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Feedback comments for LD27
Gidaio's games and stats for all events →
| Timestamp | Since previous | Game | Gidaio's comment |
|---|---|---|---|
| Sep 13 08:19:00 | Time Crystal | I understood the basic method of interaction with the game - how to place units, how they move, etc., but could have used more information about what the units were doing - how attacking is handled, what makes Archers and Assassins different from other units, and what's dealing damage to a time crystal: do units moving off the top of the screen deal damage? do units standing in front of the crystal deal damage? There didn't appear to be any sort of indication. I tried blocking enemy units with mine and sending some attackers down the center lane and eventually won, but I didn't really know why. Good music though, and the sprites were pretty and very effective icons. | |
| Sep 13 08:31:00 | 12m 00s | Just 10 More Seconds! | Huh. The screen cracking effect didn't work on my machine (Windows 8 64 bit) for some reason. I was about to say that one of my only real changes would be some indication of lives left, which apparently were totally intended to be there. Anyways, fun game, although around level seven the relative speeds of you and the bullets you're avoiding are such that there's not much you can do but die. Good music, as well. It wasn't initially obvious what the significance of the ten seconds was - maybe if the screen cleared at ten seconds and upon death the clock reset back to the beginning of ten seconds then the levels would feel more distinct from each other, but then again, I am heavily influenced by VVVVVV, so my idea of "good" may just be "similar to VVVVVV", which that would be. |
| Sep 13 08:46:00 | 15m 00s | 10 Seconds Jump | A very simple version of the platform-to-the-goal game, which is generally pretty good. There wasn't a lot going on other than an elemental manifestation of a genre, but I really like that genre, so I enjoyed the game. Could have had more in basically every aspect, but with the limitations of time and platform it was at least a solid version of what it is. |
| Sep 17 00:10:00 | 87h 24m | Eggyventures | It was hard to tell exactly what was going on - what my goal was and how to achieve it, but the graphics were very nice, and the audio was not so offensive. |
| Sep 17 00:22:00 | 12m 00s | 2621-0321 - Are you ready to explore a laboratory? | Wow. A single-button horror game done in the time of a game jam. I applaud you, sirs. |
| Sep 17 00:31:00 | 9m 00s | MultiPaint | Awesome idea. There was nobody else on the server when I played, but cool nonetheless. |
| Sep 17 00:48:00 | 17m 00s | Astronomical Odds | It was very hard to move and aim properly - in the first wave I flew out to meet an attacking ship and spent thirty seconds shooting at him and failing to hit. |