Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Jod
Feedback comments for LD27
Jod's games and stats for all events →
| Timestamp | Since previous | Game | Jod's comment |
|---|---|---|---|
| Aug 28 17:07:00 | This Game Will Self Destruct in 10 Seconds | Liked this one. Good music and sounds. And yes, it is incredibly hard. The second dude is an ass! He likes to punch me out of the castle-thing so he and his buddy can gang up on me :). | |
| Aug 28 17:15:00 | 8m 00s | 10corp | 10corp will not tolerate slowness! Loved the mood and the setting! Couldn't quite get how to 'throw' boxes, which stopped me from progressing too far. All in all, a well-polished result! |
| Aug 28 21:52:00 | 4h 37m | 10Sec Switch | Cool 1st entry. I do like taking over the enemies! The level design could take a little bit of work, but the taking over works like a charm! |
| Aug 28 21:58:00 | 6m 00s | 10-Second Switch | Sweet little entry! It works and I encountered no bugs, well done! <br/> <br/>I'd make sure the colour of the bullets are not in the background. Also maybe moving forward and back? <br/> <br/>Other than that, cool! |
| Aug 28 22:11:00 | 13m 00s | A Love Story | Very well done, love the Ren'py configuration on the interface. |
| Aug 29 18:13:00 | 20h 02m | The theft of the magic potato | Loved the personality of the little bots, but had a lot of problems getting them to go where I wanted them to. Fits the theme quite well! |
| Aug 29 18:24:00 | 11m 00s | Get well soon | Your main mechanic (splitting monster and character movement) is very, very well exececuted. It is nerve-wracking, especially since you can stil look around! <br/> <br/>Kudos for the voice-acting as well, very well done, with enough emotion in it without it becoming corny. <br/> <br/>Also (I guess this is something I do when I game, I look up), I loved the ceiling tile textures. The interface, and the card was awesome as well. The game over screen is particularly good. <br/> <br/>Two bits of feedback: the closets in the rooms aren't solid, I can walk into them. Also, the heights of the bed compared to the viewpoint of the player seems to be pretty high. |
| Aug 30 14:09:00 | 19h 45m | Notiempo | Loved the concept, and your game runs super smooth! Sadly, there was no one to play with, which is a risk when making something multiplayer. Making a version which had some targets to shoot at when there are no other players might have been an alternative. |
| Aug 31 23:47:00 | 33h 38m | Mr Moore's Last Seconds | Wow. I really, really liked what you did there. The combination between gameplay, sound and graphics was really good! Excellent voice acting combined with a really good (and really sad) story! The little scenario's underline all the beautiful little moments he has to lose. One thing to improve would be the final scene. I think I understood exactly what mr. Moore did (and well done to him!), but there's just a few steps that could be explained a bit better. <br/> <br/>On the other hand, if I got it, why would we bother cheapening the experience by explaining it? Quite the little quandary. I honestly don't have an answer. Loving it all the same! |
| Sep 1 00:26:00 | 39m 00s | Oxy | Damn it, Dave! <br/> <br/>I really liked this! The mix between keeping Dave alive and speed is very well done! Plays smoothly. |