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Feedback comments for LD27
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| Timestamp | Since previous | Game | johnl's comment |
|---|---|---|---|
| Aug 27 15:22:00 | MEGA FRIENDSHIP BATTLE ELEVATOR | I could get it to work (I think) but it was a fairly odd experience. The game took ages to load and then between each wave it also took ages before anything happened, during this time the camera seemed to bob around and alternately look at the wall and then the player for no apparent reason. <br/> <br/>Once the level finally started I couldn't understand what the AI was trying to do, except that they seemed to really like walls and firing ornages up into space. <br/> <br/>Its pretty impressive that you made a working 3d arena and the camera work with it gliding into the top down perspective was pretty cool, its just a shame that the game seems so stop-start with no real gameplay in between. | |
| Aug 27 15:28:00 | 6m 00s | Breathe | A fun and simple game. I got to 67 seconds. Might have been interesting if you introduced different obstacles as the game prgressed, but good work nonetheless. |
| Aug 27 15:36:00 | 8m 00s | Count by Tap | Its a fun little game. I beat level 13 but 14 was just too much for me. <br/> <br/>Some of the text (for example "go to next level" and "replay level?") is too big to fit in the box on screen (on my Nexus 7), so flows onto the next line and looks a bit weird. But thats a really minor point. |
| Aug 27 15:45:00 | 9m 00s | Orbital Brothers | Interesting idea using the tractor beam to pull the aliens closer, but perhaps the instructions should be a little clearer, as there is no description of things shooting at you and that they are in fact not the things you are trying to collect. <br/> <br/>I might not have understood what was going on, but the ship seems to spin around very slowly so ends up pointing more to the left rather than towards the enemies. |
| Aug 27 16:02:00 | 17m 00s | Unreliable Robots | Its a cool concept and quite a fun game. <br/> <br/>I found it incredibly confusing to start with, as the instructions are not particularly clear. I spent a few cycles at first just clicking the robot and nothing happened so I clicked it again etc and so your tutorial/instruction screen didn't show up. Then once it did I spent a few cycles moving the robot round with no idea what I was trying to do. I took quite a while to work out that I needed to press space when the robot is somewhere near, but not too near the teapot to pick it up without exploding it. Once all these realisations had happened it all seemed more obvious, but it certainly wasn't clear from the in game instructions how to proceed (or perhaps I just missed something). |
| Aug 27 16:15:00 | 13m 00s | You Have to Dye | I didn't really know what was going on, or whether I was doing anything right or wrong. It might be nice to have some sort of feedback when when you are trying to dye a cloth as to whether you have pressed a button correctly or not. |
| Aug 27 16:28:00 | 13m 00s | Ten Zero-Zero | An interseting idea, I liked the levelling up idea. I think that it might have been better if the tracks were longer and the speed greater, so it doesn't seem so slow. <br/> <br/>I did liked the music though - very cool. |
| Aug 27 16:40:00 | 12m 00s | Tale of a Lost Soul | Fairly fun, but I think it should be a little bit more forgiving. I died so many times trying to turn a corner but just falling off instead - or maybe I'm just useless at it. |
| Aug 27 16:51:00 | 11m 00s | Factory Hero | Won't run for me either. <br/> <br/>Traceback (most recent call last): <br/> File "main.py", line 4, in <module> <br/> File *core.pyc", line 25, in init <br/> File "src\resources.pyc", line 76, in load_sounds <br/> File "pyglet\resource.pyc",line 610, in media <br/> File "pyglet\media\__init__.pyc", line 1406, in load <br/> File "pyglet\media\__init.pyc", line 1382, in load <br/> File "pyglet\media\avbin.pyc", line 296, in __init <br/> File "pyglet\media\avbin.pyc", line 198, in f <br/>WindowsError: exception: access violation writing 0x6E6BB26C |
| Aug 27 16:59:00 | 8m 00s | Ten Second Teach Em Up | Quite fun, but like mollymus I kept failing to get the jumps right as they felt a bit odd. Maybe I expected it to take longer to fall or something. |
| Aug 27 17:24:00 | 25m 00s | 575 | Really interesting idea. I think it might have been better to use a different font, as that one is kind of hard to read. <br/> <br/>I'm not sure whether I like the way the number of syllables in a word is shown, as that removes any real thinking from the game, but that said there would be absolutely no way anyone could actually count the number of syllables within just 10 seconds. |
| Aug 27 17:54:00 | 30m 00s | Brains | I don't think it works for me. No green boxes seem to spawn and the purple box keeps jumping for no reason. |
| Aug 27 18:00:00 | 6m 00s | 10 | Interesting idea. I liked the music and the way it builds up as the levels go on. |
| Aug 27 18:04:00 | 4m 00s | Just 10 More Seconds! | I liked the way you handled health - its pretty cool and much more interesting than just a health bar. |
| Aug 27 18:28:00 | 24m 00s | The Ten Second War | This is actually a pretty good game. The graphics could do with some work, but the actual gameplay and idea behind is great. |