Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → KR-Eddie
Feedback comments for LD26
KR-Eddie's games and stats for all events →
| Timestamp | Since previous | Game | KR-Eddie's comment |
|---|---|---|---|
| Apr 29 21:51:00 | Pilot & Command | Absolutely loved it! Just my type of game :D <br/>I agree that the music gets annoying after a while, but it's not too bad. <br/>The dialog and the way you introduced the theme were awesome! | |
| Apr 30 21:24:00 | 23h 33m | EmotimCrawl | Aha collisions are always a pain in the ass right? xD <br/>The emoticon blinking was really cute. <br/>The combat was a little strange with the bad collisions and low range, but it was fun nevertheless. <br/>Like how you went with a text based theme with for character and level editing. |
| May 3 22:15:00 | 72h 51m | Tubulance | You know a game is going to be awesome when it comes with a seizure warning xD <br/>Great job! |
| May 4 14:48:00 | 16h 33m | One Word RPG | Reminded me of my first LD entry xD <br/>I have the same opinion people had with my game: I rather have a small really polished game than a big unpolished game. And this had the perfect amount of content for it's lenght. <br/>Only thing I found slightly annoying was that you have to be perfectly aligned with the zombies to hit them, but I'm guessing that was intended to make it harder xD <br/>You have a really good solid start for a bigger game here. Keep working on it! |
| May 15 11:45:00 | 260h 57m | Framework | very fun game! I found myself screaming like a little girl way too often. <br/>Only problem I found with it was that there were to many particle effects that made the game laggy at times. You could save some in the enemy trails. <br/>Other than that it was very good! Loved the all the different enemies. The last guys who shot barriers were awesome xD |