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RadJor

Feedback comments for LD27

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TimestampSince previousGameRadJor's comment
Aug 26 02:31:00 RunTime Error Nice job Tank. I made it to level 8... I'm not a very good gamer. Anyways great concept for the constraints.
Aug 26 02:57:00 26m 00s Ten Magic Seconds Haha, I had a similar idea with the 10 seconds. Only 10 seconds, but gain more by killing enemies. Time caps at 10 seconds. Anyways, nice game. I like the sounds for that big orange guy at the beginning.
Aug 26 03:23:00 26m 00s ErectServeSnug Haha amazing. First game on here that I could actually complete... took me a while though. 12.22 seconds. 32 strokes ;) Fantastic use of the kinda cop-out theme.
Aug 26 03:28:00 5m 00s YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! haha clever idea to add those bonuses. had me playing it a few times... and looking up how to spell a certain word.
Aug 26 03:46:00 18m 00s The Legend of Jarrow It was a neat concept. Spinning to swat people away was cool. I think this was a bug, but after I killed a guy a while into the game, I just started taking damage from nothing and died. My curse got the best of me.
Aug 26 04:00:00 14m 00s Ahh! It's Chasing Me! Well I couldn't find the house :P. Keep up the game dev work. Its tough but its worth pursuing.
Aug 26 04:05:00 5m 00s Dead End Corner 10 second Wave Evolving Zombie Games I liked the art and GUI style. It would be nice if I could hold down the mouse button to keep firing. It was tiring on my hand by the end of the first wave, especially because zombies don't die quickly.
Aug 26 05:41:00 1h 36m Detective Awesomepants haha... vintage dagger- I immediately said "where's the hipster?" <br/> <br/>Funny game. Very easy of course, but looks good, sounds good, tastes good.
Aug 26 05:48:00 7m 00s Liquid Zen I like the sprites and art style. Moving is a bit awkward, but it works.
Aug 26 05:55:00 7m 00s The Count of Ten Clever use of the theme. I smiled when I saw the premise. It was a little awkward to get used to the movement.
Aug 26 07:05:00 1h 10m Test Chambers I'm glad you were able to get sound in at all. A lot of games didn't have time for that. So nice job there. The game is pretty polished. The action wasn't that enjoyable because it was so limited. It would be cool if there were some variety.
Aug 28 01:52:00 42h 47m 10 Floors I like the simple concept. It was pretty tough to beat even the early levels in 10 seconds. Also, I got hung up on corners a bit. Nice job though.
Aug 28 02:05:00 13m 00s 10 Seciond Patriot Dude, that was awesome. Very simple and silly, but more fun than I expected. The disco ones threw me off at first :P. It would have been great if they were unlabeled and just basically blended with the color of the light (blue wire in yellow light would look green). Anyways great job, and kudos on HTML5.
Aug 28 06:26:00 4h 21m Origami Wings Beautiful game. I love some good exploration, and the colors and graphics are great. Of course colliders would be nice :P
Aug 28 06:45:00 19m 00s 10 Second Pizza! I like the concept, but given only 10 seconds and a slower speed than the AI, it was almost impossible to win :/. Nice work though.
Aug 29 03:53:00 21h 08m MegaPunch Wow there were actually multiple people in when I played. Its a fun little game with nice visuals and music.
Aug 30 03:19:00 23h 26m RopeSwing One of the few games that I had legitimate fun with and wanted to keep playing. I felt like the rope length controls were mostly broken though. I could continuously extend, but only retract in spurts by mashing the up button. Even so, the extend was never a constant rate for me. And the scroll wheel was too slow to even use for me. All that being said, this is a genuinely enjoyable concept that could eat my time if I didn't get frustrated by the controls.
Aug 30 04:56:00 1h 37m Anti - Explosive Babies Haha tasty explosions.
Aug 30 05:17:00 21m 00s Flying Trojan Horse Loved the music. Got me excited about the game. Great job with the models and the concept. It was definitely fun, but a bit awkward to get right.
Sep 4 02:17:00 117h 00m Castle Escape Great music
Sep 18 01:42:00 335h 25m Legend of Epikouros Neato! I think it was sensible to have us watch everything that came before so that we wouldn't (likely) make the same mistakes, and like ratking said, it felt like a strange Let's Play. That being said, a 2x or 3x fast forward option or something would be nice. It would still show the progression, but not have us waiting 10 minutes for 10 seconds. Anyways, kewl concept. I'm still not sure if there is an end though! Especially with that "Its all about the journey" stuff on the sign ;)