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Feedback comments for LD26
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| Timestamp | Since previous | Game | Jezzamon's comment |
|---|---|---|---|
| Apr 29 07:10:00 | , | I don't get how this fits with the theme... or anything really. :/ <br/> <br/>Needs more gameplay and less button mashing if you ask me. :P | |
| May 1 05:41:00 | 46h 31m | Nova Jump : A Space Adventure | I think the screen shaking was a bit much... it kinda hurt my eyes. :P I know that that was kinda the intention, but I think maybe you should be a bit nicer to your players... <br/> <br/>It was an interesting interpretation of the theme, but I didn't really think this game reflected "minimalism". The removal of the jump button seemed to complicate the game more than simplify it. I also liked the music but it made is seem more game-y rathern than minimalistic. <br/> <br/>It was a good game-jam game though! Good job. |
| May 1 05:45:00 | 4m 00s | F I N D | Yay! This is the first game that I've play that has fit the theme well. Simple concept and good execution. I liked it. <br/> <br/>The game need some music or some sound I think to be more complete though. |
| May 1 05:53:00 | 8m 00s | Duds | Nice game, although it doesn't seem like the actual game mechanics were related to minimalism, just the graphics. <br/> <br/>You did pretty well for not having used your tools before. <br/>Protip: Figure out how to use your tools BEFORE the competition, on the warmup weekend and such. :P |
| May 1 06:08:00 | 15m 00s | Pieces | Yay! Fit the theme really well! Great game! <br/> <br/>There are a LOT of typos though, but it's forgivable. <br/> <br/>How exactly did you make this? I don't understand how you could get the middle and right mouse click working if you used as3 |
| May 15 10:22:00 | 340h 14m | Time Void [Tech Demo] | Good game! <br/> <br/>Feedback: <br/>The lives and game over system made me sad because I was concerned about getting far and then dying and having to restart. The game was short enough that that would've been ok, but obviously I didn't know how long the game was. <br/>The 'leap of faith' part of a game, where you don't know what's ahead and you have to just guess is quite overused in general (I'm guilty of using it too), but it kinda took away from this game. This is an easy mistake to make when you design the levels and know them really well, so that they're not leaps of faith for you. <br/> <br/>I wasn't a massive fan of the 'music', but as it's literally what "minimalist music" sounds like, it was ok. I'm just not a fan of minimalistic music. :P <br/>The ticking sound though was a little distracting, because it kinda made it seem like there was some timer, and that time was about to run out. <br/> <br/>Anyways, good game! Fit the theme well! |
| May 17 11:31:00 | 49h 09m | Extermitrons | I like this! <br/> <br/>It wasn't THAT minimalistic, but was at least kinda minimalistic. <br/> <br/>The sound effects that played when you selected a player, (made in sfxr I'm guessing) unfortunately clashed with each other... would've been cool if they harmonised. <br/> <br/>I couldn't complete any of the goals, but I still had fun. I liked the way the enemies' bodies piled up, and blocked more enemies chasing you. |
| May 17 11:33:00 | 2m 00s | A potion of minimal that makes things less maximum. | Web link doesn't work anymore. |
| May 24 12:44:00 | 169h 11m | You Must Escape | Wow... this is awesome! I can't believe how scared I was of some moving red lines! |