone to the right but had to leg it for a while. Ran to my death, like running along the beach at sunset. Beautiful. Also the girl could have been more attractive and less brutal. I'm glad they didn't hook up. Also, you can use your gun during the convo with her and she will still trade it for the hammer. Good job. | |
| Dec 17 12:37:00 | 21m 00s | Data Stains | Everyone seems to have said it all already in the way of gameplay, but visually this is a gem. Reminds me of demoscene demos -- a good thing! Also I somehow made everything black and concluded with no memories deleted, on one of my plays. |
| Dec 17 12:52:00 | 15m 00s | Fountain | This would have been great, but you die so quickly -- You barely have enough time to get back to the fountain after collecting each thing, meaning you pretty much need to know exactly how to get back each time. The concept you have is pretty awesome, and I love exploration games, but I think this would work a whole lot better if it was slower paced. Great job. |
| Dec 17 13:29:00 | 37m 00s | Pizza Delivery Hero | After I realised how dark the dude's crotch was, I couldn't unsee it... *Ahem*, but aside from that, this was pretty good. The animations were fluid and I loved how the physics felt -- springy as they should be. It was a particularly awesome feeling getting launched off of a fire hydrant. Nice job guys. |
| Dec 18 04:46:00 | 15h 17m | Last Squadron | Man, this is a dangerous (and well-presented) game! My main qualm is that the controls didn't make much sense to me (mostly in the menus, where you need to select with WASD and then click on it), and also, given that I am using the mouse, I would've liked to have been able to aim with it. You have a pretty solid foundation, though. Great work! |
| Dec 18 06:40:00 | 1h 54m | One Arrow | Very well presented! The audio could've been vamped, but otherwise it was nice. I think it would've been better if you could move while you were aiming. <br/> <br/>I held down left click through getting hit by an enemy and recovering, and you can then run around and shoot the arrow (to where you were aiming when you got hit if I recall correctly). Experimenting with that bug somehow made me get stuck in the reloading animation, which allowed me to wait out the timer and see the ending, which was funny. <br/>Also, on another play through, when I was running after one of the guys, he went through the wall and I couldn't shoot him anymore! Which reminds me -- I'd have liked to have been able to pick up my arrow after getting it stuck in a wall close-by, instead of having to walk away and then walk back. Otherwise, great job! |
| Dec 18 07:11:00 | 31m 00s | YOGO RocketFist | Great game! I had some qualms but they were relieved when I realised that you could purchase them as upgrades. If I still had a gripe though, it would be that returning to dealer essentially throws you back to the beginning (oh and your hitbox was a *tad* too big). Almost-perfect graphics, amazing SFX, Shady-as-hell dealer. You've got it all. You did well. |
| Dec 18 07:37:00 | 26m 00s | RoboKnight Must Choose | Props for jumping on LD. This is a great first entry! <br/>Right off the bat, I'm not the biggest fan of your physics tweaking -- it felt too slippery for me, though I will say that I like the jump-higher-when-running-faster rule. I liked that you had a wide variety of power-ups (I'm assuming this is your implementation of the theme). Graphics kinda reminded me vaguely of Ikachan for some reason. It was engaging enough that I played it through all your levels and a half, so there's that, too. <br/>All in all I found myself rating this 4/5. I hope you make your way back to LD next time -- Good job! |
| Dec 18 08:17:00 | 40m 00s | Hot Wife: Belarus | I think I managed to get all the endings. Kinda funny how the wife unspoiled by feminism is asian. :p The audio was pretty creepy -- I liked it! Though in this context it kinda made me feel like that dirty rat looking through porn advertisements in a dark littered alleyway. . . Good job! |
| Dec 18 13:49:00 | 5h 32m | Impoverished Starfighter | Graphics are awesome (I particularly like how the title screen introduced itself). I really liked how you could choose what your ship was gonna be like without it being being permanent (i.e. the upgrades were temporary unlike a game where you continuously upgrade). That gave a nice sense. The main thing I didn't like was that you had to switch to mouse for the menu, and also I think an option to downgrade your ship would have been nice to get your money back and use it on something else, if you had changed your mind. Oh also, the music is pretty decent but it doesn't seem all that fitting. The game was very well presented and ran smoothly though. Nice job. |
