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| Timestamp | Since previous | Game | joekinley's comment |
|---|---|---|---|
| May 2 11:21:00 | 50 years | Nice effort you did there. But it was really hard to play. <br/>I had 3 Swordsmen but never was I able to send them to war, i was only asked peasants. So one time there were a lot of folks attacking, I was smashed and everything was over. <br/> <br/>It was hard to see what the main goal in this game was. What was the point of playing? What was the purpose of the stuff I built? Nothing seemed to do anything. <br/> <br/>Should have been easy to at least add a little graphics so I could see what was happening. | |
| May 2 11:26:00 | 5m 00s | Onslaught In Space | Oh god that sound was awful. It was loud and annoying and ugh. <br/>The controls were very hard, the ship just kept turning way too fast. It was hard to properly aim for the approaching things. <br/>I would have liked some more effects when hitting enemies and all. Or amore enemy types. Dunno, was boring pretty fast. <br/> <br/>It's an okay game but could have taken some more love to make it way better. |
| May 2 11:35:00 | 9m 00s | Funky Lincoln Saves the Day | Gah what a hard game. I kept typing "JUM"... and waited to enter that P... same with SLIDE... i guess everyone did just that. But as soon as I had to slide mid air, i was just too bad. Kept screwing up that part. <br/> <br/>Fun little idea, although I found it rather annoying to type in the whole jump. Yeah I guess that was the point there, still it was weird and all. <br/> <br/>The sound was bad. It was totally annoying and loud. Well, at least it had sound. <br/> <br/>Good work though. It ran great, everything seemed well done. |
| May 2 11:40:00 | 5m 00s | A Minimal Conflict | The aiming thing was really frustrating. Oftentimes I was near a red thing but it kept shooting in a different direction. That was really annoying. Also it didn't seem to shoot every time I hit space. It just felt that I was not in the control of shooting whatsoever. <br/> <br/>This thing really took the joy out of the game. It seemed like a nice idea with these war mechanics. Nicer graphics would really add to the appeal. Also some sounds. But it was okay. <br/>Just the aiming thing was a deal breaker here. Sad. Because it really looked potential. |
| May 4 21:04:00 | 57h 24m | Blind guy Vs Zombies | It was alright. Though it was getting slower when played longer. But maybe that was just my crappy netbook. <br/>The zombies looked a bit disappointing. But the concept was kinda nice. <br/> <br/>No sound unfortunately. Well done. |
| May 4 21:16:00 | 12m 00s | M-Cubed | I love the music. These 2 tracks are plain brilliant and they set an awesome dreamy mood for the game. <br/>The puzzles got quite hard in level 2 and 3. But overall it was a nice concept. Very well done. <br/> <br/>The picture stuff reminded me of mario 64, and in a good way too. This is a nice game and I had a lot of fun playing it. |
| May 4 21:28:00 | 12m 00s | Minimalist Multiplayer | Had fun playing that one with my wife. Although we had no idea how to get points, she somehow won. Maybe she knew and just didn't tell me. <br/> <br/>I like that game. It was fun, simple, and fun. The audio was nice and fitting. The graphics were cool, the particle effects too. <br/> <br/>I like that. Great work, kudos to you. Also congratulations on doing a multiplayer game. |
| May 4 21:33:00 | 5m 00s | cGame | Nice game. <br/>At first I was like "Whaaa? He wants me to do colors?", but the steps were fine. Then it got harder. Ugh was that hard. But it was really fun and mindbending. <br/>Original concept, I would play that in the train on my mobile if it had a better interface. Great job doing this one. It was fun. |
| May 4 21:55:00 | 22m 00s | Dodge | Whoa I love this game. <br/>I love the two moving modes, I love the overall concept. I even love the sound. Dunno what people say that it hurts their ears. It was really fun and fitting. <br/> <br/>Great work with this awesome game. Really well done. <br/>Also 64 Dodges or so |
| May 5 21:08:00 | 23h 13m | Composition Number 10 | The mini games were very tough and unforgiving. I tried to beat them but they were really hard. Then I tried to avoid most of them, but they are just not very avoidable at all. So it turns out very hard. <br/> <br/>Then I apparently went the wrong way, into the door to the south but I had no key, still it went further automatically and never came back. <br/> <br/>Nice idea with all the mini games though. Good work. |
| May 5 21:11:00 | 3m 00s | 3: Who needs 297 anyway? | What a tough game. It is very hard as soon as you did your first block, as the changing of the enemies came very rapidly. So it was hard to catch up. Also the controls were rather hard as I had to steer with my left hand. <br/> <br/>Still nice work. I like the basic idea and the graphics. Good job on that. Was fun to play. |
| May 5 21:16:00 | 5m 00s | Multiplied Screens | What the hell did I just play there? It was a weird experience. But it was simple to play. <br/>Nice take on the theme there, I also liked the simplicity of it. <br/>Good job. |
| May 6 21:00:00 | 23h 44m | 13 Squares | I liked the take on the theme. It was very hard to play though. I was pillaging around searching for coins and dying way too much. Also backtracking was a pain in the ass as I had to try out different routes a number of times. That got pretty frustrating. <br/> <br/>Still a nice take, a nice game, good job you did there. I like it. It's like a minimalist metroidvania |
| May 6 21:03:00 | 3m 00s | Cube Run | Oh my god that thing jumps up like crazy. It was very hard to grasp a proper control with this jump. I just kept falling apart, falling past platforms, or just jumping to death. <br/>Also falling off a ledge killed me? That was kinda weird. <br/> <br/>Still a nice idea making an endless runner with upgrades and all. Good job |