Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Reyn
Feedback comments for LD27
Reyn's games and stats for all events →
| Timestamp | Since previous | Game | Reyn's comment |
|---|---|---|---|
| Aug 26 07:57:00 | Amoeba Sheba | Nice. I like the color mixing effect. Would look nice with a star field or some other background. Mine also runs on android. Check it out! | |
| Aug 26 19:36:00 | 11h 39m | Seconds-Guess | Nice, you had the same idea as us! Looks polished, well done. |
| Aug 28 12:54:00 | 41h 18m | Ten Down | Nice. I agree about the movement. I wasn't really sure if the rooms were auto generated or if there was suppose to be an ending (or I just somehow missed it). Thats I think a mistake I also made. Thanks! |
| Aug 28 13:17:00 | 23m 00s | Anachroma | I constantly felt trapped and in fear for my life, well done :) I played this a lot longer than any other game thus far. I like the idea that you can indirectly set difficulty and trying to figure out what order is a game on its own. Thanks |
| Aug 28 14:13:00 | 56m 00s | Base 10 | Nice, makes me think back to dr brain. I'v never seen this done with more than one 'robot'. Clearing everything if I failed was a bit unforgiving. I think your first level should have been a lot easier, even though one of the comments state that its too easy, maybe with only one or two objects to move, the idea is to rope people in. I found the mode of selecting between choosing what direction box to fill and filling in the box a bit confusing, there is very little except for the green that changes to show that the mode changed. I would have had a flashing cursor to show that its in 'fill in mode'. Thats my 2c. Thanks! |
| Aug 29 06:40:00 | 16h 27m | Meat Game | The multiplayer looks fun, didnt sound like there was any familial disharmony there :) |
| Aug 29 07:01:00 | 21m 00s | Cyborg Rush | Good job. Its too easy to kill a cyborg every 10 seconds :) Being able to shoot diagonally would have been nice. <br/>Thanks (The file server you are using is very annoying, I didnt know which of the 3 download buttons to press) |
| Aug 29 07:25:00 | 24m 00s | Time Taxi | Awesome. I also have a time perception game, your takes it to the next level though :) Feels like a mixture between my game and braid :P Well Done |
| Aug 29 16:03:00 | 8h 38m | Ten Seconds in Hell | The movement is awkward at first and it took a while to train myself to want to jump while on the ground, but after that it turned out to be fun. The movement it just a bit too sensitive I think, could be that its tied to the processor speed and not a wall clock, not sure if it was meant to be that sensitive. It felt less like hell when the rave song stopped :P Thanks |
| Aug 29 16:11:00 | 8m 00s | Warships | Looks like this is heading towards something like 'glorious space battles', keep it up |
| Aug 29 17:27:00 | 1h 16m | Count2Ten | Well done, we also have a guess 10 seconds game, multiplayer made it. |
| Aug 30 05:09:00 | 11h 42m | #hindsight | Good job. Very few people have original music, I love quest games. I assume only the surrender ending is currently working ? Thanks |
| Aug 30 05:18:00 | 9m 00s | Streets of Rift | Real life frogger :-) I like the simple untextured look. Only issue I had was that I was looking away from the sidewalk the first time I crossed the screen, so I didn't know to press space to go to the next level. Thanks |
| Aug 30 05:26:00 | 8m 00s | Snooze Button | Good job. Loved the sheep reference :) The only thing really missing is going back to the previous check if you don't make the next check point in time. Rate some more games if you want people to rate you. |
| Aug 30 05:33:00 | 7m 00s | 10 Second Skafgatch | Well done, very few people have some sort of animation (The creature dying) |
| Aug 30 06:10:00 | 37m 00s | Ten Polygon | Nice, a completable game, made me think of super hexagon. Thanks |
| Aug 30 06:40:00 | 30m 00s | Captain Robert | Very well done. You keep giving the player the next page at the right time, like a well timed joke. I loved the ending, anything else might have ended up like the end of lord of the rings (it felt like it would never end). |
| Aug 30 09:26:00 | 2h 46m | 10 seconds of fear | Hi, first tower defense type game I see on here. I know I should build mines over mountains and the sawmill over trees. How do I stop the attackers ? The archers doesn't seem to either generate archers or stop the baddies. Rate some more games if you want people to play your game. |
