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Feedback comments for LD27
Daisuke909's games and stats for all events →
| Timestamp | Since previous | Game | Daisuke909's comment |
|---|---|---|---|
| Aug 26 20:12:00 | BIRTH | The gameplay is neat and involves lots of strategy, although it may be just a bit to simple. | |
| Aug 26 20:31:00 | 19m 00s | Ten Second Sprint | This was actually a lot of fun. The level design got pretty creative. |
| Aug 26 20:44:00 | 13m 00s | INATIME | The artwork is awesome, and the use of your time for all of the different functions is fantastic in its simplicity. The biggest problem would probably be that the platforming is kinda broken, although it doesn't get in the way too badly. |
| Aug 26 20:53:00 | 9m 00s | Tactical Mission | The core mechanic here is interesting and unique, but also confusing and frustrating. A little more work, and you could have something really revolutionary here. |
| Aug 26 21:00:00 | 7m 00s | Seconds of Light | You should make horror games The way you use light as a weapon, and how you're always dreading what's around the corners is really cool. I feel like this would be amazing if it were a little longer. |
| Aug 26 21:04:00 | 4m 00s | Tourmaline | This is really cool. It has a sense of urgency that I would expect from the theme, without being stressful. |
| Aug 26 21:11:00 | 7m 00s | Mercurial | Very nice work. The take on the theme is highly original and creative, the presentation is good, the gameplay is hectic... |
| Aug 26 21:25:00 | 14m 00s | 10 seconds of hope | I played it a bunch of times trying to figure it out... but I just don't get it. |
| Aug 26 21:29:00 | 4m 00s | 10 Second Archery | It's a very good looking game with some unique strategy and aiming... although some stuff like something to aim by, and a hit indicator would be appreciated. |
| Aug 26 21:37:00 | 8m 00s | Colour | I didn't really get how the color effected the world... it was really pretty, though. |
| Aug 27 00:47:00 | 3h 10m | Grig Saves Time | The game is a little buggy, but I love your art style, and the music is pretty good. |
| Aug 27 00:52:00 | 5m 00s | 10 Seconds To Live | Okay, this is the first one I laughed out loud at. |
| Aug 27 00:56:00 | 4m 00s | Ten Second Ninja | Haha, it ran fine for me. It's got an interesting concept, but it's also lacking in depth and polish. |
| Aug 27 01:01:00 | 5m 00s | Charybdis | I was wondering when I would find one that interpreted the theme that way! This must get really hectic with a bunch of people. Reminds me of Mariokart. |
| Aug 27 02:34:00 | 1h 33m | Your last 10" | Hehe. Kinda strange, but, I'll admit, it's pretty freakin' funny. |
| Aug 27 02:39:00 | 5m 00s | Heaven's Intern | Very polished. Also, the core mechanic is really interesting. it would be better if there was some penalty for making poor choices, but it's still a lot of fun. |
| Aug 27 23:02:00 | 20h 23m | Distraction | I'm not sure if I really get it. The take on platforming was cool, though. |
| Aug 27 23:14:00 | 12m 00s | TenToDead | The control is really the only thing that kept it from five star fun for me. I enjoy games like this, but they shouldn't be floaty. You should be able to stop on a dime. |
| Aug 27 23:20:00 | 6m 00s | Red alert | I found that I spent most of my time in the game trapped by the blocks. |
| Aug 27 23:41:00 | 21m 00s | Decim Dungeons | The idea is great, and the sound is spectacular, but it has a few frustrations, like not being able to see how many of a block you have, and not having any timing indicators. |
| Aug 27 23:46:00 | 5m 00s | No more Fuel ! | It was fun and all but... don't get why you made the controls the way you did. Why not just use WASD? |