| Dec 18 14:02:00 | 13m 00s | Berathen Jam | Pretty cool! Reminds me of that game jam in which everyone made a room that contributed to one bigger (linear) game... Forget what it was called... I think it happened in Canada... Also, obvious connections to Warioware -- a good game. <br/>Some of the mini games I didn't understand at first (for example personally I would have titled "Break?" as "Wait" or something, as I stupidly tried to break the box above my head (unless that was intentional)), but yeah. <br/>Oh also I naturally prefer X over space, so I immediately realised that X doesn't exactly work. <br/>Loved the music, could have done with some SFX. Otherwise this was pretty well presented. Good job! |
| Dec 18 17:26:00 | 3h 24m | Go Long!! | I don't know why but it's hard for me to not rate you high in each category. I can't really fault you on anything, which is kinda weird for me... Good job. <br/> <br/>By the way, the game screws up big time if you press 'a' on the title screen a couple of times. Not really sure why I even pressed 'a' to begin with, but hey, there you go. |
| Dec 19 16:08:00 | 22h 42m | Agent One | I loved how I was able to save the world managing a score of 0 points, haha. Well-presented game you've got here! I feel the need to comment on the ultra-slippery movement making it harder to control than it should be, and also the fact that it is easier (though not as fun) to run through the levels without engaging in combat. The combat itself felt alright but I feel like the punches etc could have had more 'oomph'. Also, I love the almost-speedrun take on the theme. Great job guys. |
| Dec 19 16:50:00 | 42m 00s | Javel-ein | This is great! I played right through till the end. I didn't realise that there were secret things to collect until a couple of levels in, so by the time I'd finished the game I had missed some from the start. I like the art direction a lot, but I feel like it could slightly have been amped up a little. I can't really say how. Physics were nice -- no abuse of slippery physics. You had a nice batch of levels for me to play through which was also nice. I really wish it had music though. I think that was the one main thing it was missing. Oh and I like those enemy plant things that extend at you. I mean, they can be quite devilish but I really like their design. Especially the "... oh fuck" when you threw your javelin near it without killing it and had to sacrifice yourself to restart the level. Great job, man. |
| Dec 19 17:26:00 | 36m 00s | Nature's Howl | Very nicely presented, and I liked the audio. At first, I didn't know you could kill the wolves, so they continuously came back to hunt me until I realised to click on them. Also I felt like the game progressed too slowly. Other than these things you have a nice game! |
| Dec 19 17:45:00 | 19m 00s | The Creep (You only get one Night) | Hey, the text doesn't all fit on the screen. But damn, this is a creepy game. It was lagging a little and stuff, but that didn't stop me getting scared! I can see just a *tad* of Slender in this. :p Also F is a little weird for an action key, but whatever. Nice work! |
| Dec 19 18:00:00 | 15m 00s | the Pit | Hmm, the parallax scrolling background that moves opposite to your jump feels a bit extreme. I'd make it more subtle. Also, sometimes your random generator would spawn me in an area with a low roof and no enemies would spawn near me. Also, I liked the feel that the weapon had. The particles and SFX etc. made it sound stong. This is a really nice first entry! |
| Dec 21 09:45:00 | 39h 45m | ENDLESS NIGHT | Ah man. I really like the premise behind this. Reminds me of the movie Gravity. I also thought the somewhat 3D effects you applied were well done too, such as the feet on the rescue shuttle. An extended, polished version of this would be really well received, I think. |
| Dec 21 09:59:00 | 14m 00s | Single-Shot Space Hero: Adventures Through Time and Space; Encounters With The Green Worms of the Edgeworth-Kuiper Belt Planetoid Quaoar | Great graphics. The one-shot thing was good in theory, but the game rewarded me more for dodging stuff -- if I tried to kill with my bullet I would end up dying pretty much instantly. Also it's a shame that you had no ending after all of those enemies. Oh and the music was awesome. |
| Dec 21 10:08:00 | 9m 00s | Hammer Control | Nice foundation and graphics. You have a pretty solid game here, though I will say that the enemies became repetitive after a while. Also, while aiming the cursor close to the character in the dead-zone works, I personally think it would have been better if you eliminated the dead-zone and made it so that stand stand still unless holding right-click. |
