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Feedback comments for LD28
Benedikt Vogler's games and stats for all events →
| Timestamp | Since previous | Game | Benedikt Vogler's comment |
|---|---|---|---|
| Dec 16 11:23:00 | EvA: Engineers vs Artists | It seems you did not really finish. <br/>I try to be objective and I am sorry if I am too harsh. So here are some critique points: <br/>-You got only one life - calling the state "loosing the game" a "life" is … meh. You even have a health bar. <br/>- There are no stats given, so I did not know how much my warriors costs and what they do. I had to find out that the swordsman seem to be the strongest unit but the order suggests that it is the worst. <br/>- There is no curve in the gameplay, it is not getting any harder over time or something is changing. <br/>- You can only use the special one time? I did not know this and also it is not explained what it does before actually trying it. <br/>- Audio was okay but could be better and could vary more. <br/> <br/>I quit because I knew spawning the swordsman over and over lets me win. | |
| Dec 16 15:02:00 | 3h 39m | Hrytz's Sunday | Sorry, but the graphics were hurting my eyes, the sound was annoying after some time driving. <br/>I was like "WTF!?!" at the first guy but then nothing real happened until I found the second guy. Then nothing real happened until I found the graveyard I lost my bike and gave up. <br/>The first 20 seconds of gameplay were good and I think there is potential in this "game" but it lacks content. <br/>I also could not find the theme in this game. |
| Dec 16 15:04:00 | 2m 00s | YOGOSWAG | Downloadlink broken. Also which platform is this? |
| Dec 16 15:12:00 | 8m 00s | One Minute to Finish | I liked the idea and the minimalistic approach. I knew there is a trick and my the whole time I was looking for the trick and once I got it, I think after level 3, it was relatively easy. It felt like the point of this game is to find the trick while trying to not loose. :-D <br/>I don''t know how you intended it to play, maybe I did it "wrong"? :-D <br/> <br/>Some points which could be better: <br/>- Maybe add some instructions, what you are supposed to do <br/>- Add sound <br/>- more colors <br/>- make it bigger, it was getting hard selecting the pixels |
| Dec 16 15:27:00 | 15m 00s | the 1ONEliest number | In general: it was okay <br/>My critique points: <br/>I picked the banana and even forgot what it does. Maybe try bigger impact of choice? <br/>I liked the graphics with the doodle art style. I think more tiles and real pople would be better. <br/>Maybe increasing the speed of the game by 1.5 - 2 would be better? It was a way too slow to feel intense. <br/>Just want to note my stupidity: I thought the game was broken because I tried using WASD instead of the arrow keys. You could also accept WASD as input. <br/> <br/>I heard no sound, so no audio score. |
| Dec 16 15:29:00 | 2m 00s | Skins: Episode One | How can I play it? |
| Dec 16 15:34:00 | 5m 00s | You only get one to exit | Solid and simple but too little content to stay fun for some minutes. <br/> <br/>Some notes: <br/>- Too blurred <br/>- Sound was too late <br/>- Instructions not clear enough: "press any key" sounded like "press any key to start game". I failed twice before getting the controls. |
| Dec 16 15:41:00 | 7m 00s | Heart | I tried passing the guys at the top right until I gave up. Then I realized I can go for the sword. So I went there. Tried picking it. Pressed x and I was asked for a name. So I entered another account I own. And then I got "game over" reloaded and were stuck in an "game over"-loop. <br/> <br/>So ratings may be better if I could see more of the game. <br/> <br/>Maybe you could explain why this game needs twitter. |
| Dec 16 15:45:00 | 4m 00s | In a maze with one | Crashes on my Mac Book Pro (java 1.7.0_40).: <br/> <br/>Dec 16 16:44:11 demon.local java[2228] <Error>: The function `CGContextErase' is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance. <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib <br/>JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit <br/>AL lib: ReleaseALC: 1 device not closed |
| Dec 16 15:50:00 | 5m 00s | The Coolest Kids on the Block | Thanks to let my skip the beer thing... <br/> <br/>Don't like that graphics stile that much but nevertheless the graphics were good. <br/> <br/>I enjoyed it! |
| Dec 16 16:10:00 | 20m 00s | Lazyman Makes a Sub Sandwich | More like an interactive movie but nevertheless it was nice to play/view. |
| Dec 17 16:45:00 | 24h 35m | Shooting Atoms For Peace | I can agree on what SkyWOlf said: <br/>1) medium <br/>2) easy <br/>3) very easy <br/>4) easy <br/>5) too hard <br/>… <br/>I would have tried more times if not every time the level would reset. <br/>I found it hard to see where the neutrons were going even there was a grid. Maybe some sort of mouse-hover effect would help. <br/>I won't rate the art because I don't know which of the sprites are your work. I can just say that they are good chosen. ;-) <br/>Nevertheless of my critique I liked it. Pretty solid work. |
