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Feedback comments for LD28
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| Timestamp | Since previous | Game | mcc's comment |
|---|---|---|---|
| Dec 24 21:50:00 | Charon | Neat :O I love the art and how real and spooky-feeling the world it built felt. <br/> <br/>I think I got, and I actually liked, the forking-maze "mechanic", the problem I had with it was that you didn't really give us a way to effectively "experience it as gameplay". That is, there was no way from one particular scene to guess what the next two scenes were going to be. Even building a mental map— something I am not sure I would have considered super fun, but would have made more sense— was difficult because so many of the scenes were identical and devoid of non-Latin landmarks. Basically, what your design rewards was just trial and error random search until one found the room they were looking for. TBH I did enjoy, in a sort of anti-art way, stumbling lost and hopeless and at best able to tell— sometimes— "oh, I've been here before". But I didn't feel like I was given a lot to do. This is the one thing I would have maybe tried to improve on. <br/> <br/>I could not figure out what if anything the harp did. (Did it break the gate in the one room?) <br/> <br/>The post-compo version did not work for me. If I have the graphics filter on everything is just blocks. Also the transition animation is MUCH TOO SLOW for a game which rewards lots of trial and error. (And I actually sort of liked the dead silence and voidy emptiness of the original.) | |
| Dec 24 22:01:00 | 11m 00s | #YOGO | OMG OMG OMG this is brilliant. I love the concept and I love the way you framed it as you "asking me for help" with a game you're playing that I can't see. Gonna be honest, I didn't play, I read through someone else's playthrough*. But I think I got the gist :) <br/> <br/>* I'm constantly on the edge of Twitter jail anyway <br/>** I really like that conceivably, in the middle of the game session about a museum heist, the player could be sent to jail |
| Dec 24 22:32:00 | 31m 00s | superfrozenkittengetsonlyonesecretbottleforyou | The graphics and style and music were very neat. <br/> <br/>I think I only found one bottle and the whole thing of just sweeping out the little box for more bottles got kind of tiresome-- esp. because the "white out" thing meant I only could see what I was doing for like 20 seconds out of every 40... (what's the point of dying anyhow if you just respawn at the point you started?) <br/> <br/>I think it would be really cool to see a larger game based on this one! I found myself wishing this were an adventure game, or something, I wanted to explore behind the doors and in the buildings and talk to the cats. |
| Dec 24 22:53:00 | 21m 00s | Out | AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
| Dec 24 23:20:00 | 27m 00s | The One - A Tale of Bliss or Sorrow | Super pretty (I LOVED how the clouds looked), good-feeling (movement felt nice, the music was a good fit). I feel like you didn't give me a lot to do-- it was literally "hold any button until the right balloon shows up". I liked some bits of the framing (the very slow countdown measured in "years") and I feel like with some tweaking it could have felt meaningful even if you didn't find "the one" (like, what if time ran out much quicker, and you realized that your experience lasted 80 years and felt beautiful the whole time but you never did find that one special person). As it was tho the problem was after about forty seconds it was like "ok, now what?". I tried making trying to invent my own little "game"s on top of this one to kill time, I kept trying to bounce my basket up on top of my balloon or swing the basket around in circles, I at some point decided my goal was to try to reach the ground (if one existed) and held down. I found a couple minor ways to glitch your physics engine into making the balloon move quicker than it would otherwise… :D none… of this felt like it was really part of the game tho. <br/> <br/>As a queer person, I spent most of the game just going "but why CAN'T I date red balloons?!" <br/> <br/>What happens if you run out of time completely btw? |
| Dec 25 00:00:00 | 40m 00s | Dragon Child | Oh, I really really loved this. The theme felt personally powerful to me. I loved the writing. <br/> <br/>I usually have a lot of trouble with Twine stories but this averted a lot of the issues I tend to have with Twine. I think the best thing about it was that it was simply constantly engaging as a story. A lot of Twine games I lose patience and just start clicking through to "get forward". This one I was enjoying the text enough to want to slow down and focus on it and also the relatively rare choices kind of stressed to me that clicking/choices wasn't really the point. But then when you DID give me a choice it felt like it really made use of what had come before (although I still don't think I know what I should have done to win, or why). <br/> <br/>I may try this again later and try to win, I might leave it as is because the "bad ending" felt cathartic by itself. |