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Daniel X. Moore

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TimestampSince previousGameDaniel X. Moore's comment
May 3 02:43:00 ASCII 219 Pretty fun. The jump felt a little floaty. The keys were a little confusing that they toggled the doors, maybe switches would have been more obvious.
May 3 02:48:00 5m 00s Skip on Slabs Having to input each command one at a time seems a little burdensome, maybe if you had a limited number of commands you could use and had to plan out the whole level.
May 3 02:53:00 5m 00s Essense I stated to figure it out, but the jump was unforgiving if you were a little too early.
May 3 03:12:00 19m 00s QbQbQb Really great game, fun and simple. My only recommendation is that the pacing seem kind of slow at first, then quickly becomes too difficult. Having oscillating periods of intensity and dormancy would help extend the play where you have to think fast or accumulate mistakes and give you a period to clean up.