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Demurgos

Feedback comments for LD26

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TimestampSince previousGameDemurgos's comment
Apr 30 12:06:00 Shrink Shift Certainly one of my best games so far. :)
Apr 30 12:57:00 51m 00s Swimming Fool That's strange because I felt that the game was rather slow (but people say it was fast). <br/>It's sad that dialogs are not really linked together and the map is so small. <br/>One last problem : why is it easier to go down instead of up... when there's no up or down in space ? It was really confusing. <br/> <br/>About the good points, the graphics and music are good but I'm not sure if the music fit the content :/
Apr 30 13:15:00 18m 00s Extruder I agree with FunByJohn, when you understand the trick it become really easy to pass the first levels and I was like "Nice graphics, music fits but I'm not playing : just dragging a rectangle". <br/>Then I arrived to the part with the switching walls and later to the small corridors, this part was really interesting and I was really disappointed when I seen that there was just a few of these "real puzzle" levels. (Other timed walls based on 3 or 4 cycle could improve the complexity).
Apr 30 14:11:00 56m 00s The particle swarm Level 6 buged when I launched the particles. (It become empty, with only the background and buttons left)
May 1 18:54:00 28h 43m Match teh Octagonz In this comment I won't say like others that the game is hard... but that it's buggy. <br/>I had this situation : http://i.snag.gy/qBTkg.jpg <br/>I checked with a color picker that these are exactly the same colors facing each others but nothing happens. Or I did not undertand the rules...
May 1 19:29:00 35m 00s Ping That's impressive how you coded this game for Atari. It's well rendered and nice. Although it become a bit repetitive, I love the concept. <br/> <br/>So bad there's no PM system (or I don't know how to use it) but you leaved a comment on this game : http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=15080 <br/>You told that controls are clumsy and unintuitive, can you explain why you feel that ? Because I simply coded the movement following a grid like on most of puzzle games, up to go up, right to go right and so on. You're not the first commenting this way and I'd like to understand what's really the problem to improve it.