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Feedback comments for LD25
PIXEL^3's games and stats for all events →
| Timestamp | Since previous | Game | PIXEL^3's comment |
|---|---|---|---|
| Dec 18 03:12:00 | Invaders | I like the concept of reversing roles, and this is a good game overall. However I found it a little boring. At first it's near impossible to dodge bullets so for the most part I'm just waiting for the alien count to start dwindling. I also noticed that one of the original elements was missing, as my army became smaller and smaller they didn't speed up at all like the original game. <br/>What I think should be done postmortem is to add speed increases, enhance the gun AI, and find a way to make the player more involved. | |
| Dec 18 05:35:00 | 2h 23m | Monologuer | Haha. One of the top games I've played thus far. It fits the theme perfectly, and the humor was great, and pretty fun to play. Though for some reason I felt the difficulty was off a tad. It's probably just me though. <br/> <br/>~AlucardX60 |
| Dec 18 06:34:00 | 59m 00s | Abrupt Salvation | This may have been the first five stars I've ever given an LD game. With a doubt the funnest I've played thus far, the music was great, and the explosions where extremely gratifying. My only problem was that lag that can get in the way when platforming is necessary, for example the bridge, and the pole jumps (Which I swear was made to kill you) at the end of the hallway thing. Fix the lag and this game isn't gold, it's platinum. <br/> <br/>~AlucardX60 |
| Dec 18 06:53:00 | 19m 00s | Dungeon Mastermind | The graphics reminded me of NES games like Ghost N' Goblins. The music was very fitting and I found it fun to use deductive reasoning to find the perfect way to assassinate the hero. Perhaps something you might want to do is add an icon for element, classes, etc. that have already been deduced so the player doesn't have to scroll through the other dungeons. But it's completely optional and the game functions just fine without it. <br/> <br/>~AlucardX60 |
| Dec 18 07:19:00 | 26m 00s | Another Castle | Overall I like it, but it has a touch of lag for me and I felt like the player wasn't involved enough. Maybe it's just me. Otherwise the music and art is quit nice. <br/> <br/>~AlucardX60 |
| Dec 18 07:51:00 | 32m 00s | Blood Money | Diffidently quit fun. Not to hard, but not exactly too easy either. It made me feel quit villainous too. All you need now is some better graphics. <br/> <br/>~AlucardX60 |
| Dec 18 08:14:00 | 23m 00s | Eaten | Very fun game, graphics were consistent and well sprites well animated. The watchers forces players to use a bit of strategy in an otherwise easy game. I'd like to see the tiles given more texture in future though as right now they are pretty flat and bland compared to the people. <br/> <br/>~AlucardX60 |
| Dec 18 14:29:00 | 6h 15m | Balloon Frenzy 4: Turbo Edition | Great. I love the idea of playing the other side of the screen and the "player's" diffidently added to the fun, but I felt it was far too easy and far to short. <br/> <br/>~AlucardX60 |
| Dec 18 19:23:00 | 4h 54m | Lunar Frenzy | I do quit like this game even though it's pretty basic. The shaking mechanic and amount of mines made it difficult but not impossible. A round of the game seems pretty short but the end score make you feel like you've played for a longer time, which is perfect for a compo version. But in the postmortem I reccomend lowering the mine count and maybe score received from planets to make the game longer. <br/> <br/>~AlucardX60 |
| Dec 18 20:21:00 | 58m 00s | Spare Pieces | I love the graphics, though the grey 'road' tiles feel a bit repeated. Doubling the screen size wouldn't be a bad idea but could pose a problem with some smaller screens. I like the stealth gameplay that makes the player wait for the right moment, but I found the Arrowmen to be a bit overpowered with being able to walk through buildings. The music is relaxing with aids with the required patience. I rarely found myself using the disguise mechanic however, and there was a bit of lag with the menus and restart screens. <br/> <br/>~AlucardX60 |
| Dec 19 02:20:00 | 5h 59m | We Drive Unto The Fortress | Great game. I love that you combined a tank game with a strategy game. the AI's were well made, but they seemed to want to get as close to you as possible, which nearly negated blocks, not to mention a better strategy would be to shoot from afar and evade. The aiming mechanic is fine as it's to be expected of a tank game, but another thing expected of a tank game it the ability to avoid hits. Perhaps allow tanks to use any remaining moves to avoid the shot? I didn't exactly feel like a villain though. Maybe this could be remedied with different music? Also on lvl 2 "winters were harse," Did you mean harsh? <br/> <br/>~AlucardX60 |
