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FunByJohn

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TimestampSince previousGameFunByJohn's comment
Aug 28 07:42:00 Duke Dashington Really brilliant game mechanic, with amazing graphics to boot :D short, but not to a fault - I cant get over that you made all this in 48 hours, wow XD
Aug 28 08:49:00 1h 07m exposure Coolest game of the entire jam. I mean I'm not actually sure yet, I haven't played them all, but this is really flippin amazing. <br/>The way the entire level stretches into the horizon like that is something I've never seen done before, and it felt epic to be walking towards the metagolem like that - it gave it a really good build up. <br/>I managed to get all 3 endings, finding all the black orbs (and keeping them black) was challenging, and really gave strength to the "10 seconds in the sun" mechanic - the first time I played the game I thought the sun mechanic was tacked-on and unnecessary, but the NYX ending really validated it :D <br/>This game is completely innovative, unlike anything I've played :D
Aug 28 09:28:00 39m 00s Lodestar Amazing as always :D
Aug 28 09:48:00 20m 00s Every 10 Seconds a Window Washer Falls to his Death The sound design in this is really great, had me grinning the whole time haha! The controls were also really smooth, and the art cute as heck. <br/>It feels like a really complete package, all parts complimenting each other, so cool
Aug 28 10:04:00 16m 00s 1000ms This is the most dazzling random number generator ever @_@ <br/> <br/>Jokes aside though, this is really neat - especially the 10x10 modes
Aug 28 10:44:00 40m 00s Please Hold Didnt really see too much of the theme, but it's an interesting concept!
Aug 28 11:13:00 29m 00s Taquito Tower This is the best thing that i have ever <br/> <br/>wow
Aug 29 12:05:00 24h 52m Legend of Troll This is really amazing, some of the best pixel art I've ever seen (inside AND outside this compo) it really is beautiful! The music too :O so relaxing and tranquil. <br/>I can definitely sympathise with only having time to make 1 level, and I also can't wait to play more :D
Aug 29 12:19:00 14m 00s T-Minus A few little bugs, but amazing graphics! I really liked the GB-esque palette of the background, and the robots looked great too :D
Aug 29 12:26:00 7m 00s Hankerin Rocket Jocks Really great concept, really fun game :D only thing I'd point out is the "spam screen full of food" trick :P maybe a budget/max amount of money to spend on food per mission? <br/> <br/>Probably something you've already thought of :P <br/> <br/>Anyway, great art + game :D
Aug 30 12:19:00 23h 53m The qi quest Woah this is a really interesting concept, great work :O
Aug 30 12:53:00 34m 00s Guest House Beautiful music and art, and the sentiment of being "deserving" actually really struck a chord with me :S <br/>Great work.
Sep 7 10:00:00 189h 07m Ten Down I liked the art direction, subtle shaders and simple ragdoll-ish characters. Once you got the hang of the controls (sorta), it felt pretty fun traversing around the randomly generated building, shooting down the bad guys and then progressing to the next room. I found the controls to be sort of limiting to the player, aiming and movement shouldn't be unified in my opinion, it should be a seperate thing - I'm not sure if this was something you did as a design choice to add onto the difficulty or a technical limit, but I'd hope you make the game more accessible in your post-combo version. Overall, I thought it was a fair game, that could become pretty fun with some tweaks :)
Sep 7 10:02:00 2m 00s PROBE TEAM Very cool. The atmosphere is really good in this one, and I felt rewarded with the main character's little speech each time you complete a major segment :)
Sep 7 10:29:00 27m 00s Low Battery I LOVE THIS. Particles EVERYWHERE. I love particles. Man this is really fun. My final score was 15510. Did I do good? I would suggest something about jumping down from a ledge and then losing my momentum by hitting a wall, but WHO CARES particles everywhere!! :D 5/5 fun, 4/5 overall
Sep 14 09:41:00 167h 12m Space Janitor: Custodial Marine Ah, this is awesome! I like how a lot of things were using the 10 second mechanic, and it was in a good way. It wasn't you can only shoot every 10 seconds, but once you hit an enemy, you get a 10 second cool down. Since the 10 second theme as really a theme here with both the weapon cool down, the timed events, the time until you lost some health while in no gravity, and the mainframe explosion time, it really made it feel like a cohesive gameplay experience to me. The music set a great mood too, and the difficulty curve was very nice. <br/> <br/>I think the graphics were nicely crafted, but they didn't stand up to your last entry Tessitron's low poly flat shaded art direction to me, but that's also an unfair comparison since it's one of my favourite graphical styles. <br/> <br/>Great game overall. :)