| Dec 21 10:24:00 | 16m 00s | Elves' Eve | This is really addictive! I managed to get a high score of 13,762 by standing all the way back and throwing with power 100 at angle 38, hitting the top of the tree. I have no idea how a high-score of over 20,000 is possible. My only suggestions for making this better would be to clean up the elf's walking animation, and the text at the beginning. Oh and to make navigating the menu with keyboard possible (no one likes switching between keyboard and mouse in a game that doesn't use both). Otherwise this is a great game. Good job! |
| Dec 21 11:09:00 | 45m 00s | Fighter's last hope | Great game! My only complaint is that you need to use mouse to navigate the menu... Awesome SFX, too. |
| Dec 21 11:14:00 | 5m 00s | 30 ducks, 1 Stone! | Hah, cute! Scared them all! |
| Dec 21 13:41:00 | 2h 27m | Protoport | Pretty nice, but I found it hard to get past many things -- some obstacles take up half the screen, and some like the lasers you need to warp past, but the thing you shoot moves slowly, and because you are teleporting half a screen forward, you are introduced to new dangers instantly which, now being close to you, are very hard to overcome. Otherwise you have a fairly polished piece of work here. Also, I loved the little guy's running animation. |
| Dec 21 14:10:00 | 29m 00s | Junktion | Woah. This was amazing. Such an awesome feeling when first presented with the 'sound' place. I couldn't find my way out (the place seemed to be in a big loop) but I had a great time playing it. My first 5/5 thus far. |
| Dec 21 14:25:00 | 15m 00s | BL1ND | This is quite an interesting way to present a 3D place. It makes me wonder (due to this only representing stuff on the horizon) how things would be presented if it showed everything in a person's vision from top to bottom as well. I guess the representation, instead of being a ring would be a circle, where the centre of the circle is forward (instead of your current forward which is at the top of the ring). Hmm, interesting stuff. I've wondered how I'd go about making a blind game before... Well done! |
| Dec 21 14:47:00 | 22m 00s | You Only Get Won | Awwh! Amazing game, and best use of theme I've seen! It took me a bit longer than it should have to figure out exactly what I was meant to be doing and when (on day 3 mainly) but I got through. Heartfelt! And lol at that guy with the ultra squished head, hah. I had to award you all 4-5/5's, and it's very rare that someone gets a 5/5 on anything from me, or that someone gets something in both 'mood' and 'humour'. Great job! |
| Dec 21 15:10:00 | 23m 00s | Fishbowl | I really liked the clean pixels, and also the space room. I managed to get all 3 coins on my second try (I would've liked a retry key instead of exiting the game). This game is motivating me to go back and try making another (strictly) top-down game (probably exploration)! Though small, I loved the sense of exploration I got from this. I can imagine a full-scale game that requires you to make much big final decisions like in this game. Also, congratulations on your first LD entry! I hope to see more games from you here at LD in the future! |
| Dec 21 15:28:00 | 18m 00s | Yuzaro | Pretty cool. Nice graphics etc. I got passed the guy with spikes above him once and then died on something stupidly easy to avoid, and then I couldn't get passed the guy with spikes above him anymore. Also the jumping felt pretty weird but I got used to that. <br/> <br/>Also... A-- Are those guys wearing... underwear? |
| Dec 21 16:08:00 | 40m 00s | Desperado | Pretty cool, but I got all the way to 135 and decided to quit because the difficulty above 50 is very similar and it doesn't seem to get harder after that. Very well presented though, and nice music. |
| Dec 21 16:34:00 | 26m 00s | Save One For The Kids | After all these LDs I'm starting to recognise your name, haha. Well rounded game! The music totally suites the whole sniping-in-snow situation, and you got a rare laugh out of me with your line after beating stage 10. Good job! |
| Dec 22 13:01:00 | 20h 27m | The Last Rock | Hah, pretty awesome! Sweeping the zombie bits away with the bulldozer felt awesome. |
| Dec 22 13:38:00 | 37m 00s | Destroy The Core | Great game! It reminded me of the Skyhook from Star Wars: Shadow of the Empire N64. Love it! |
| Dec 22 14:07:00 | 29m 00s | TITAN SOULS | Really solid game, though I thought the bosses didn't give you much time to hit them at all. I really wanted to give you guys 5/5 but I was let down after seeing the lack-of-climax when I opened the 4th place and beat the game. Everything was pretty much perfect otherwise. Amazing graphics, amazing music. Great Job! |
| Dec 26 13:47:00 | 95h 40m | Jejeboy: Mad Shitter | Awesome game! |