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Feedback comments for LD27
nihilocrat's games and stats for all events →
| Timestamp | Since previous | Game | nihilocrat's comment |
|---|---|---|---|
| Aug 26 16:15:00 | 1000ms | My highest score in "score rush" was 10206. <br/> <br/>The one-second modes are basically trolling. :) | |
| Aug 26 16:18:00 | 3m 00s | 10 Seconds to Clear | A unique approach to the typing genre. |
| Aug 26 16:22:00 | 4m 00s | Jumitris - stucktris | Clever. Much like in Tetris, it would help to have a preview of the next block's shape. |
| Aug 26 16:28:00 | 6m 00s | Navigator | Cool! Creative way of thinking about the theme. Reminds me a bit of Frozen Synapse. |
| Aug 26 16:30:00 | 2m 00s | Flock Of Steel | Lemmings! |
| Aug 26 16:34:00 | 4m 00s | Invasion of the GooseNappers | I like the idea of swapping between worlds every 10 seconds, most games simply end in 10 seconds. I actually didn't realize I shouldn't kill the geese, but I like the idea of the gameplay changing each time you switch, it reminds me of a game I made several years ago with "two-sided" gameplay: http://gamejolt.com/games/arcade/axis-caeli/4007/ |
| Aug 26 16:53:00 | 19m 00s | 10013 milliseconds | I have to agree with all the "whoa cool this is awesome but I can't make sense of any of it" comments :) <br/> <br/>Using the ten seconds as a resource to execute commands is a great idea. I think if I had more patience I would figure out how to beat the game through experimentation. |
| Aug 26 16:57:00 | 4m 00s | "Save the comrades" - CAT_IN_THE_DARK_WOOD | Cool portraits, I'm not really sure why I keep losing even though I'm outrunning the crosshairs though. |
| Aug 26 17:00:00 | 3m 00s | Particle Fighter | Looks really cool. It's pretty hard to control your ship, especially when you bounce in a corner and get stuck bouncing back and forth. I think it would help if it didn't re-orient your ship after you bounced. |
| Aug 26 17:03:00 | 3m 00s | Burger Hunter | Looks pretty cool. I lost because I couldn't find a piece of lettuce that was on top of a green square. |
| Aug 26 17:12:00 | 9m 00s | Don't sink | I got a score of 1415 over 14 days. I used as many actions as I received, so I ended up going into explosive growth and turning the whole island into sand. I like the idea of a turn-based building game that has time pressure. |
| Aug 26 17:25:00 | 13m 00s | Jellyfish Shall Rule the Earth | I liked the fact that I had to shoot the legs, made the shooting a bit more interesting. <br/> <br/>Also, "Jellyfish populations have spiralled out of control, and they have become EVIL." ^_^ |
| Aug 26 17:29:00 | 4m 00s | 10 Sec Hero | I kinda like the concept but because I had to stop for each battle I didn't really have time to do anything else but get the wooden sword. Maybe I'm missing something. I think it might work better if you didn't have time auto-advance but instead make it advance when you moved / attacked, keeping with the turn-based nature of the turn-based RPGs that inspire this game. |
| Aug 26 17:43:00 | 14m 00s | Duke Dashington | Pretty cool, I like the combination of puzzle-style controls, gravity, and timing, which makes for some creative platforming. |
| Aug 27 03:30:00 | 9h 47m | BLAM BLAM PLANET | holycrap, this is so awesome. Weird (and pretty) graphics. Weird sound effects. Cool use of the theme. Cool weapon design. I really can't find anything wrong! |
| Aug 28 00:11:00 | 20h 41m | Antidote | Really cool! I like the risk/reward tradeoff from looting levels more thoroughly. |
| Aug 30 16:28:00 | 64h 17m | Defuse | I scored 66942. I really like the concept of the game. |
| Sep 12 20:53:00 | 316h 25m | Grand Steam: DUEL | Really cool looking, and great use of the theme, but it felt kind of like a crapshoot since I just had to guess what the enemy was going to do. |