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Feedback comments for LD28
JavadocMD's games and stats for all events →
| Timestamp | Since previous | Game | JavadocMD's comment |
|---|---|---|---|
| Dec 16 08:05:00 | Earth | The gravity acceleration is very nicely done. | |
| Dec 16 08:27:00 | 22m 00s | You only get the mechanics | I had a good laugh. :) Nicely implemented, though! |
| Dec 16 08:58:00 | 31m 00s | Space Wreck | I would love to see a fuller version of this! |
| Dec 16 22:34:00 | 13h 36m | Hamlet | This would be a fantastic game with a bit of development! Lot of promise here. |
| Dec 18 05:54:00 | 31h 20m | Polytonia Music | Loved the quill-and-parchment aesthetic! |
| Dec 19 06:36:00 | 24h 42m | HellBow | This was way more fun than I expected. :D Some seriously great mechanics employed here: shoot-through and damage-on-return made this game much more than it could have been. |
| Dec 20 19:57:00 | 37h 21m | Dreams of war | Very nicely executed and a great setup. One minor UI nitpick: I would typically expect the whole screen to flash only when I get hit, not when I successfully hit an enemy. This lead to some confusing moments where I wasn't entirely sure if I had run into something. |
| Jan 2 17:43:00 | 309h 46m | soulmate | I liked the "earthquake" effect. Perhaps if it were less severe it would feel less like "kicking you when you're down" and more just adding to the tension. |
| Jan 2 17:49:00 | 6m 00s | P.O.W. Rescue | Neat idea for a puzzle platformer! |