| Aug 30 09:35:00 | 9m 00s | Too simple | Well done. I coulnt finish the second level, it seems I cannot jump high enough ? Rate some more games if you want people to rate yours |
| Aug 30 10:01:00 | 26m 00s | 10 Seconds To Destroy | Nice idea, feels like 10 seconds is a bit short for the concept. |
| Aug 30 10:20:00 | 19m 00s | Big City Goat Adventure | Loved the idea. Isometric works nice, took me a while to get use to how to move. I got stuck in the hills where I cannot get a green platform to go up, I see other people have the same issue, I thought it might be part of the puzzle... |
| Aug 30 10:32:00 | 12m 00s | Glutun's Big Adventure | Nice, guys to beat the boss it seems you need to jump against his side (left worked beter I think). I so wished the checkpoint button on the main menu worked. Makes me think of gish. |
| Aug 30 10:38:00 | 6m 00s | Speedungeon | Nice, with some refinement it might be the next super meatboy :P |
| Aug 30 11:27:00 | 49m 00s | Withdrawal Syndrome | Well done. Foreground and background is difficult to distinguish. Thanks |
| Sep 2 20:07:00 | 80h 40m | 10 Seconds to die | Speed Chess :) There seems to be very few strategy games, Thanks |
| Sep 2 20:15:00 | 8m 00s | Tensek Mode | Seems your download link is broken :( Can ping the domain but the download hangs |
| Sep 2 20:23:00 | 8m 00s | SquareBoy and the Perplexing Maze of Time | I died 61 times! Feels good to finish a game for a change :P |
| Sep 2 20:34:00 | 11m 00s | LifeSpan | Hi, like others pointed out there is no perception of progress, increasing the droplet rate and showing the score or time could have done that, causing players to want to beat their own time. The heat sources at the top of the screen were a bit scary to take feels like you are at the mercy of the level designer. Well done, its got everything else. Thanks |
| Sep 2 21:00:00 | 26m 00s | Sacred Scarab | Hi. I wasnt sure what to do once I died, I restarted the game every time, for some reason after some of the restarts hitting enter did not press 'A'. I wasn't sure if falling through the floor was something I was suppose to do, given that it deducts life I guess not. After entering a room I sometimes entered onto a baddie, which made the game very difficult. I liked it, thanks |
| Sep 2 21:25:00 | 25m 00s | Once upon a Night | Once apon a _disco_ night should come with an epilepsy warning ;) My highest level was 7. I wasn't sure if I made any progress, my guess is you randomize the background and increase the baddies, maybe one extra for each level. I once started on the sun. Thanks |
| Sep 3 06:07:00 | 8h 42m | Hand Drawn Hero | Died 72 times before I killed the boss, unfortunately he killed me too, fortunately I still won :P I agree with the bullets on the back ground. Nicely done. |
| Sep 3 12:17:00 | 6h 10m | The Breacher | I agree its difficult to aim if the camera is moving, makes me feel a little sea sick. Was not immediately obvious which obstacles can be shot over. The sound make a big difference to your post comp version. Use of a line instead of a simple projectile made aiming a bit easier. I think the cursor blended into the background. Rate some more games if you want more people to rate yours. Thanks |
| Sep 3 13:50:00 | 1h 33m | Short Circuit | Mouse movement would have been nice, with maybe a capped velocity. Was fun thanks! |
| Sep 3 14:40:00 | 50m 00s | Free fall | Nicely done. I found the bird, god and the safe. I'm trying to give the one guy his growth hormone hoping he turns into hulk :-] What did I miss ? Thanks |
| Sep 3 15:10:00 | 30m 00s | ReTurtle | It got too crowded at about 30% through. Looks good and plays well. |
| Sep 4 08:17:00 | 17h 07m | OKAI | Well done, was mentioned in this blog post: http://indiegames.com/2013/09/screenshot_daily_game_jam_week.html |
| Sep 5 11:59:00 | 27h 42m | Ten Seconds To Home | Hi, I'm missing something, you are going to have to spell out what 'see the roman connection' means :-O I cannot use the DDD or the dart in the roman time. Thanks! |
| Sep 6 15:45:00 | 27h 46m | 10 Second Robot | I never knew carpets made tvs slow down that much ;-) The robot was too close to the right edge of the screen for me, that did make the game a lot more intense though. |