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Feedback comments for LD27

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TimestampSince previousGameL's comment
Aug 26 03:37:00 PYRAM1D I think it crashed after the tutorial...
Aug 26 04:06:00 29m 00s Dance Instructor Kind of short, even for a puzzle-based Twine. Still, nice to see you giving it a shot! <br/> <br/>Also keen to see the other options of that timer script get some use.
Aug 26 04:12:00 6m 00s Don't Walk Public transport is the harshest adventure of all. <br/> <br/>Good theme, good tension.
Aug 26 04:21:00 9m 00s 10.00s...10.00s...10.00s... I couldn't clear the level in screenshot 2 - possibly because the wall-jump mechanics are a bit awkward.
Aug 26 04:25:00 4m 00s Move It In 10 Seconds I believe using Mario music invalidates the 48-hour compo rules...
Aug 26 15:03:00 10h 38m Mercurial This will probably do well, and I think it has merit, despite a number of irksome flaws: <br/>* Having both the platformer red key and the Gauntlet red key makes one or the other unwinnable. <br/>* Gauntlet area is overly dangerous and enemy-infested compared to other areas. <br/>* Gauntlet area preserves some of the original game's tense health sinks (rapid-spawning enemies) which feel badly misplaced in a one-hit-kill game like this. <br/>* Reaching the locked doors in the wrong order makes the game very tedious. <br/>* Other than providing invincibility in the platformer, the Pac-Man segment has no real purpose other than increasing score in an unrewarding fashion. (Had it provided invincibility to the Gauntlet area instead, where enemies are prolific, I'd find it much more interesting.) <br/>* No checkpoints!! <br/> <br/>These are my feedback bullets.
Aug 26 15:41:00 38m 00s Doomed for Eternity This game is actually pretty clever! Even though this so-called "Normal" speed manages to make it as irritating as possible. <br/> <br/>I like how battle 5 becomes really easy once you figure out the "trick". If only the rest of them had quite that level of design smoothness. <br/> <br/>I found a design problem in #3: in order to win, you must select 'Guard' in the menu, then get hit by Desperation _before_ your character get the chance to use Guard. This seems at odds with the idea that Guard is a spell that only activates when it becomes your turn.
Aug 26 16:21:00 40m 00s Aliens on a Schoolday?! Giving four stars for humour just on the strength of the game title. <br/> <br/>The jelly-like splat of the character on platform landings is pretty cute.
Aug 26 16:51:00 30m 00s Ghost Voice I like the general concept of this game a lot! <br/> <br/>However, I believe using full tracks from Freesound constitutes breaking the 48-hour rules... :|
Aug 26 17:13:00 22m 00s Minty Snak3 Pro: I like that the goals are different in each level. <br/>Con: No checkpoints?! Also waiting 10 entire seconds on the tutorial levels gets old the second or third time.
Aug 29 09:44:00 64h 31m Omnidirectional Chaos Possible bug - you can skip the first 1.8 seconds of chaos with one timed jump: http://i.imgur.com/aoPYrJQ.gif