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Feedback comments for LD26
pythong's games and stats for all events →
| Timestamp | Since previous | Game | pythong's comment |
|---|---|---|---|
| Apr 29 10:03:00 | cGame | very nice. simple, easy to understand (though it gets harder). For people who don't have RGB-skills like us devs, it would be good to just make clickable color pots on the right side which have to be clicked | |
| Apr 29 10:07:00 | 4m 00s | And Then There Were None | When I try to run your game, it tells me this <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: org/za/dreamt <br/>horn/ld26/Main : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:616) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14 <br/>1) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:58) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:197) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:307) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:248) <br/>Could not find the main class: org.za.dreamthorn.ld26.Main. Program will exit. |
| Apr 29 10:16:00 | 9m 00s | Controlled Diet | At first I didn't understand which playtform was meant, and I pushed the objects ontop the sun (I guess?) |
| Apr 29 20:16:00 | 10h 00m | AlterSpace | I like the idea, but when I got to the level 'Spikes kill you', I moved all the black tiles, but the animation got stuck when going back :/ |
| Apr 29 20:22:00 | 6m 00s | Save the Potato, Save the world. | i love the music! what did you use to make that? |
| Apr 30 10:48:00 | 14h 26m | Mondrianarium | I had to restart several times because I thought the controls were broken - until I realized that you only move by playing up, and left/right turn your player around :/. This is kinda confusing, that's why I'm writing it here for other players ;) |
| May 4 12:41:00 | 97h 53m | Balls! | great! considering the time frame, this game is beautiful! |
| May 4 12:44:00 | 3m 00s | CHAMELEON RUN | great! had to die a few times until I understood that this is not just canabalt ;) |
| May 4 12:54:00 | 10m 00s | MiniQix | As the others said, great take on an old classic (for me, it was called 'FUSE'). I wish I had had this idea as well, as I also wanted to recreate this classic once :D <br/> <br/>Didn't hear any music btw :? |
| May 4 13:14:00 | 20m 00s | Gimme back my keys | idea is great! but you should crosscheck some of your spellings again ;) |
| May 4 13:26:00 | 12m 00s | The Sentient Cube | Katamari style. But I was getting a bit dizzy, when I was suddenly flying around, not knowing what happened :) |
| May 4 13:32:00 | 6m 00s | Compositions | very nice. levels would have been good, getting harder (with more balls and such) |
| May 4 13:35:00 | 3m 00s | MONO | didn't run for me :/ |
| May 4 13:46:00 | 11m 00s | Min | love the art and the game play, but hate that ppl don't know that on german keyboards the Y button and the Z button are reversed - so that we have huge problems playing games which rely on the Z button :'( |
| May 4 14:10:00 | 24m 00s | Cpt. Sqrjaw | the keyboard is very annoying for german players, where Z and Y are reversed...would have preferred a different keyset :/. otherwise, nice game |
| May 12 09:15:00 | 187h 05m | Stargazers | i like how the arm of the stargazer is moving, but the music really got annoying :) |
| May 12 09:27:00 | 12m 00s | Less is More? | the music reminds me of zelda-link to the past |