Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → UntitledQ
Feedback comments for LD26
UntitledQ's games and stats for all events →
| Timestamp | Since previous | Game | UntitledQ's comment |
|---|---|---|---|
| Apr 30 11:37:00 | Hard Puzzle | I feel this game could actually get pretty challenging if levels weren't generated from just straight lines. Nice idea though, good job! | |
| Apr 30 12:14:00 | 37m 00s | Escape the Minimalism | Best "I'll smack the topic in the face!" submission I've seen yet. Great fun! |
| Apr 30 18:45:00 | 6h 31m | EmotimCrawl | Haha, yes, self-written collision code has always been a problem for our group as well. <br/>The attack key seemed to not always work until I realized that holding it down work well. <br/>Other than that the game performed great. Neat little first entry! |
| Apr 30 18:56:00 | 11m 00s | Game Formerly Known as BlockBuilder | Sometimes it's hard to tell which face of which block you are currently pointing at due to all the glow without any shading on the surfaces. <br/>Otherwise a fun little game. Perhaps randomly generating shapes would extend the gameplay by a few minutes. |
| May 1 23:12:00 | 28h 16m | Box's World | Interesting albeit confusing and sometimes frustrating. Very well done mood and close adherence to the theme. <br/> <br/>It took me a while to understand which sound meant what (and that the sounds weren't just to help you track your movement). <br/> <br/>At places the high sound seemed to guide me towards a wall with no way around it. I could imagine the concept working out pretty awesomely if the high sound always lead the way (and not just towards some fixed points). Perhaps even with conflicting visuals where the sound urges you to leave the visible path... <br/> <br/>By the way, thanks for playing our game on stream! |
| May 4 06:13:00 | 55h 01m | Minimal ComplexiMolTato | The most fun I've had with my numpad! :D |