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302_Dave

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TimestampSince previousGame302_Dave's comment
Dec 16 04:39:00 One Roll Yahtzee I love that you have the ability to save the dice even though there is literally no reason to do so. It's a nice little self aware wink at the player.
Dec 18 01:25:00 44h 46m Smashy Smashy Man, this is one of these games that make me want to yell at my monitor in the best way. <br/> <br/>Freaking blocks! This sucks! ... Okay, one more time. :)
Dec 18 01:42:00 17m 00s Colorblind The graphics and sound were really nice. It seemed a little too easy to get stuck and needing to restart the level, but maybe should have been planning my moves out better. I'm with YellowLime in that I think the theme could have been used better, but otherwise, it was very well done.
Dec 18 02:09:00 27m 00s Title Goes Here Heh. The list you find with Sanchez made me chuckle.
Dec 18 02:17:00 8m 00s The Terrible Battle Between Men and Turtles For how ridiculous as the AI is, it does a lot to give the game a very frantic feel. I enjoyed it.
Dec 18 02:33:00 16m 00s YOGO - The Detective Story I liked the artwork. Particularly the police officer. He reminded me of like a 90's cartoon policeman.
Dec 18 02:52:00 19m 00s ONE - Obscured Nonphysical Expanse For me, this game kind of captured that feeling you get when you're in a dream, and you're trying to walk forward but you're not getting anywhere. The slow movement and the fog came together to make me really uneasy, which I think is what you're going for. The swirling fog effects weren't visible to me, so it looked more like a blinding light on my machine, which only added to the "fever dream" feel of it. For a game focusing on atmosphere, these aspects work well. <br/> <br/>Also for something like this, a short game jam game is the way to go. If this lasted more than a few minutes, I don't think I could have taken it, but again, the length is good, and it sets the tone well. <br/> <br/>My only gripe is the walking through the wall thing felt a little cheap. Sometimes games can get away with that, but yours wasn't long enough to set the precedent that the player should try such things. It might have been better if you had left this as being an "experience" and less of a puzzle, and just let the player walk out when they find the exit.
Dec 18 03:04:00 12m 00s Binary Boy For what it's worth, the atmosphere was neat. I'm assuming the music randomly generated on some level? Anyway, I'm a sucker for Tron-like visuals. :) <br/> <br/>I would like to see what you would have made if you had more time.
Dec 18 03:20:00 16m 00s Ye Only Get One Aye I like the fake out ones. :) <br/> <br/>Yo, Ho, Ho! Merry Christmas! XD
Dec 18 03:45:00 25m 00s Dat Pig Yo! Definitely a funny idea, and I appreciate the allusion to Slender, (at least I think that's what you were doing there) but unfortunately, it was so dark that the game was basically unplayable for me.
Dec 18 03:56:00 11m 00s One Shot This is really addicting, and the visuals are very stylish. The music was indeed fitting and driving, though it got annoyingly repetitive for me, but in a 48 hour jam, that's easy to forgive.
Dec 18 23:48:00 19h 52m Don't forget your old shipmate Digging the sea shanties. :) This feels like a game I could come back to. It's simple, but challenging.
Dec 18 23:54:00 6m 00s Cage Rage I really like the character designs. It was a little difficult to figure out what was acceptable as a grab, and what would get you killed. Overall, though, pretty fun.
Dec 20 02:56:00 27h 02m ONE SHOT The music was really good, and I didn't mind the lighting effects -- I think they added to the tension, and made you really focus on if the guy was the right one. The issue that comes up is when your target stands in one of unlit spots and doesn't move. I also had the problem where I couldn't play the web version in full screen, but the windows version was fine, and I wouldn't hold that against the game. Overall, the was really good.
Dec 20 03:12:00 16m 00s You Only Get One Skate! Interesting idea. I just wish the guy went a little faster.