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pythong

Feedback comments for LD26

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TimestampSince previousGamepythong's comment
Apr 29 10:03:00 cGame very nice. simple, easy to understand (though it gets harder). For people who don't have RGB-skills like us devs, it would be good to just make clickable color pots on the right side which have to be clicked
Apr 29 10:07:00 4m 00s And Then There Were None When I try to run your game, it tells me this <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: org/za/dreamt <br/>horn/ld26/Main : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:616) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14 <br/>1) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:58) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:197) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:307) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:248) <br/>Could not find the main class: org.za.dreamthorn.ld26.Main. Program will exit.
Apr 29 10:16:00 9m 00s Controlled Diet At first I didn't understand which playtform was meant, and I pushed the objects ontop the sun (I guess?)
Apr 29 20:16:00 10h 00m AlterSpace I like the idea, but when I got to the level 'Spikes kill you', I moved all the black tiles, but the animation got stuck when going back :/
Apr 29 20:22:00 6m 00s Save the Potato, Save the world. i love the music! what did you use to make that?
Apr 30 10:48:00 14h 26m Mondrianarium I had to restart several times because I thought the controls were broken - until I realized that you only move by playing up, and left/right turn your player around :/. This is kinda confusing, that's why I'm writing it here for other players ;)
May 4 12:41:00 97h 53m Balls! great! considering the time frame, this game is beautiful!
May 4 12:44:00 3m 00s CHAMELEON RUN great! had to die a few times until I understood that this is not just canabalt ;)
May 4 12:54:00 10m 00s MiniQix As the others said, great take on an old classic (for me, it was called 'FUSE'). I wish I had had this idea as well, as I also wanted to recreate this classic once :D <br/> <br/>Didn't hear any music btw :?
May 4 13:14:00 20m 00s Gimme back my keys idea is great! but you should crosscheck some of your spellings again ;)
May 4 13:26:00 12m 00s The Sentient Cube Katamari style. But I was getting a bit dizzy, when I was suddenly flying around, not knowing what happened :)
May 4 13:32:00 6m 00s Compositions very nice. levels would have been good, getting harder (with more balls and such)
May 4 13:35:00 3m 00s MONO didn't run for me :/
May 4 13:46:00 11m 00s Min love the art and the game play, but hate that ppl don't know that on german keyboards the Y button and the Z button are reversed - so that we have huge problems playing games which rely on the Z button :'(
May 4 14:10:00 24m 00s Cpt. Sqrjaw the keyboard is very annoying for german players, where Z and Y are reversed...would have preferred a different keyset :/. otherwise, nice game
May 12 09:15:00 187h 05m Stargazers i like how the arm of the stargazer is moving, but the music really got annoying :)
May 12 09:27:00 12m 00s Less is More? the music reminds me of zelda-link to the past