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Feedback comments for LD27
NIGIC's games and stats for all events →
| Timestamp | Since previous | Game | NIGIC's comment |
|---|---|---|---|
| Aug 27 15:31:00 | Count by Tap | Fun, simple, and gets hard fast! If you plan on adding to it, support for a horizontal mode (phone turned on its side) could be useful. | |
| Aug 27 16:04:00 | 33m 00s | Battle Switch Arena | Aw man, instant death on getting randomly splatted? Evil! <br/> <br/>Mouse sensitivity is a bit high, but after dropping my DPI settings it was awesome. And those cubes had it coming. |
| Aug 27 19:03:00 | 2h 59m | Climb | Fun trick: position yourself next to a spike so that you're pushing it into the wall as you jump, and mash the jump button for a turbo ascent to victory! (Just keep a look for spikes overhead.) <br/> <br/>Fun little game. As mentionned, higher gravity (with the appropriate adjustments to jump speed) would have made this a lot more enjoyable. |
| Aug 27 22:37:00 | 3h 34m | Coin Collecter | Good job with the half-time recovery. I know how hard it can be - barely made it for the Jam myself. <br/> <br/>I still have no idea what Pickup Speed actually does, but I enjoyed it nonetheless. Game works flawlessly, and delivers on what it promises to do. |
| Aug 28 18:12:00 | 19h 35m | 10 seconds to Body Transfer | Alright. Controls. So the WASD+BNM layout is just too cramped. I don't know how it feels on a full-size keyboard, but to put it plainly, on a laptop it hurts to play. I'd suggest switching BNM for something like the arrow keys or IOP. (Numpad is bad though, not all keyboards have one.) Alternatively, arrow keys for movement and something like ZXC for actions. <br/> <br/>The movement itself feels a bit slow and unresponsive. Not so much that the keys don't work, but the hitboxes are way too small. That and upping the player's speed a bit shouldn't be too hard to fix, and would improve the feel of the game quite a bit. <br/> <br/>Take this last point mostly as a personal quirk, but I can't stand emotes in a game's dialogue. And right now we can only guess at who's talking. Adding some facial expressions or even simple emote bubbles directly on the characters would mostly solve both of these issues, and as a bonus add a bit of flair to the still images. <br/> <br/>There's potential in here. With a bit of polish, it can become a pretty good game. Keep it up! |
| Aug 29 13:24:00 | 19h 12m | Rainbow Cube Guy | Level design is a bit sloppy - it's basically the same "loop around the square taking everything in your path" four times with a palette swap. But this might just be a time issue. |
| Aug 29 13:34:00 | 10m 00s | Can you count to 10? | 1... 2... 5... Dammit! <br/> <br/>Interesting little experiment. Moody. |
| Aug 30 18:46:00 | 29h 12m | 10 Seconds to Rio | Er. Yeah. Simply holding right on the very first race nets you a 09.96 time. Might wanna double-check how you're handling your inputs. <br/> <br/>Putting that aside, nice little game. Clean graphics, good audio. Nothing groundbreaking gameplay-wise, but it works. (Well, aside from that one thing I mentionned.) <br/> <br/>Good job! |
| Aug 31 12:04:00 | 17h 18m | It's pronounced Sandmen! | Small bug: As I got to about one screen worth of climbing the falling blocks, I fell back down with all the blocks disappeared (I assume it's some kind of "level up"). Then my character was doubled. If that was planned, interesting idea. But then, when one got crushed, it returned to the title with what I can only describe as "the sound imploding into itself". Unfortunate end. <br/> <br/>Interesting idea though. Could use a couple more gimmicks that would make you want to use the timestop more liberally, since as it stands it doesn't feel quite necessary. |
| Sep 7 17:45:00 | 173h 41m | Mission Luna | Not a fan of the mouse controls. I guess KSP spoiled me too much. But that's not a fair comparison, is it? <br/> <br/>Interesting concept, and fun idea. Clean presentation. But very disorienting. Having a mission control where you could plan things out in advance would have been awesome. <br/> <br/>Also, if you continue on this, make the sound a bit more in-your-face. That would really add to the overall atmosphere. |
| Sep 12 14:18:00 | 116h 33m | Fragment | Moving platforms' period should always be a multiple or quotient of 10s. Then they'd always be in one of x possible positions when the dimensions swap. Right now it's a bit chaotic, and can become a test of patience more than anything when they get out of sync. (Looking at you, platforms after the 2nd crystal.) <br/> <br/>Annoyances aside, it's a fun game. Pretty good atmosphere. |