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Feedback comments for LD26
r3d5's games and stats for all events →
| Timestamp | Since previous | Game | r3d5's comment |
|---|---|---|---|
| Apr 29 19:43:00 | sigillum | Great stuff! I loved it! The aesthetics and content supported the theme very well. | |
| Apr 29 21:32:00 | 1h 49m | Battery | Wow. This game is incredible. Truly amazing work. Nice job! |
| Apr 29 21:44:00 | 12m 00s | Soldier of Yellowism | Cool concept and fun! <br/> <br/>Small suggestion for post update, could the yellow ball create a yellow trail to outline what the previous path was? Might have already been thought of but just putting it out there. That way, the player can think less of where they came from and more about where to go. |
| Apr 29 21:50:00 | 6m 00s | TOWER DEFENSE REWIND | After I win a level and I have the choice to select the next Wave, no towers appear and I lose the game anyway. Did I skim over a instruction or it this possibly a bug of the level not resetting it's towers? |
| Apr 29 22:10:00 | 20m 00s | (Follow the) Line | Oooo great use of the theme in art and game design! |
| Apr 29 22:15:00 | 5m 00s | Polymorph | Great work! Most of the positive things I have to say are already said above (I agree with all of them). <br/>The vignette though can be a bit intense and I lose sight of the ball / square when ti goes too high. <br/> <br/>Love the Piet Mondrian style backgrounds :) |
| Apr 29 22:51:00 | 36m 00s | Guesses | haha, I liked it. Wasn't too hard to "guess" which keys are to be used. It was fun re-leaning how to move. <br/> <br/>Loved how with the left key unlocked, you re-used your levels and had the player backtrack. It's like the unlock / exportation mechanism in metroid broken down to it's simplest form, or should I say,minimalized? <br/> <br/>Good use of theme, I approve and enjoyed! |
| Apr 30 05:40:00 | 6h 49m | Damn invaders | 5 starrrss!! <br/> <br/>I played this one a lot. I found holding control is a must (auto shoot). When you're really huge, you have to move up and down to ensure your bullets hit every Y height on the right side. <br/> <br/>Really great mechanic of the growing and shrinking. It make some very organic moments in the game. |
| Apr 30 20:16:00 | 14h 36m | rainwalkers | no rainwalkers, but cool vibe! |
| May 1 02:49:00 | 6h 33m | Solace | Dig the visuals! |
| May 1 07:12:00 | 4h 23m | Naked Shades | How long is it supposed to pause at a blank screen? My screen was dark for a few minutes a couple times. Had to reload. |
| May 4 04:48:00 | 69h 36m | Life! | Ah, took me a while to figure out the keys have to be pressed as the dot hits the line. <br/> <br/>Maybe having the line pulsate to the beat would grab the attention more? |
| May 4 06:04:00 | 1h 16m | Fog | Dawww! What a great ending! I loved the game thanks for making it! |
| May 16 07:51:00 | 289h 47m | stairs | Nice and simple! Does the frequency of stairs every change for anyone? |
| May 16 07:53:00 | 2m 00s | Dream Fishing | So.. Good... |