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Feedback comments for LD26
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| Timestamp | Since previous | Game | GAFBlizzard's comment |
|---|---|---|---|
| Apr 29 04:26:00 | CubeMaster | You might want to add a fast-drop button since impatient Tetris players might want it. :P <br/> <br/>I didn't know there was any twist until I read the comments about stacking blocks -- three in a row seem to always vanish, so I wasn't sure if there was any reason to stack blocks on top of each other. Once I thought I saw a block bounce. | |
| Apr 29 04:36:00 | 10m 00s | Blue and Yellow | The full screen red is kind of harsh on the eyes. A softer color might have been nicer. Interesting idea. :) |
| Apr 29 07:15:00 | 2h 39m | Minimal Conquest | I like this entry, but it is very difficult even on easy. I'm not sure the AI actually needs a 2-piece advantage on easy. :P <br/> <br/>Also, having a restart key would be nice since I kept having to press enter in the URL bar to reload once I realized I had messed up the first few moves. <br/> <br/>Lastly, is there an element of randomness to this? I felt like sometimes territories would go neutral or not be captured as expected, but I suppose I am wrong. |
| Apr 29 07:34:00 | 19m 00s | Dock Zone | The pixel graphics are adorable! Cute game. A level counter would have been nice since I lost track around 10 or so, but I finished them all (assuming I'm not supposed to pick up the pyramid that appears there). |
| Apr 29 07:37:00 | 3m 00s | GRAViTRON | I found it difficult to keep track of which way the ship is pointing since it's a square instead of a shape with a front side, or something with an obvious trail. Nicely polished graphical style and interesting idea, though! |
| Apr 29 07:43:00 | 6m 00s | Mono Caves | The pace is very frantic. I didn't know any way to avoid two of the hits, so getting the second key must be difficult... |
| Apr 29 07:52:00 | 9m 00s | hru | Verl well done and polished, but a bit difficult and stressful without checkpoints, knowing that at any time you could screw up and fall all the way back to the bottom. :( Still, good job with the theme and especially the audio! |
| Apr 29 08:04:00 | 12m 00s | Like Rogue | The enemy positioning randomness seemed like it might screw you over, but interesting minimal take on the graphics and gameplay. It reminded me of Nethack. |
| Apr 29 08:15:00 | 11m 00s | Clickator | Very cute style, but I could not find more than 7 or 8 clicks. If there was some way to see what other values it was looking for so you could aim for them, that would be neat. |
| Apr 29 08:20:00 | 5m 00s | Minimalist RTS | Nicely done graphics. On Firefox I could not see the lightning bolt increasing, so I did not know how much I could reinforce, but that may be a known thing. |
| Apr 29 08:26:00 | 6m 00s | COLLECTRONS | This is simple but very polished. I kept noticing little things, like the indicator showing which way the player's square is facing, and the consistent color palette, and the darker rectangles showing where the obstacles are going to cross. It was a bit too hard for me, but some people might really like it. |
| Apr 29 08:35:00 | 9m 00s | Synesthesis | Very cleverly done! It is indeed a sort of Conway's game of life with music, but made into a puzzle. |
| Apr 29 08:53:00 | 18m 00s | Shape Catcher | Very clever art, and amusing pokemon-style approach. I assume the store and breeding center do not do anything right now, and there is nothing to do after defeating a champion in the fence, but it's neat. If you have the time and interest, you could make a very impressive game with this art style and perhaps a different theme. |