| Dec 19 03:11:00 | 51m 00s | Prison Escape | Pretty good mechanic you have going here, but this mechanic alone kinda makes the game feel a little bland, though the time restriction helps. It was also a little difficult getting the angle right. (I haven't beaten lvl 2 yet) I think in the future you should add a continue setting, and make it so the player slowly move towards the mouse. Not only would this make it less difficult but it's actually more realistic for zero gravity. I like the title/play music, but I felt the pause music was displaced. <br/> <br/>~AlucardX60 |
| Dec 19 04:01:00 | 50m 00s | The Rise and Fall of Professor Moriarty | Best game I've played yet. Fits the theme perfectly, the graphics where simple but clean, the music was fitting, and I could've played for hours. My one and only complaint is that it's sometimes difficult to select a unit. I realized later you had to hold the mouse button down but still had occasional difficulty with it. <br/> <br/>~AlucardX60 |
| Dec 19 04:49:00 | 48m 00s | MEMEX | Beautiful. Both the art and story. It kinda reminds me a of a creepy pasta, but one of the well written ones. The puzzles were a little too easy though, I flew through all the levels with little challenge. <br/> <br/>~AlucardX60 |
| Dec 19 05:20:00 | 31m 00s | Super Space Goat Thief Standoff!! | Nice and simple arcade style game. The bounce mechanic was cool and helps with the larger crowds but it still feels a little rough. I like the art and the humor. <br/> <br/>~AlucardX60 |
| Dec 19 08:30:00 | 3h 10m | Revenge Bear | Love it. Revenge Bear was well animated but the dog was rushed. (I can tell it only has three frames total) It's always fun to beat down waves of enemies by yourself and the Fist of Revenge move is very satisfying. <br/> <br/>~AlucardX60 |
| Dec 19 09:24:00 | 54m 00s | ECHO CHAMBER | I like the idea, collecting enough good reviews to counter critics, but I felt it could've been executed better. At first it can be kinda fun, rushing to click as many as you can. But what I quickly realized was that nothing changed. The difficulty stayed the same level of easy the entire time so I could virtually play forever. And half of that gameplay is watching text fly across the screen. I apologize if I sound too harsh, but I'm not the programmer of the group so I can't begin to imagine what might of had to go into this. But from an 'average joe' view this game is a bit boring. Adding some difficulty, like a gradually larger media requirement, or mixing critics in with the media would've at least helped remedy this a little. On the bright side it's one of the more original games I've played. <br/> <br/>~AlucardX60 |
| Dec 20 00:33:00 | 15h 09m | Eye of an Slender | I'll admit that playing switching roles with game villains may not be the MOST original idea this LD but it's certainly not a bad one. The gameplay needed a bit more polish, the kids vanishing doesn't make for a satisfying kill, same with teleporting. Also, the original Slender game had only one player in the woods, but I see why you would change that. But maybe you shouldn't have, and instead force player to induce a certain amount of fear into the child before you can kill him. Sprites were okay for the time time limit. I like how Slender tilts his head in the idle animation. Though the children sprites look of a different style and detail. Where they taken from somewhere else? <br/> <br/>~AlucardX60 |
| Dec 24 03:14:00 | 98h 41m | Hell Guy Hells It Up | Love it. Fun to play, graphics were good, and the music was fitting and nice to listen to. The gameplay was fun, but I felt it could use some difficulty. Also at the end of the game you can walk off the stage and you can keep moving the camera afterwards. I suggest resetting the game there. <br/> <br/>~AlucardX60 |
| Dec 30 12:10:00 | 152h 56m | Hunt yourself, or something | It was an interesting idea, but it doesn't really have much in it. The day time isn't really long enough to set 'traps,' and then survive the night. A postmortem would be pretty cool, I'd like to see where you could take this concept. |
| Dec 30 12:21:00 | 11m 00s | Cursed | Didn't run. I'm on Ubuntu 12.10, 64bit. I'm using OpenJDK 7 runtime. The main menu showed up, nothing really all that fancy, but when I click 'Start game' it doesn't run, it just turns into a blank screen. |
| Jan 5 08:28:00 | 140h 07m | Troll Bridge | A little repetitive, the kicking area is a bit strict, the sounds were a bit annoying and falling off the bridge is a bit too easy, but the graphics were nice and brought in a few laughs. |
| Jan 6 02:19:00 | 17h 51m | Internet Avenger | I had fun playing this, it was very humorous, but I did find restarting from the beginning very frustrating, along with the floaty jumping always screwing me up on the bosses. Other than that, great game. |
| Jan 6 11:50:00 | 9h 31m | X-Moon | Awesome music, cool shaders, nice gameplay, I'd say this is by far the best LD25 game I've seen so far, and it's a löve2D game(love the framework) |