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Feedback comments for LD26
shiprib's games and stats for all events →
| Timestamp | Since previous | Game | shiprib's comment |
|---|---|---|---|
| Apr 30 08:02:00 | The Unseen | Great idea and mood! It is a little frustrating to navigate through though. I agree with Korda on the free pulse. Could be a very cool game! | |
| Apr 30 09:16:00 | 1h 14m | Minty Relaxation | Wow, stylish and nicely presented. The controls take some getting used to, so early deaths feel unfair until you get the hang of it. |
| Apr 30 09:45:00 | 29m 00s | Space, Space, Space! | Spacey. |
| Apr 30 18:49:00 | 9h 04m | Blob Runner | 492 after four runs! The drifting camera is a nice touch, though once I hit 400 I started going off the left of the screen until I wasn't able to jump. <br/> <br/>Also when you're too far to the right the gap placement can seem a bit unfair. <br/> <br/>But besides those issues it's got a good feel to it and definitely feels like every death is avoidable and your fault. |
| Apr 30 19:56:00 | 1h 07m | PATCh | Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did! <br/> <br/>Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :) |
| May 1 04:27:00 | 8h 31m | Cube Colors | Cool mechanic. I also found the combinations were counter-intuitive, and I had to experiment to figure out what I needed to combine. |
| May 1 05:52:00 | 1h 25m | Stijl | Nice, I enjoyed this, though I did get stuck in level 3 or 4 and couldn't figure out a way forwards or back. Nice mechanics and application of theme! |
| May 1 07:29:00 | 1h 37m | mini-city | Pretty nice once you get past the first few sudden failures! It took a while to get a feel for the simulation and see how everything is worked out quite clinically, then pretty simple to pave your path to victory. Has a nice escalation - starts out really minor with just factories and houses and struggling to get a park to stave off defeat, then building up to blocks and blocks of offices and skyscrapers. End game takes a little too long once you can see that you will win until you finally do. |
| May 6 07:58:00 | 120h 29m | TNAFT | What a cool concept! I love the idea of players shaping the content. |
| May 6 08:08:00 | 10m 00s | We Dreamers | Great original idea, and congrats on getting it done in the timeframe! |
| May 6 08:21:00 | 13m 00s | Morning | I like the style and the mood! Great start, really leaves you hanging on for more. |
| May 6 08:33:00 | 12m 00s | Snape | A fun game with a really solid foundation! Of course I agree with everyone that multiplayer would be an excellent addition, and sometimes the movement can feel sluggish - though that's hand-in-hand with momentum and probably just user error. :) I think having more interesting stadiums would be nice too. Maybe with those blowhole things that they have on Gladiators! |
| May 6 09:00:00 | 27m 00s | The particle swarm | Nice mechanics, I got till level 7 before the difficulty topped me. I found it a little fiddly, especially on level 3 - maybe upping the gravity a bit on the black holes? Also a couple of times on my many attempts at level 3 I found that one dot got stuck in a stable orbit and I had to restart the level myself. |
| May 6 09:06:00 | 6m 00s | Entity | I died on the first jump! Good feeling to it, and I like the sticky walls when you miss a jump - you think maybe you'll get there if you keep holding right, but no. <br/> <br/>And hard to argue with the theme. :) |
| May 7 08:41:00 | 23h 35m | Perception | I found my keys! They were in the grass. |
| May 7 08:54:00 | 13m 00s | Nova Jump : A Space Adventure | Really great concept, I like the way you adapted the theme of minimalist in the style of platformer. I'm no platform guru but I got about six or seven levels deep before it finally wore me down. :) <br/> <br/>Music, art and animation is great! I also found the camera to be a bit slow when I was attempting crazy screen-wide jumps. Some of the jumps had to be highly accurate, I guess that's par for the course with a platform game though, but I found some levels quite frustrating (the one in which you have to fall down onto the teleporter that's sandwiched between two spikes for example). |
| May 7 09:07:00 | 13m 00s | crush. | Cool idea and stunning execution for 48 hours. Appropriately minimal! |
| May 7 09:08:00 | 1m 00s | Moonshine | Wow, that's amazing for 72 hours, top notch. <br/> <br/>If I had to nitpick, I found the controls a bit frustrating as you're offsetting them by 45 degrees. I never got used to cursor keys used in isometric games! Oh and sometimes if I got through a section really quickly the narration would overlap. <br/> <br/>But yeah, everything I didn't mention is awesome. :) |