| Dec 17 17:12:00 | 27m 00s | Monocraft | Maybe add a "choose wisely" message. The normal user, like me, just tries what you can do and clicks randomly. :-D <br/>Hard to rate, because it's more a tool than a game. |
| Dec 22 14:34:00 | 117h 22m | Escape Of The Red Gem | The game has so much potentially. Double the resolution, use less aggressive colors, add some basic sounds and add acceleration to the gravity. <br/>This would be so litte work and would double the fun. <br/>Also the sun could move fluid. |
| Dec 22 14:49:00 | 15m 00s | The Last Seconds Of Earth | Some instructions would be nice. At first I wandered around without a plan then I realized there were three colors and some buttons and I could push them. I heard sounds when I pushed them but I don't know what they do. <br/>You have to turn the blue light somewhere but I don't know where. I pressed the white button and some orange buttons turned black after pressing them in the right order. <br/>Atmosphere was great though. <br/>Water sound was a bit annoying because of it's lack of quality. |
| Dec 22 14:57:00 | 8m 00s | Extractor | Sorry, but I just felt like a crappy clone of Motherload. <br/>Graphics were not goods, collision and controls felt "choppy" and the upgrade system is too complicated. Maybe use icons the next time? <br/>Would have liked it more if something at the core mechanics felt fresh or creative. |
| Dec 26 19:25:00 | 100h 28m | The Terrible Battle Between Men and Turtles | Crashes on my Mac (Mavericks, Java 1.7): <br/>JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM <br/>_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib <br/>JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit |
| Dec 26 19:35:00 | 10m 00s | Rick and The Ghost | The game has very unresponsive controls. At the first play though I got stuck at the table and thought the game got stuck but I apparently had to click the arrow. <br/>In the first stage you could see what you can click but in the second I did not know what I could click. I marked the calendar an replaced the food but that was all. It was not really fun but I think mostly because it was unfinished. <br/> <br/>Nevertheless I really liked the animation and the graphics. |
| Dec 26 19:40:00 | 5m 00s | Lost in Puzzle | 28,7MB that's a pretty big download. <br/>The graphics and music were very nice. <br/>The game is too easy and had too little levels. The lion sometimes got stuck, this was a bit annoying. |
| Dec 26 19:43:00 | 3m 00s | CopRunner | Does not run on my Mac (Mavericks, Java 1.7): <br/>Exception in thread "Thread-2" java.lang.IllegalArgumentException: Width (0) and height (0) cannot be <= 0 <br/> at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016) <br/> at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200) <br/> at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178) <br/> at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236) <br/> at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263) <br/> at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126) <br/> at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88) <br/> at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98) <br/> at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109) <br/> at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356) <br/> at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62) <br/> at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016) <br/> at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956) <br/> at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479) <br/> at java.awt.Component.createBufferStrategy(Component.java:3833) <br/> at java.awt.Canvas.createBufferStrategy(Canvas.java:194) <br/> at java.awt.Component.createBufferStrategy(Component.java:3756) <br/> at java.awt.Canvas.createBufferStrategy(Canvas.java:169) <br/> at Framework.Screen.render(Screen.java:52) <br/> at Framework.Screen.run(Screen.java:97) <br/> at java.lang.Thread.run(Thread.java:724) |
| Jan 1 15:36:00 | 139h 53m | Isles of Solara | WOW. So much content. <br/>I really love the details like the sails getting bigger in the wind, the pirate ai, the wind mechanic, the deer... <br/>My settlers were somehow stuck, they just build two towns and then ran around but did not collect any resources. <br/>The sound lacks a bit of quality in comparison to the rest of the game. |
| Jan 1 15:46:00 | 10m 00s | Uno, one | The turning sprites did not really fit into the pixel grid and therefore felt somehow out of place. I also think the colors could be used with more care. Everything was black and white but a little red on the wheels. Audio was great. <br/>You could get more stars if the game was easier or had some fresh gameplay elements. |