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DDRKirby(ISQ)'s games and stats for all events →
| Timestamp | Since previous | Game | DDRKirby(ISQ)'s comment |
|---|---|---|---|
| Aug 29 13:07:00 | Adventures of Schrodinger's cat | Cool. Your graphical style works well here. I almost feel like a puzzle game like this would just work better without the 10 second time limit, and some of the levels didn't really encourage much cleverness, but hey, it's Ludum Dare. | |
| Aug 29 13:12:00 | 5m 00s | Every Ten Seconds A Kitten Drowns | Neat. |
| Aug 30 07:35:00 | 18h 23m | Kittens Go! | Cool. |
| Aug 30 07:39:00 | 4m 00s | BOOOOOOOOOOM | Cute, I guess. |
| Aug 30 07:44:00 | 5m 00s | No more Fuel ! | Neat, if frustrating. |
| Aug 30 07:47:00 | 3m 00s | Clockwork | You made a game :) |
| Aug 30 07:51:00 | 4m 00s | Duel | Haha, duel games are always fun. This one is pretty simple and there's not much to it, but good job regardless. |
| Aug 30 07:57:00 | 6m 00s | 10 Seconds Before the World Ends | Yep, good concept. |
| Aug 30 22:13:00 | 14h 16m | Lion Mower | Abstracttttt |
| Aug 31 23:59:00 | 25h 46m | Rebound Recon | Clever! Could have been executed better, but I like what you have. |
| Sep 1 00:05:00 | 6m 00s | Low Battery | Someone looooves their particles. <br/> <br/>This is -almost- too hard, but not quite. Cute music. |
| Sep 1 00:07:00 | 2m 00s | Crappydoodle | Awesome. |
| Sep 1 00:12:00 | 5m 00s | Clockwork Cat | Excellent execution. (b^^)b |
| Sep 1 21:26:00 | 21h 14m | Tachyon Rupture | Neat! Procedural level generation was probably overkill for this; you probably could have gotten away with just building out the level yourself. ;P |
| Sep 1 21:29:00 | 3m 00s | Ten Second Tournament | Haha, this game has to be player 2P for it to be real fun... |
| Sep 1 21:35:00 | 6m 00s | Sort It Out | This was actually surprisingly fun after getting the hang of it ^^; |
| Sep 8 07:56:00 | 154h 21m | On the Dot | Simple, but I guess you have some interesting stuff here too. |
| Sep 8 07:58:00 | 2m 00s | Little Square and the Circle Clan Invasion | Yep, looks like http://www.cse.dmu.ac.uk/ is down. |
| Sep 8 08:02:00 | 4m 00s | Hurry UP! | Neat! |
| Sep 8 08:32:00 | 30m 00s | Proletarian Ninja X | That last level was intense! There was a bit of a bug where one of the guards in the last level would mistakenly locate a corpse that wasn't near him--seemed to occur when I made a kill while he was turning. Other than that, great work! Really needs a catchy 10-second audio loop for each level though ;) |
| Sep 8 08:37:00 | 5m 00s | 10 Sec Hero | Super unintuitive, but fun regardless. <br/> <br/>Also, there are people with laptops at 1280x800 resolution; you might not want to make your games so tall in the future ;P |
| Sep 10 05:35:00 | 44h 58m | Zombie Pop! | This was....abstract xD |
| Sep 10 05:37:00 | 2m 00s | Paintball Target Practice | Neat xD |
| Sep 10 05:45:00 | 8m 00s | Clocked In | Awesome! Great idea, nice level design as well. Totally would have been better with a piece of music that's more atmospheric, even if still tempo-centric. |
| Sep 10 22:45:00 | 17h 00m | Firefly | This is really quite good for your first time pixeling :) |
| Sep 11 16:45:00 | 18h 00m | AEREO | Neat! Really appreciated your postmortem; was cool to see how you got this graphical style. |
| Sep 15 07:56:00 | 87h 11m | Space Janitor: Custodial Marine | Interesting ^^; Always appreciate your guys' postmortems. Yeah, bit rough around the edges. For your artist, I'd recommend differentiating the foreground and background elements a bit more in terms of lighting, just to make things more obvious from a gameplay perspective. |