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Feedback comments for LD26
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| Timestamp | Since previous | Game | jpverkamp's comment |
|---|---|---|---|
| Apr 29 03:55:00 | Less is More? | I loved this. Now I have to get around to finishing / submitting my own game so I can rate yours. :) <br/> <br/>One minor nit to pick, grammatically it should probably be "Now there is no water." | |
| Apr 29 11:40:00 | 7h 45m | BASHLAND - Breakout Mario Mashup | I liked the nice ambient music. It was a bit amusing how far you could get just by holding right and doing nothing else until the end of the levels though. <br/> <br/>It would be interesting to see expanded a bit, perhaps with powerups or enemies (although I guess that would break the minimalism somewhat). |
| Apr 29 11:57:00 | 17m 00s | The Rules Are Simple... | A bit sluggish on my machine and it would have been nice to have a little more margin of error on a lot of the jumps (particularly the early ones), but a neat enough take on the style. |
| Apr 29 12:04:00 | 7m 00s | Labyrinthine Tower of Misery and Flashing Colors | Ditto that. |
| Apr 30 03:40:00 | 15h 36m | Stem | Very pretty--I really like the audio. You may want to make it clearer exactly which you want to get and which not (I'm assuming only water drops are good?) |
| Apr 30 03:44:00 | 4m 00s | Cpt. Sqrjaw | That's awesome! I kept getting stuck in the first pit there, but I still think it's a lot of fun. And the audio was a nice touch as well. One of these days I'll figure out how to do that so well. :) <br/> <br/>If you intend to work on this more, may I suggest making the platforms move from side to side if you lean them enough? I totally tried to explore of to the left. Didn't work so well. :) |
| Apr 30 03:47:00 | 3m 00s | minimalistherain | Audio and lights are suitably creepy. Surprising how much of that can be done with just simple cubes. Nice job. |
| Apr 30 03:53:00 | 6m 00s | Stykk | Fun with a neat aesthetic. The extremely limited jumping at first was kind of annoying. |
| Apr 30 03:56:00 | 3m 00s | pigMINt | It's so pretty! <br/> <br/>Although I figured out pretty quickly that it's a perfectly viable strategy just to spam the heck out of clicking everywhere. There doesn't seem to be any limiting factor. Perhaps a limit on number of bullets or negative points (which would require more in the way of points) for firing too much? |
| Apr 30 03:59:00 | 3m 00s | I DIED. | Well that was nicely gruesome. :) <br/> <br/>It's a really nice aesthetic, the control scheme fits the theme very well, and I love the audio. Certainly one of the better games I've rated thus far. |
| Apr 30 04:05:00 | 6m 00s | The Clicky Box Bundle | That was a lot of fun! The first time it Switchy started dropping multiple blocks on me, I was like :O. But if you can focus right, they turn out to actually be easier. It's a heck of a time to recover though with the screen flashing like that. |
| Apr 30 04:11:00 | 6m 00s | Defender. | Couldn't figure out how to actually hit what I assume was the enemy, although I think I knocked down one of the towers myself. Is that a thing? Still, the look and sound of the game is amazing, given the constraints. Your graphics artist did do an amazing job. <br/> <br/>Pre-post edit: Yeah, now I read that you can't hit the boss while moving. Why not? |
| Apr 30 04:14:00 | 3m 00s | minobi | That was fun, if really hard! I really like how the art style turned out for you. Sounds are a bit annoying, having a mute button never hurt anyone. :) |
| Apr 30 05:12:00 | 58m 00s | RUNNERIST | Looks nice, but I was having issues with the controls. For me at least, they were just sluggish enough that I couldn't do it. |
| Apr 30 19:13:00 | 14h 01m | Exploding Cubes of Cleanliness | Very nice. Regarding the blog post, I wonder if those recorded wrong first clicks might have been from the transition to the first level lagging? It didn't load right away and I thought it had frozen, so I clicked... just in time for the level to load. |
| Apr 30 19:16:00 | 3m 00s | LESS [Last Exit Scary Square] | Dang. I never knew how creepy a few rectangles could be. Excellent job on mood and theme. I actually think the very minimal audio did a good job at ratcheting up the tension as well. |
| Apr 30 19:23:00 | 7m 00s | The epicly short adventure | Whee! I win! Oh wait, you mean there's more if I don't answer yes? :) |
| May 1 01:43:00 | 6h 20m | Hadron the Uniter | My cursor kept jumping back to the center of the screen, which made holding onto things difficult. Still, it's a fun idea and a pretty good execution. I can't even imagine holding together enough to get some of the heavier elements. |