Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Lancey
Feedback comments for LD27
Lancey's games and stats for all events →
| Timestamp | Since previous | Game | Lancey's comment |
|---|---|---|---|
| Aug 26 03:01:00 | Rescue Run | It was pretty good, but the blocks would occasionally slide in the wrong direction and trap me in them. | |
| Aug 26 03:16:00 | 15m 00s | Space-Time Adventure | Really nicely done! I love the use of the theme and the graphics. |
| Aug 26 03:31:00 | 15m 00s | 10 Second Planet Destroyer | After beating the first planet the game seems to be very easy. There also isn't much to spend money on other than more ships once you have the missiles. Good game though. |
| Aug 26 03:42:00 | 11m 00s | 10 Seconds In 10 Seconds | It's a good idea, but it seems like mashing buttons on the defensive is the best possible strategy because your opponent can't move and fire very well. |
| Aug 26 04:51:00 | 1h 09m | RGBaY | It's a very strange resolution. I can't see my score at all and I don't really understand what the lose condition is. |
| Aug 26 04:55:00 | 4m 00s | Detective Awesomepants | Really great submission! |
| Aug 26 04:59:00 | 4m 00s | Graveyard Shift | I'm very confused how this fits with the theme? |
| Aug 26 05:02:00 | 3m 00s | 10 for Hug | The jump is very floaty and doesn't seem to work sometimes. |
| Aug 26 05:26:00 | 24m 00s | Under Water | Good idea. The resolution makes it difficult to tell where air pockets will form though. |
| Aug 26 05:28:00 | 2m 00s | Tax Evasion | The jump height of the character varies wildly, occasionally causing you to do a short hop when holding down the space bar. I also couldn't see any indication of the number of coins I had. |
| Aug 26 05:32:00 | 4m 00s | Defuse in 10 seconds | The music got very grating after a while and started giving me a headache. Alright idea though. |
| Aug 26 05:41:00 | 9m 00s | Day of the Vampire | Great idea and well made too! |
| Aug 26 06:36:00 | 55m 00s | EOD | Very complicated implementation, but done better than most games with the same idea. |
| Aug 26 19:52:00 | 13h 16m | ADD Kiwi | It was a good idea but the objective text was very vague and made it difficult to tell what I was supposed to do sometimes, and other times it didn't seem to work at all (get 1 coin). The art style is very good though and it is a nice idea. |
| Aug 26 19:58:00 | 6m 00s | CLIMB UP!! | A good idea, and spectacular that you wrote it in assembly. The theme works against the game though. If you keep developing this, definitely try to tighten the controls a bit! |
| Aug 26 20:06:00 | 8m 00s | Dan Dynamite | The character moves very quickly in the air, it makes it really difficult to control. |
| Aug 26 20:11:00 | 5m 00s | 10Sec Crack | It took me a while to figure out how the pegs correspond to the answers, even from your instructions. Good game though. |
| Aug 28 09:57:00 | 37h 46m | Tensed Seconds | The jump is really floaty, but I liked the progressive character. The AI wasn't threatening enough to make it withwhile and the game started looping for me, but I enjoyed it nonetheless! |
| Aug 28 21:11:00 | 11h 14m | John Q. Adamant | Very smooth game that plays well! Could use some more audio feedback, and enemies were basically bullet sponges. I enjoyed it |