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mcc

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TimestampSince previousGamemcc's comment
Sep 4 05:33:00 GLITCH q'(2=6 2=/1$338=&..#I=f=&4$22K=f=&.3=%14231 3$#=6(3'=(3=$ 1+8=.-=6'$-=f=1$ +(9$#=3'(2=36(3"'8I=#(%%("4+3=3'(-&=6 2=&.(-&=3.=' 5$=?1$23 13= ++=3'$=6 8=%1.,=!$&(--(-&?= 2=3'$=% (+41$=/$- +38= -#=3' 3=%14231 3(.-=-$5$1=3.3 ++8=6$-3= 6 8K=_43=f=+(*$#=3'$=*(-#=.%=2+$$/J/ 1 +82(2=%$$+(-&=.%=,.5(-&=!43=-.3=1$ ++8=!$(-&= !+$=3.=3$++=(%=(D,=,.5(-&=.1=1$ ++8=!$(-&= !+$=3.=,.5$I= -#=f=+(*$#=3'$=2$-2$=.%=/ -("=3' 3=3'$=6'.+$=2(34 3(.-=$-&$-#$1$#K=f=+(*$#=3'$=#$"(2(.-=3.=, *$= ++=2"$-$18=/41$=!+ "*K=q'$=,$"' -("2= -#=2(34 3(.-2=1$5$ +$#= =+.3=,.1$=#$/3'=3' -=f=$7/$"3$#=3'$,=3.=6'$-=3'$=& ,$=!$& -K''q'$=%4998=#(3'$1=2' #$1=6 2=,8=% 5.1(3$K''a.$2=(3=1$ ++8=)423=G1$23 13G=6'$-=8.4=3.4"'=3'$=2*$+$3.-\'
Sep 12 04:29:00 190h 56m Cloud Atlas in 60 Seconds Borrowed an Android phone, tried this out. This was… well, hilarious, for starters, when I got what was going on I *really* liked the concept, and I was literally laughing out loud most of the time I was trying to play. Unfortunately I found this too difficult to actually play. The problem, basically, is there is not enough time to actually read any of the text. So what the game actually becomes is a repeated trial and error of memorizing a long "touch, touch, touch, don't, touch, don't, don't, touch" string (I met with *some* success using mental RLE). Which is… interesting in that it's sorta unique, but doesn't really exercise an interesting skill, and is *really* too bad because it eclipses what really is a very cool intended premise (make a series of very quick do-or-don't decisions, then replay until you have the correct set of decisions down) and some rather funny text. (If you're just playing the game as "find and remember this long binary sequence", this *requires* you to not so much as look at the text in the later levels, or even read the failure messages between play attempts, because too much of your brain is tasked concentrating on remembering the string and not breaking that concentration). <br/> <br/>I think this could be a lot more playable, and its potential more met, if <br/> <br/>- It were like, "Cloud Atlas in Two Minutes" or "Cloud Atlas in Three Minutes" and each individual segment were 2x-3x as long. I don't think you lose much by decreasing the difficulty because difficulty stays in by the sheer length of the thing and the one-hit-loss nature. <br/> <br/>- Sound, really, would help me ground a *lot* in understanding what's happening and staying focused. Even really simple sound, like a bang or a bell on scene changes or a buzzer on failure. <br/> <br/>- If there were more feedback given as to *how long you have left*. In the absence of such the time to act per scene might as well be zero. (The fact there's no feedback *did* induce a kind of cool sense of trapped panic which was extremely compatible with Cloud Atlas's actual plot, but it drowns out other things about the game that are more interesting.) <br/> <br/>- …I see why you made this a mobile game, but without ease on the difficulty I think I would have found it easier to play this on a computer. <br/> <br/>Good show tho :D <br/> <br/>Anyway at some point in the next two years my wife is going to be going through the files on her phone, find "CloudAtlas" and go wtf is this