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Feedback comments for LD26
Chronodrax's games and stats for all events →
| Timestamp | Since previous | Game | Chronodrax's comment |
|---|---|---|---|
| May 1 23:08:00 | Down The Line | Great game ! I love how such simple interaction is needed yet requires a lot of thinking. It took me quite a time to understand how to use the attraction. Once it's done the game becomes a bit easier, and yet each new level surprised me, requiring more attention to finish it. The end left me wanting for more levels; it seems that this gameplay can afford so much more of them. <br/>Again, great job :) | |
| May 1 23:24:00 | 16m 00s | Serendipity | WTF did I just play ??? <br/>I don't even. <br/>What has been played cannot be un-played. <br/>This experience will remain in the subconscious part of my mind until the end of time. <br/>And now I understand serendipity. |
| May 1 23:32:00 | 8m 00s | WhiteSpace | The pulse didn't work for me neither. If that helps, my graphic card is an AMD Radeon HD 7900. I really wanted to test this one; I even finished the 1st level without seeing any walls, just the exit :D <br/>The concept reminds me of the Unfinished Swan, and the recent Pulse that has been kickstarted, yet in a more minimalist way :) |
| May 7 22:48:00 | 143h 16m | This is not a minimalist game | Really nice and fun mini-quest ! <br/>Great ending too :) |
| May 8 01:17:00 | 2h 29m | We Dreamers | I just had the most interesting conversation with a wall, containing soul fragments of past dreamers. <br/>It's like a dream: you cannot predict what you will find, but you'll always walk on the path of an interesting weird journey. <br/>THANK YOU stevejohnson. <br/> <br/>Oh. And too bad that the sound reacts sometimes badly when travelling to many successive tiles of various colors. It makes it hard to create music :D |