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Feedback comments for LD27
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| Timestamp | Since previous | Game | drilltail's comment |
|---|---|---|---|
| Aug 26 04:15:00 | Feed Me Word Things | I couldn't get it to work in Firefox; I had the same issue bhopkins described. In Chrome, however, it works fine for me. <br/> <br/>Fun game with a nice flavor, I'm surprised at how much I got into it. Good job! | |
| Aug 26 04:45:00 | 30m 00s | 10 Second Sculptor | Cool idea! One of my favorites so far. |
| Aug 26 04:57:00 | 12m 00s | Heaven's Intern | Great visuals. |
| Aug 26 19:17:00 | 14h 20m | Entropy | This game has a great atmosphere to it. The visuals and audio both fit very well. I feel that the complete lack of sound effects (aside from the music and ambience) is actually quite appropriate, whether you intended that or not. <br/> <br/>I like that you put a bit of thought into placing the falling spikes -- a lot of them were in really mean places. I always appreciate that sort of thing. <br/> <br/>A bug you might want to fix: after you die at least once, you can press Enter again, which forces you to automatically walk right (like at the start). I was fortunate enough to fall into spikes and die when this happened (I'm not even sure why I pressed it again, to be honest), but it looks like you could actually get trapped if you walk into a wall. |
| Aug 27 04:51:00 | 9h 34m | Walking Thingie | Level 11 almost made me break things. <br/> <br/>This game is so fun. Cool concept! Good amount of content for a 48-hour game. It frustrated me to hell, but that's not a bad thing; it gave me this insatiable urge to continue until I had cleared every level. |
| Aug 27 06:57:00 | 2h 06m | RainbowBlock | This made my day. |
| Aug 27 07:04:00 | 7m 00s | The Lost Fleet (Every Second Counts) | Awesome idea! |
| Aug 27 07:42:00 | 38m 00s | Tactical Mission | This game is awesome. You should take this further; the idea has a lot of good potential. It'd be really nice to see more unit and enemy types. <br/> <br/>I think that the difficulty takes quite a leap between levels 2 and 3. |
| Aug 27 08:43:00 | 1h 01m | It lasts longer when you're a genius | Cool idea, and hilarious writing. |
| Aug 27 22:16:00 | 13h 33m | Decasecond International | I've had this running for so long. <br/> <br/>"Blinkenlichten - Studies show that progress indicators make time seem to go up to 10% faster." <br/>I now really think that this is true. |
| Aug 27 22:23:00 | 7m 00s | 10-per, or something like that | Cool concept for a puzzle game! <br/> <br/>In the future, try not to have controls that are in more than two locations reachable by a single hand (you have the arrow keys, space bar, and mouse)! |
| Aug 28 00:24:00 | 2h 01m | The GOSH signal | Certainly one of the nerdiest games that I've ever played. That in itself isn't a bad thing, but it definitely limits the game's playing demographic, and even makes it potentially really frustrating. But I assume that you already realize this. <br/> <br/>Personally, I enjoyed this game; it was definitely something different. <br/> <br/>However, I couldn't guess the diary password so I, like Endurion, had to look in the game files to find it. <br/> <br/>I managed to legitimately complete the rest of the game; the way to log into the next computer was pretty hilarious. <br/> <br/>I wrote a little program (like you suggested) to make doing the signal math considerably less painful. I don't think I've ever done that for a video game before... <br/> <br/>A question, though: is there an error on the whiteboard that tells you how to read the signal? In the example, s and c(t) are both negative, yet s / c(t) is also negative? That threw me off a bit. <br/> <br/>Also, voice acting! Nice! |
| Aug 28 11:11:00 | 10h 47m | Planet Monster | Tower defense, awesome. <br/> <br/>Great art and audio, looks like you put a lot into making it really polished! |
| Aug 28 11:48:00 | 37m 00s | YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! | I got way too into this once I realized that there were bonuses to get, and that those bonuses are worth more than the actual keypresses. My high score's 21261. I can't figure out the googol and Mary Poppins bonuses, though! |
| Aug 28 12:14:00 | 26m 00s | Agent Dan | Fun game. Love the voice acting. <br/> <br/>It seems that I can't get a score higher than 2147483648, since the value that holds it is only four bytes wide. This must not be true for you if you reached 8 billion; I guess its a machine/browser dependent issue. Perhaps you should scale the point scoring down a bit? |
| Aug 29 01:19:00 | 13h 05m | YHTSTFO | Cool game! I really like games that make me panic. <br/> <br/>I like the idea of a verbal 10-second timer; I haven't seen (seen?) one of those yet. <br/> <br/>The only issue is that, particularly for the completely black level (while I could vaguely tell the direction it was mostly trial and error for me), I wish I didn't have to restart the entire game. |
| Aug 29 01:30:00 | 11m 00s | Film Leader | I like that you essentially swim through the air. <br/> <br/>On some levels, particularly 4 and 5, I feel that you start too close to enemies. On level 4, I once died while holding left, then died two more times immediately after respawn because I didn't let go of the key quickly enough. <br/> <br/>Nice graphics; I like the consistent film theme! |