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brxtr

Feedback comments for LD26

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TimestampSince previousGamebrxtr's comment
Apr 29 17:20:00 Potato The Destroyer Tasty pixels and nice fitting music. After playing this game I can say I now have more chance of beating a carrot in a shoot-off.
Apr 29 17:49:00 29m 00s Persist Nice pixels, as always. This felt like a traditional platformer with a few nice ideas and I think the difficulty was spot on. However, I found the platformer physics quite irritating at times such as jumping up against a wall or trying to float on the logs. All audio was generally fitting, except you really need to find a new jumping sound effect—I've heard that one too many times!
Apr 29 18:05:00 16m 00s (Follow the) Line I like the concept and I like the execution even more. Because of the continuous nature of the game, I'd have thought a pause button would make sense, though. The visuals look nice and clean. It's a shame about the lack of audio, but a polished version of this has got great potential to do well on mobile (like I know you're planning)!
Apr 29 20:07:00 2h 02m Terrible Magical Artist Interesting idea. It would have been cool if some objects interacted with each other, or automatically moved somehow (e.g. the cog could rotate), but I suppose that wouldn't have been as minimalistic.
Apr 29 20:30:00 23m 00s Don't paint me, I'm busy The gameplay is largely repetitive and tiresome, but I appreciated the variation in enemies and the humour. The music was probably the best aspect of the game.
Apr 30 04:55:00 8h 25m Title: Subtitle Words.
Apr 30 07:20:00 2h 25m REVOLVENGARDE Elegantly designed gameplay, UI and music.
May 2 05:10:00 45h 50m Hi Me Ro Me The visuals are very impressive and I like how each level blends seamlessly into the next, but the platforming feels quite clumsy, because of the placement of platforms and constant head-banging.
May 2 21:49:00 16h 39m LoneStranger's Drag This reminds me of the minigame Sort or 'Splode (from Super Mario 64 DS and New Super Mario Bros.). I think the game could have been more fun to play if it didn't simply degrade to having to move my mouse more and more quickly and accurately, but it certainly does fit the theme. It's the kind of game which has potential to be very fun to play with more polish and interesting ideas.
May 2 22:12:00 23m 00s Mini-Malice I was confused about the objective of the game, but the concept is somewhat interesting and it seems well-coded.
May 2 22:25:00 13m 00s Sanity The concept is interesting, even if it does seemingly rely on trial and error. The way colouring was implemented made solving levels a little more confusing than necessary, but I suppose that might have been intentional given the context. The music is quite nice despite its repetitiveness.
May 2 22:42:00 17m 00s Colors The "swap colour" mechanic makes way for good puzzles and it's decently executed for the most part. The platforming seemed a little glitchy, but is generally solid.
May 2 22:46:00 4m 00s 10 Second Language Interesting.
May 2 22:55:00 9m 00s beTween A novel and interesting mechanic combined with decent level design.
May 2 23:10:00 15m 00s PLOG Very elegantly designed in all aspects. It felt like the game took a little too long to become remotely challenging, but I suppose the lack of intense difficulty does give it a relaxing feel. Overall, it feels polished and doesn't give off a half-arsed vibe like Ludum Dare games often do.
May 2 23:44:00 34m 00s Gimme back my keys Very elegantly designed, and the levels are genuinely interesting and fun to solve. The audio is great too, except that the lack of sound effects for blocks hitting the keyboard felt weird.
May 2 23:57:00 13m 00s Velocibox The flipping was very disorientating, which was cool. You did well to make an infinite runner interesting. The visuals were nice and the audio was fitting if not a little "safe".
May 4 04:42:00 28h 45m Potato Dungeon The sword combat is suitably minimalist and fun to use, but I find having to use space to jump irritating when I see no reason not to let W do that. The graphics and music are nice.
May 4 04:57:00 15m 00s Parabox I liked the menu, although it was a little glitchy. The platforming was solid, except for the irritating lack of diagonal movement and general glitchiness when moving from one surface to another. The level design was all right, but coupled with the slow movement of the player and objects in the world, levels did become a little boring.
May 4 05:08:00 11m 00s Self Because there's nothing much to do, the game quickly becomes boring, especially with its slow pace, but for a first jam game it's not bad.
May 4 05:19:00 11m 00s Double Hydra Nice idea and a pretty elegant design with a decent amount of variety for its short development time. The audio is fitting, although the lack of a sound effect for any type of death felt weird and I don't think the audio builds up a suitable amount of tension for when the player is nearing death. I think the visuals (cool graphics style) could be more polished, for example, a more fitting typeface for the score and perhaps more gradual movement for Hydra, rather than moving in noticeable steps.
May 6 10:07:00 52h 48m Leaf Me Alone A very pleasant experience. The pixel art is cute and the audio is fitting and nice. Some of the platforming is a little tedious, although I really like the leaf and how it is used mechanically.
May 6 10:23:00 16m 00s QbQbQb The idea is nice and well-implemented, although I found the time the game took to become even remotely challenging very tedious, even if it does make for a relaxing atmoshpere. I like the mechanics and especially the inclusion of meteorites, which are vital to giving the gameplay more depth. And the visuals and audio are exceptionally polished.
May 6 17:12:00 6h 49m XYZ A very elegantly designed puzzle game with a nice flow to it, although the puzzles can be brute-forced—one way to sort of fix this would be to award solutions with minimal rotations—and sometimes it seems as though the shape is not completely filled when a level is won.
May 6 17:31:00 19m 00s Please Ignore The Dancing Llama Quite interesting and pretty fun to play, though there wasn't much to the gameplay. I appreciated the humour of the dialogue, although it wasn't easy on the ears, but that might have been intentional. The music was nice - its tempo definitely matched the speed of the gameplay.
May 6 17:43:00 12m 00s Mr. Triangle Nice idea and visual style. However, having a lives system in this game doesn't really make any sense to me. The music sounds good, but is very repetitive.
May 6 17:52:00 9m 00s Dodge I really like the concept; using a two-dimensional area is a clever way of expanding on the "avoid" style arcade genre. The audio really is horrible, though.
May 6 18:04:00 12m 00s Orbicular Very tasteful visual style and fitting music to go along with it. The movement mechanic did a great job of making an otherwise boring game quite fun to play around with. However, for some reason I didn't expect the squares to penalise so harshly and this put me off playing any more of the game.
May 7 08:42:00 14h 38m F*** This Job Nice execution of the idea, although the collision detection and jumping is not great. Also, it feels like the game tries to fuck me over as often as possible. The graphics are kind of cute, but the sound effects are annoying.
May 7 11:26:00 2h 44m Minimalismism Fun, quick and flowing to play, with an interesting gimmick, though perhaps not used to its full potential, gameplay-wise.
May 7 12:14:00 48m 00s Tubulance First of all, I love the music; it got me really pumped for this style of game. The way the player has to stare down the middle of the tube is cool and works really well, although it means it's almost impossible to look at any of the HUD elements, because they're so far from the centre of the screen. I like the variation in pattern styles and they're fun to negotiate, although some seem ridiculously hard and the progression doesn't feel very balanced from game to game.
May 7 12:18:00 4m 00s Depth This broke my mind.
May 10 09:36:00 69h 18m SHOOT CAR, SHIT PANTS Hectic fun. Nice car-flipping animation.