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Spierek

Feedback comments for LD26

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TimestampSince previousGameSpierek's comment
Apr 29 03:25:00 Daft Pong Amazing idea and execution. Kudos.
Apr 29 06:51:00 3h 26m Bell Curve Very neat, I liked how nicely the title of the game reflects the gameplay.
Apr 29 06:59:00 8m 00s Zip Very nice visuals, an interesting game mechanic, and the level transitions were just great. Good job, sir.
Apr 29 07:06:00 7m 00s Join The idea is really interesting (Snake x iNudge) and the puzzles are quite challenging, but I've got a problem with the responsiveness of the controls. Too often the loss is caused by the snake not reacting quickly enough.
Apr 29 07:43:00 37m 00s Hatchet Web version is also broken for me. You're probably storing the game and the *.html file in a private folder on Dropbox. Try moving them to a subfolder in the "Public" folder, and then right-click it to "get public link". <br/> <br/>The *.jar version works fine, though. The game is alright, but it does get repetitive soon enough (I was just plowing through the game, mashing Z and X).
Apr 29 08:06:00 23m 00s WhiteSpace Crashes at the very beginning, Win8 64bit. Error name is just "APPCRASH", exception code is 40000015 (if it helps).
Apr 29 08:17:00 11m 00s Canon Very unique, but horribly frustrating. It's hard to get into the proper rhythm.
Apr 29 08:24:00 7m 00s The Creation Neat presentation and mood, but the cells puzzle is not responsive enough. Took me several minutes before I could divide them properly.
Apr 29 08:28:00 4m 00s Budget Squad Amazing. Great visuals (as usual), a subtle yet good BGM, and a surprisingly well implemented core mechanic.
Apr 29 08:33:00 5m 00s hru Great in every aspect.
Apr 29 08:38:00 5m 00s Your Efforts are in Vain Great soundtrack and fun gameplay. The only gripe I had were the graphics; the background really makes the game less legible.
Apr 29 09:43:00 1h 05m (Follow the) Line Really simple, but it doesn't mean that it's easy (levels 17-20 are awfully hard). I'm digging that minimalistic art style. <br/> <br/>BTW, every death gives you extra +100 points; shouldn't it decrement 100 every time you die?
Apr 29 12:16:00 2h 33m Fortuitous It's quite fun, but it suffers from a bug that makes all of the platforms spin randomly. Probably has to due with the fact that you didn't lock rotations and are using the RigidBody/Mesh Collider combination for the platforms :)
Apr 29 20:18:00 8h 02m BEAPE The core mechanics are interesting, but the audio design fails to deliver. You should've taken more time to position the coins so that collecting them delivers a satisfying music.
Apr 29 20:22:00 4m 00s DudeJump I enjoyed the simplistic visuals and that moody music, but overly floaty jumps and no checkpointing make it hard to really enjoy this game.
Apr 29 20:26:00 4m 00s DeaN The pacing in the story mode could've been much better, and the game lacks some audio in the background, but man... <br/> <br/>Those adorable animations are making up for it nicely :)
Apr 29 20:56:00 30m 00s theseus.f Looks good, plays well, and the rats introduce a nice twist to the whole mix. Too bad you didn't manage to include any music with it.
Apr 29 21:16:00 20m 00s Blox - Return of the Pixel @admund - 20th is the final one, actually. Took me several tries.
Apr 30 06:23:00 9h 07m U Really fun game, but I've got three little complaints: <br/>- too short :) <br/>- the SFXs for the saws seem to overlay; that makes them a bit too loud on the later levels, <br/>- you should've hinted at the fact that Maniac's death makes it safe to cross him (his saw is still spinning, looks like an obstacle); maybe by fading out his entire body or stopping his saw. <br/> <br/>But still, it was fun. Sorta like a 1D Meat Boy.
Apr 30 06:28:00 5m 00s Add Removal Stuck on the #5 puzzle. Had a good time :)
Apr 30 06:38:00 10m 00s minimalistherain The intervals between lightning flashes are too long in my opinion. Had some fun, but I can't figure out what to do after you drop down by one block.
Apr 30 06:42:00 4m 00s The Road 29 here: http://i.imgur.com/TiDIVYi.png
Apr 30 06:52:00 10m 00s You Are Alone Works fine on Win8, but the game itself is really slowly paced, the player circle starts twitching when you stop the cursor, and the enemies can spawn on top of you, instantly killing the player.
Apr 30 06:56:00 4m 00s Special client Really great :D The only thing that could've been explained better was the lorem-ipsum mechanic.
Apr 30 07:05:00 9m 00s Abduction - finally... That's a nice idea for a gameplay, but after getting to &gt;1200 abductees all of the spawned houses had no people inside.
Apr 30 07:23:00 18m 00s Merkaba Looks absolutely stunning.
Apr 30 07:37:00 14m 00s Hito Lovely music and visuals. <br/> <br/>You should've added a "how to" screen explaining the controls (especially noting the availability of double jumping) and the goal of the game (destroying blocks = opening doors isn't so obvious at the beginning).
Apr 30 07:45:00 8m 00s maximumCuriosity Very interesting visuals. I especially liked that tunnel portion.
Apr 30 08:12:00 27m 00s Mobius Really enjoyed this game; you took a simple idea and created a lot of various challenges with it.
Apr 30 08:36:00 24m 00s Everybody Fail Really interesting use of minimalism. The basketball game was probably the hardest one.
Apr 30 08:45:00 9m 00s Pink Haze Really great. I liked the randomization of the levels and the overall visuals. <br/> <br/>My only gripe was the "singlemindedness" of the enemies - almost all of them jump out of the cover at once, raining bullets on you; then at the same moment they all hide again.
Apr 30 08:51:00 6m 00s Miximal Wow, I didn't expect that one. <br/> <br/>At the beginning it took me some time to get what you meant by "remove noise", but after experimenting a bit, I got the idea. I think that it would've worked much better if the player was able to turn on/off the samples and hear the changes in real time, instead of having to press the red button again.
Apr 30 08:59:00 8m 00s XYZ Amazing concept, gameplay and visuals.
Apr 30 12:04:00 3h 05m Orbicular Great and clean art style, but like Hadyn says, it would be better if squares only detracted a certain amount of points instead of forcing you to restart.
Apr 30 12:05:00 1m 00s QbQbQb Got to about 820 points. Really loved the dynamically changing soundtrack and the visuals.
Apr 30 12:11:00 6m 00s Escape the Minimalism Great play on the theme. I love the moment when you grab that star and the entire world is like WHOA.
Apr 30 12:21:00 10m 00s Running With Swords I liked it, but the controls could use some more work. Jumping and aiming attacks is too wonky.
Apr 30 12:31:00 10m 00s The Last Barman At first the controls seemed strange, but you can quickly get used to them. The gameplay was really neat, though the best strategy is to always pick four items and place them on the counter. If placed items could spoil after 30 seconds of not completing an order, the game could be more balanced.
Apr 30 12:39:00 8m 00s Random Legend Adventure Neat idea, but the presentation is so-so (not very minimal) and none of the Shift weapons work.