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Feedback comments for LD26
madlee's games and stats for all events →
| Timestamp | Since previous | Game | madlee's comment |
|---|---|---|---|
| May 1 03:13:00 | Steve Can't Zen | Very nice. simple controls, and good humor :) | |
| May 1 03:21:00 | 8m 00s | 3: Who needs 297 anyway? | i like the style a lot, although the gameplay became a little to easy. I would like to have seen a motivation for letting the player move left/right (ie, a reason to ever move to the right). Good job on your first ludum dare! |
| May 1 03:26:00 | 5m 00s | Venture Ville! (Multi-player) | Good effort. Obviously not finished, but it *does* fit the theme! |
| May 1 03:32:00 | 6m 00s | The Quest for Philip's Glass | nice style and some nice puzzles too. Good work! |
| May 1 03:37:00 | 5m 00s | KeepTheMusicAlive | interesting concept. like others have noted, the camera movement was a bit weird at first. If you continue to work on it, I'd recommend adding some other visual cue that the camera is moving. good work! |
| May 1 03:51:00 | 14m 00s | Alien Raid | awesome job, very enjoyable to play. great simplification of RTS style game |
| May 1 23:10:00 | 19h 19m | Sociales Santillana | nice take on the match3 style game. the shape of the board and the colors create some neat patterns to look at. good job! |
| May 1 23:17:00 | 7m 00s | ClicketyClick | funny, i played this longer than I probably should have. In that sense, it's a success! |
| May 1 23:21:00 | 4m 00s | EpicQuestEssence | like the visuals, but found the running sound effect a bit abrasive. Also, i think the hitboxes could be smaller, I was often colliding with things when it didn't seem like I should be. Fun though! |
| May 2 03:21:00 | 4h 00m | Dngncrwlr | neat concept, though I would have liked to have seen something more from the orcs. it'd be cool if they moved around or something. I like the movement idea. Nice job |
| May 2 03:43:00 | 22m 00s | A Simple Circle | awesome job, my only complaint is that it was too easy to accidentally remove shapes when placing near the edge. maybe some sort of visual indication that the piece is going to be in an invalid location would be helpful. lots of fun, and challenging! |
| May 3 02:41:00 | 22h 58m | Refracted | whoa. so, i'm not able to actually play yours because I'm on a mac, BUT.... i think we had almost the exact same concept! Even the graphics look very similar (based on your screen shot). Although, in my game, you CAN move through objects of your color (which I think is opposite of your implementation). Just thought that was funny! Good job! |
| May 3 03:38:00 | 57m 00s | People | this game is deceptively good. The music, the animations, the feels. It all came together really well. Excellent job! |
| May 4 18:28:00 | 38h 50m | Life! | Very cool, although I found it difficult to read the text on the right while dealing with the falling objects on the left. I didn't really get when I was supposed to hit them and when I was supposed to skip them. It was fun though, great job! |
| May 5 02:00:00 | 7h 32m | -End- | It looks great, but I honestly could not get past the first area. By the time I was able to get past the first jump, I always hit the green dude. I would recommend tightening up the controls a bit, and maybe easing into the difficulty. |
| May 5 04:58:00 | 2h 58m | Compositions | very nice, reminds me of jezzball. love the fill animation! |
| May 11 01:26:00 | 140h 28m | The Parasite | Probably my favorite of the competition. Not ashamed to say that I played this for about and hour and a half before I finally beat it! Very impressive! |
| May 13 02:12:00 | 48h 46m | Amish Brothers | I can't believe I played the whole thing. I have to say, I'm a little disappointed that it stopped at level 10. I was preparing for a sheep shit-storm! |