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Feedback comments for LD26
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| Timestamp | Since previous | Game | FunByJohn's comment |
|---|---|---|---|
| Apr 30 12:57:00 | Orb | This is really great; the atmosphere of the entire game is really wholesome and relaxing, and the feeling of brightening up the orb is really sensational! Going from grayscale to these beautiful colour palettes you've created is an awesome feeling. <br/>In the levels where the sky turns yellow it can be a bit difficult to see the ball (this might've been the point? blinding light? hehe) <br/>The gameplay itself was pretty standard, definitely minimalistic, in a good way. The rules were simple, and easy to follow. The actual design of the levels was a bit strange, it seemed like they didn't really take advantage of the circular shape of the game, like they were designed for regular breakout. <br/>Anyway, really awesome game, I've given you 5 stars for Theme, Audio, and Graphics :D <br/> <br/>Great job guys :D | |
| Apr 30 12:59:00 | 2m 00s | 12px | The animation on that knife is very nice. It's a nicely animated knife. Also what do I do. |
| Apr 30 13:03:00 | 4m 00s | Extruder | Really innovative concept, man! It seemed like you could sort of "cheat" the first few levels by extruding in small increments - not sure if it would work, but maybe you could add a rule like "you can't extrude twice in the same direction"? <br/> <br/>Music and graphics go completely hand-in-hand with the theme. <br/> <br/>Couldn't help but give you like a bazillion stars :) |
| Apr 30 13:19:00 | 16m 00s | Tessitron | Wow this game is cool. The low poly graphics, and the feel of just flying around while doing it, keeps it refreshing with new camera angles, and different polygonal shapes. Awesome work. :) |
| Apr 30 13:26:00 | 7m 00s | Super Rope Dungeon | Pretty cool! The art in the first half of the game is really amazing; the characters animations are quite cool, the rope mechanic was fun to learn and play with. <br/> <br/>The design of the second area is a little strange though. The black-and-white is great; looks really cool seeing that gleam of white shining through at the entrance, but the plain black boxes are a little boring. It would've looked nice, i think, if you gave them that "rough edge" that the platforms have in the first area. <br/> <br/>The wall-collision behaves a little strangely sometimes. It works REALLY well when you're falling, and it feels like you latch onto the wall to save yourself, but when you're just walking around and jumping up steps (like in the first area) it gets a bit tedious how often you catch on to the walls. So maybe the collision isnt the problem, but how you've designed some areas to have these short stair-case like structured that don't utilise the collision well. <br/> <br/>Overall guys, really fun little game, I made it right to the end and stole the potato to bring back! This gave makes your strengths very clear (sound design, graphics, a solid engine) and I think with a little more time than 72 hours you could this into something really cool (more graphics, slightly more carefully thought out level design, playtesting) :) <br/> <br/>4/5 stars from us :) |
| Apr 30 13:28:00 | 2m 00s | Random Legend Adventure | Download link is down man :C I'm gonna give you 5 stars for visuals for now, the screenshots look great :D please hurry and fix this download so I can play what looks like an awesome game :) <br/> <br/>Remember DROPBOX is a very secure way of managing downloads, a lot of LD participants seem to be using it :D <br/> <br/>I'll be checking back a bit later to see if this is up!! |
| Apr 30 13:43:00 | 15m 00s | hunter hungry | This was really great, the controls were tight as heck once you learned them (I spent a little bit too long tapping UP instead of Z to latch onto walls hehe) and the swinging mechanic just felt organic and natural. <br/> <br/>I didn't really enjoy the way you had to walk through the same area every time to reach further destinations, but it became pretty clear that this "revisiting" was important to the mood and atmosphere of the game. <br/> <br/>The way those particles (not sure what they were?) are emitted when you have enough rabbits was an amazing design choice; and the "sunset" palette you used really suited the theme of the game. <br/> <br/>This is also a really unique take on the "minimalism" theme, I feel! <br/> <br/>Man, really great job, this seems so amazingly polished for the time you spent on it. 5/5 stars for sure |
| May 1 08:10:00 | 18h 27m | Friendly Zombies | This is awesome, I was laughing the entire time at these super friendly zombies pushing me around XD it sounds strange, but one of my favourite things about this is the shape of the player's body; the way rotating yourself can sometimes give you that extra little decrease in size that lets you slip past the friendly zombies. The mood was awesome, and this is the only game so far I've given 5/5 stars for humor. <br/> <br/>Not sure how it ties into the minimalism theme though? The graphics were sorta minimal I guess, but I'm not really sure what your thought processes were here :S <br/> <br/>Either way, fun game man, good job :D |
| May 1 08:17:00 | 7m 00s | Nothing Left | I'm not one for bullet hell games, but I think this is an awesome execution of the minimalism theme - it stays true to its core of minimalism, and theres a certain beauty to it as you get in to the later levels; and you start getting those huge waves of bullets. <br/> <br/>It's crazy that you produced such a polished game in this short amount of time, with randomly generated waves :D congrats yo :D |
| May 1 08:31:00 | 14m 00s | Grand Theft Minimal | Probably the best appropriation of Mondrian's work into a game I've ever seen :D this is so full of character, the few little easter eggs you've thrown in (yeah I drove all the way around the dark to see what those white pixels were in the map-image you posted earlier :D ) and the various kinds of cars. <br/> <br/>I played a couple of earlier builds of this game, so I was surprised playing this version to see the police cars actually giving chase, it was a nice touch :D |
| May 1 14:20:00 | 5h 49m | Orchis | This was awesome man, I didn't notice the ever-increasing gravity until about halfway through, but I really like the idea! I feel like the level design didn't really take advantage of the increasing gravity, at a gameplay level. <br/> <br/>Your pixel art is awesome; the slight animation on the belt of the robot is cool touch, and the shades of green you used are all lovely :D <br/> <br/>The ending was quite cool :) how'd the flower get there? :O |
| May 5 15:40:00 | 97h 20m | Illuminion | Pretty cool concept! It felt a bit like new mechanics were introduced too quickly, though; it was something like 3 or 4 new game mechanics each level :O <br/> <br/>Really awesome visuals, too. |
| May 5 15:46:00 | 6m 00s | First, You Take A Potato | Graphics and music were both awesome, and really fitting! |
| May 5 15:51:00 | 5m 00s | Loki | I reaaallllly liked this concept, especially the way you're presented with all the upgrade options at the end of every level (I went with damage++ every time, seemed to be pretty OP hehe) <br/> <br/>More enemy types would've been really cool, but this has the potential to be turned into a much larger awesome game :D <br/> <br/>5/5 from me :D |