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Kohijin's games and stats for all events →
| Timestamp | Since previous | Game | Kohijin's comment |
|---|---|---|---|
| Dec 18 00:55:00 | The hunter | Brilliant idea and also very well executed! Was a bit confused about the perspective for a moment but got the hang of it pretty quickly. A pitty that the screenshots don't convey the deep atmosphere of the game. | |
| Dec 18 18:25:00 | 17h 30m | Tiny Thor | Nice one, the jumping controls felt a bit too sensitive for me but it's very playable in html5 with firefox (with the Flash version running very slow for some reason) |
| Dec 18 18:49:00 | 24m 00s | Shield or Sword - Jam Entry - Gian | Interesting idea and nice graphics, but I'm not sure if the game is working right for me... nothing attacks me and I got randomly kicked back to the main menu. |
| Dec 18 18:58:00 | 9m 00s | Jim's Night At Work | Was interesting enough to make me experience the whole thing, so good job ;) one thing: when i walk away while reading a note, i have to be in range to close it with space... |
| Dec 19 09:28:00 | 14h 30m | One Wall | interesting, but i would have made the wall a bit more durable since it's what the whole idea seems to be based on. i also kind of expected the cars to explode and kill the enemies in its blast radius, but that's probably just me ;) |
| Dec 19 09:41:00 | 13m 00s | You only have each other. | The minimalistic style works really great. Took me a moment to realize that the other cube is supposed to be concious but it's progressing very nicely. My only gripe is with the controls not being direct, i.e I press a single direction and he goes diagonally. Anyway, very good job! |
| Dec 19 09:56:00 | 15m 00s | Batteries Not Included | Rather interesting idea and it's very nicely executed! While the tutorial is excellent, I got a bit lost when "floating" was explained.. I got what I have to press but it was a bit difficult with the screen blocking me. Made me feel a bit stupid ;) |
| Dec 19 10:01:00 | 5m 00s | Distance | looks very interesing but the game runs with 1-3 fps for me :( (windows vista 64, nvidia gpu) |
| Dec 19 10:19:00 | 18m 00s | The Selene Project | Great mood.. wish the game would have done more with it's enviroment as I already could do more than pushing buttons and i and would have prefered text over voice acting. But very clever and wellmade anyway. |
| Dec 19 16:26:00 | 6h 07m | Clicken | Great job, got me hooked longer than it should ;) |
| Dec 19 18:17:00 | 1h 51m | DISTANT WORLD FOR THE BOTH OF US | A bit shortlived, but has a nice and polished arcade touch to it. |
| Dec 19 18:25:00 | 8m 00s | Go Long!! | Not sure if it did what it was supposed to do but it was quite a trip ;) Audio and GFX really created an intense immersion |
| Dec 19 18:38:00 | 13m 00s | Travesty | awesome soundtrack! |
| Dec 19 18:43:00 | 5m 00s | You Only Get To Save One | was interesting enough for me to finish it. at first i didn't realize that i was actually attacking by clicking and the controls kept spinning me around, but it was pretty easy once i got the hang of it. |
| Dec 19 18:48:00 | 5m 00s | Atop A Dark Mountain | Really liked it! Even though the voice overs felt a bit out of place ;) Otherwise great design in all areas |
| Dec 19 18:56:00 | 8m 00s | Desperado | Very addicting! Sure get's messy in later stages ;) |
| Dec 20 09:13:00 | 14h 17m | The Wizardry of Differentiation | Very nice spell mechanic. Sure has a Magika vibe to it, but it's streamlined in a good way. |
| Dec 20 09:39:00 | 26m 00s | A Maze of Amazement | Loved the retro 3D look! Reminded me of some lost dos shareware game ;) |
| Dec 20 09:50:00 | 11m 00s | Pilot's Last Stand | Yay, made it on my 2nd try ;) (compo version) <br/> <br/>Great setting, but the controls were a bit infuriating... reminded me on playing all those space combat sims with the arrowkeyes when you were really supposed to use a joystick |
| Dec 20 10:06:00 | 16m 00s | Wraith | Very impressed with the intense atmosphere! The creepiness cought me completely offguard - well done... |
| Dec 20 10:18:00 | 12m 00s | APOKEALYPSE | Very bizrarre, reminds me of many confusing C64 games with huge floating objects and no clear goal... but good job capturing the same kind of intriguing weirdness. |
| Dec 20 10:26:00 | 8m 00s | Nero Is Falling | Really captured the mood. Pixelart and portraits were very well done, but for me mixing them didn't work too well. Also the controls are a bit off for diagonal movements and finding out were I could go... Absolutely stunning soundtrack and great story telling. |
| Dec 20 10:53:00 | 27m 00s | You Only Get Won | great won! XD amazing soundtrack and overall feel |
| Dec 20 11:06:00 | 13m 00s | El Tigre Il Assassino | Very accessible and well presented design. Can easily see myself comming back to it later |
| Dec 20 11:12:00 | 6m 00s | Son | Great stuff, not sure about the theme but I absolutely love the nightmarish atmosphere that the look and the soundscape create. |
| Dec 20 11:23:00 | 11m 00s | One Minute To War | Interesting game, would have tried to steer a bit away from the look and feel of 'papers, please', though. Just to avoid obvious comparisions. |
| Dec 20 12:06:00 | 43m 00s | KERNEL | Nicely done, but very hard due to the floaty controls and the unforgiving collision detection. Loved the clever introduction. |
| Dec 20 17:17:00 | 5h 11m | Lost Robots | I still like the art style a lot. The prettiest isometric block games i've seen this LD ;) |
| Dec 26 11:51:00 | 138h 34m | 8bit Rebellion | Pretty clever setup and design! Sadly I could hardly follow anything happening in the upper half of the screen since it the gameplay gets very intense right from the beginning. |
| Dec 26 12:18:00 | 27m 00s | (You Only Get One) Friend | Very interesting concept... like the narrative and mood, but the characters feel very bit alien at the same time. Also who am I to "choose" a friend? Maybe overthinking it a bit, but that comes with the theme of your game I guess ;) |
| Dec 26 12:25:00 | 7m 00s | .one. | Sorry, would have loved to try this (played a lot of Wumpus back in the day), but I could not figure out what to do except clicking the giant square |
| Dec 26 12:39:00 | 14m 00s | Agent One | Excellent presentation, especially in the graphics department! The gameplay itself has a few problems though: While it controls nice enough for me, there is no real challenge about beating the level in a minute, since you can just run through. I think it would have worked better if the combat was a lot faster and challenging with the enemies activly trying to stop you from progressing. Anyway, very nice jam result and apparently very appealing to a wide audience. |
| Jan 5 12:17:00 | 239h 38m | Singular Assassin | Nicely executed concept. I was pretty much expecting it to be just a "you only have one shot" sniper game with a bullet cam and was happy to see that it isn't. Very addictive for such a simple concept! |
| Jan 5 12:26:00 | 9m 00s | The YOLO game | Pretty simplistic take on the theme but overall pretty nice, although the platform collisions sent me to rage city a few times ;) |
| Jan 5 13:00:00 | 34m 00s | Fish Go Blub | Simple but clever concept very nicely executed. I strongly disagree with your opinion about "minimalist" themes though. I think you're interpreting the themes to literal, because (to me) your examples for "bigger" themes do not imply bigger scope of the actual game design and vice versa. |